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job master HELP


Hatake Kakashi

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hello, i already has a job..

my server is 2-2 classing job only.. no trans, no rebirth, no 3rd job

but when i change class. jobmaster has a trans. job.

i want it to fix into.. 2-2 classic max job class only.

and i want to put requirement is zeny if you want to change 2nd job you will need to have 200k zeny. and in first job classic. dont have.. or none..

please help thank you...

 

here's my code script npc

prontera,153,193,6 script Job Master 123,{
function Job_Menu; function A_An;
 
mes "[Job Master]";
if (Class > 4049) {
mes "No more jobs are available.";
close;
}
if (checkfalcon() || checkcart() || checkriding() || ismounting()) {
mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding.";
close;
}
if (.SkillPointCheck && SkillPoint) {
mes "Please use all your skill points before proceeding.";
close;
}
 
set .@eac, eaclass();
set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class);
if (.@i > 6 && .@i < 22) {
if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {
set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel;
mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
close;
}
if (Class > 21) {
mes "Switch to third class?";
next;
Job_Menu(roclass(.@eac|EAJL_THIRD));
close;
}
while(1) {
mes "Select an option.";
next;
set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000");
if (.@i==3) close;
mes "[Job Master]";
mes "Are you sure?";
next;
Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD)));
mes "[Job Master]";
}
}
set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);
if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99;
if (Class == Job_Ninja) setarray .@exp[0],.@j1,70;
if (.@exp[0] && .ThirdClass) {
if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) {
set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel;
mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
close;
}
mes "Switch to "+jobname(.@exp[0])+"?";
next;
Job_Menu(.@exp[0]);
close;
}
if (.@eac&EAJL_2)
if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {
mes "No more jobs are available.";
close;
}
if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {
if (JobLevel < .JobReq[0])
mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class.";
else if (Class == 4001 && .LastJob && lastJob) {
mes "Switch classes now?";
next;
Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER));
} else switch(Class) {
case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023);
case 4001: Job_Menu(4002,4003,4004,4005,4006,4007);
case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045);
default: mes "An error has occurred."; break;
}
close;
}
if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1)
mes "No more jobs are available.";
else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1])
mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class.";
else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) {
mes "Switch classes now?";
next;
Job_Menu(lastJob+4001);
} else
Job_Menu(.@j1,.@j2);
close;
 
function Job_Menu {
while(1) {
if (getargcount() > 1) {
mes "Select a job.";
set .@menu$,"";
for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":";
set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
next;
set .@i, getarg(select(.@menu$)-1,0);
if (!.@i) close;
if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) {
mes "[Job Master]";
mes "A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+".";
close;
}
mes "[Job Master]";
mes "Are you sure?";
next;
} else
set .@i, getarg(0);
if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000") == 1) {
set .@eac, eaclass(.@i);
if ( ( .@eac&EAJL_2_1 || .@eac&EAJL_2_2 ) && Zeny < .cost_2nd && !(.@eac&EAJL_UPPER) && !( .@eac&EAJL_THIRD ) ) {
mes "[Job Master]";
mes "You need "+ .cost_2nd +" zeny to proceed.";
close;
}
else if( ( .@eac&EAJL_2_1 || .@eac&EAJL_2_2 ) && !(.@eac&EAJL_UPPER) && !( .@eac&EAJL_THIRD )) {
mes "[Job Master]";
mes "It will cost "+ .cost_2nd +" zeny to proceed.";
next;
if( select( " ~ Proceed", " ~ Leave" ) -1 ) close;
set Zeny, Zeny - .cost_2nd;
}
else if ( .@eac&EAJL_UPPER && Zeny < .cost_rebirth && !( .@eac&EAJL_THIRD ) && !( .@eac&EAJL_2 ) && Class != 4001 ) {
mes "[Job Master]";
mes "You need "+ .cost_rebirth +" zeny to proceed.";
close;
}
else if( .@eac&EAJL_UPPER && !( .@eac&EAJL_THIRD ) && !( .@eac&EAJL_2 ) && Class != 4001 ) {
mes "[Job Master]";
mes "It will cost "+ .cost_rebirth +" zeny to proceed.";
next;
if( select( " ~ Proceed", " ~ Leave" ) -1 ) close;
set Zeny, Zeny - .cost_rebirth;
}
else if ( .@eac&EAJL_THIRD && Zeny < .cost_3rd ) {
mes "[Job Master]";
mes "You need "+ .cost_3rd +" zeny to proceed.";
close;
}
else if( .@eac&EAJL_THIRD ) {
mes "[Job Master]";
mes "It will cost "+ .cost_3rd +" zeny to proceed.";
next;
if( select( " ~ Proceed", " ~ Leave" ) -1 ) close;
set Zeny, Zeny - .cost_3rd;
}
mes "[Job Master]";
mes "You are now "+A_An(jobname(.@i))+"!";
if (.@i==4001 && .LastJob) set lastJob, Class;
jobchange .@i;
if (.@i==4001 || .@i==4023) resetlvl(1);
specialeffect2 338; specialeffect2 432;
if (.Platinum) callsub Get_Platinum;
close;
}
if (getargcount() == 1) return;
mes "[Job Master]";
}
end;
}
 
function A_An {
setarray .@A$[0],"a","e","i","o","u";
set .@B$, "_"+getarg(0);
for(set .@i,0; .@i<5; set .@i,.@i+1)
if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
return "a "+getarg(0);
}
 
