nicoscene Posted July 20, 2014 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 154 Reputation: 6 Joined: 04/26/12 Last Seen: January 26, 2016 Share Posted July 20, 2014 Hi rAthena, i'd like to know how do i reduce the success chance of Forging and Pharmacy. Because as of now, even without Luk or Dex it is 100% Quote Link to comment Share on other sites More sharing options...
Cydh Posted July 20, 2014 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 748 Joined: 06/16/12 Last Seen: February 21 Share Posted July 20, 2014 you can find it here src/map/skill.c#L17678 Quote Link to comment Share on other sites More sharing options...
nicoscene Posted July 20, 2014 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 154 Reputation: 6 Joined: 04/26/12 Last Seen: January 26, 2016 Author Share Posted July 20, 2014 you can find it here src/map/skill.c#L17678 Thanks but i have no idea what to modify lol It is the make_per += (1+rnd()%100)*10 + 2000; Please correct me if im wrong Thanks Quote Link to comment Share on other sites More sharing options...
Cydh Posted July 20, 2014 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 748 Joined: 06/16/12 Last Seen: February 21 Share Posted July 20, 2014 make_per = success rate Pharmacy, Twilight skillssrc/map/skill.c#L17682 means Each Learning Potion level +0.5% success rate Each Pharmacy level +3% success rate Each Job level +0.2% success rate Each 2 Int +0.1% success rate Each Dex +0.1% success rate Each Luk +0.1% success rate since this line src/map/skill.c#L17690, the rate is adjusted based on item id Forging The rate starts here src/map/skill.c#L17886 and maybe, if u interested to capping, max sucsess rate, you can put this code at src/map/skill.c#L17903 make_per = max(make_per,8000); // Max 80% Quote Link to comment Share on other sites More sharing options...
nicoscene Posted July 20, 2014 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 154 Reputation: 6 Joined: 04/26/12 Last Seen: January 26, 2016 Author Share Posted July 20, 2014 make_per = success rate Pharmacy, Twilight skills src/map/skill.c#L17682 means Each Learning Potion level +0.5% success rate Each Pharmacy level +3% success rate Each Job level +0.2% success rate Each 2 Int +0.1% success rate Each Dex +0.1% success rate Each Luk +0.1% success rate since this line src/map/skill.c#L17690, the rate is adjusted based on item id Forging The rate starts here src/map/skill.c#L17886 and maybe, if u interested to capping, max sucsess rate, you can put this code at src/map/skill.c#L17903 make_per = max(make_per,8000); // Max 80% Thanks, is it possible to put a cap on the success rate of Brewing too? Quote Link to comment Share on other sites More sharing options...
Question
nicoscene
Hi rAthena, i'd like to know how do i reduce the success chance of Forging and Pharmacy. Because as of now, even without Luk or Dex it is 100%
Link to comment
Share on other sites
4 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.