Get_Platinum:
skill 142,1,0;
switch(BaseClass) {
case 0: if (Class !=23) skill 143,1,0; break;
case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;
case 2: skill 157,1,0; break;
case 3: skill 147,1,0; skill 148,1,0; break;
case 4: skill 156,1,0; break;
case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;
case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;
default: break;
}
switch(BaseJob) {
case 7: skill 1001,1,0; break;
case 8: skill 1014,1,0; break;
case 9: skill 1006,1,0; break;
case 10: skill 1012,1,0; skill 1013,1,0; break;
case 11: skill 1009,1,0; break;
case 12: skill 1003,1,0; skill 1004,1,0; break;
case 14: skill 1002,1,0; break;
case 15: skill 1015,1,0; skill 1016,1,0; break;
case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;
case 17: skill 1005,1,0; break;
case 18: skill 238,1,0; break;
case 19: skill 1010,1,0; break;
case 20: skill 1011,1,0; break;
default: break;
}
return;
 
OnInit:
setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class
setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class
set .ThirdClass,0; // Enable third classes? (1: yes / 0: no)
set .SNovice,45; // Minimum base level to turn into Super Novice
set .LastJob,1; // Enforce linear class changes? (1: yes / 0: no)
set .SkillPointCheck,1; // Force player to use up all skill points? (1: yes / 0: no)
set .Platinum,1; // Get platinum skills automatically? (1: yes / 0: no)
set .cost_2nd, 150000; // cost to pass 2nd job
set .cost_3rd, 1000000; // cost to pass 3rd job
set .cost_rebirth, 1285000; // cost to pass rebirth
end;
}

 

and here's my script_jobs.conf

// --------------------------------------------------------------
// -                        Job  Scripts                        -
// --------------------------------------------------------------
 
// ------------------------- Job Quests -------------------------
// - 1-1 Expanded
//npc: npc/jobs/1-1e/gunslinger.txt
//npc: npc/jobs/1-1e/ninja.txt
//npc: npc/jobs/1-1e/taekwon.txt
// - 2-1
npc: npc/jobs/2-1/assassin.txt
npc: npc/jobs/2-1/blacksmith.txt
npc: npc/jobs/2-1/hunter.txt
npc: npc/jobs/2-1/knight.txt
npc: npc/jobs/2-1/priest.txt
npc: npc/jobs/2-1/wizard.txt
// - 2-1 Transcended
//npc: npc/jobs/2-1a/AssassinCross.txt
//npc: npc/jobs/2-1a/HighPriest.txt
//npc: npc/jobs/2-1a/HighWizard.txt
//npc: npc/jobs/2-1a/LordKnight.txt
//npc: npc/jobs/2-1a/Sniper.txt
//npc: npc/jobs/2-1a/WhiteSmith.txt
// - 2-1 Expanded
//npc: npc/jobs/2-1e/StarGladiator.txt
// - 2-2
npc: npc/jobs/2-2/alchemist.txt
npc: npc/jobs/2-2/bard.txt
npc: npc/jobs/2-2/crusader.txt
npc: npc/jobs/2-2/dancer.txt
npc: npc/jobs/2-2/monk.txt
npc: npc/jobs/2-2/rogue.txt
npc: npc/jobs/2-2/sage.txt
// - 2-2 Transcended
//npc: npc/jobs/2-2a/Champion.txt
//npc: npc/jobs/2-2a/Clown.txt
//npc: npc/jobs/2-2a/Creator.txt
//npc: npc/jobs/2-2a/Gypsy.txt
//npc: npc/jobs/2-2a/Paladin.txt
//npc: npc/jobs/2-2a/Professor.txt
//npc: npc/jobs/2-2a/Stalker.txt
// - 2-2 Expanded
//npc: npc/jobs/2-2e/SoulLinker.txt
// - Novice
npc: npc/jobs/novice/supernovice.txt
// - Transcended Quest (2-x -> High Novice)
//npc: npc/jobs/valkyrie.txt
 
// ------------------------ Skill Quests ------------------------
npc: npc/quests/skills/acolyte_skills.txt
npc: npc/quests/skills/alchemist_skills.txt
npc: npc/quests/skills/archer_skills.txt
npc: npc/quests/skills/assassin_skills.txt
npc: npc/quests/skills/bard_skills.txt
npc: npc/quests/skills/blacksmith_skills.txt
npc: npc/quests/skills/crusader_skills.txt
npc: npc/quests/skills/dancer_skills.txt
npc: npc/quests/skills/hunter_skills.txt
npc: npc/quests/skills/knight_skills.txt
npc: npc/quests/skills/mage_skills.txt
npc: npc/quests/skills/merchant_skills.txt
npc: npc/quests/skills/monk_skills.txt
npc: npc/quests/skills/novice_skills.txt
npc: npc/quests/skills/priest_skills.txt
npc: npc/quests/skills/rogue_skills.txt
npc: npc/quests/skills/sage_skills.txt
npc: npc/quests/skills/swordman_skills.txt
npc: npc/quests/skills/thief_skills.txt
npc: npc/quests/skills/wizard_skills.txt
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my server is 2-2 classing job only.. no trans, no rebirth, no 3rd job

prontera,153,193,6 script Job Master 123,{
function Job_Menu; function A_An;
 
mes "[Job Master]";
if (Class > Job_Thief) {
mes "No more jobs are available.";
close;
}

 

if you want to change 2nd job you will need to have 200k zeny

set .cost_2nd, 150000; // cost to pass 2nd job

set to 200000

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