kitty14 Posted July 9, 2014 Posted July 9, 2014 Hi! I know Skill computation can be found in src/battle.c I wonder If what would be the formula to add or how to reduce the said skill damage by 20% each level .Like this Dark crow =change tolevel 1 100% / 30% = 80% / 25%level 2 200%/ 60% = 180% / 50%level 3 300% /90% = 280% / 75%level 4 400% / 120% = 380% / 100%level 5 500% / 150% = 480% / 125% Cross Impact = change tolevel 1 1100% = 1080%level 2 1200% = 1180%level 3 1300% = 1280%level 4 1400% = 1380%level 5 1500% = 1480% Quote
Cydh Posted July 18, 2014 Posted July 18, 2014 Dark crow wound effect src/map/status.c#L9751 Dark crow damage ratio src/map/battle.c#L3424 1 Quote
kitty14 Posted July 15, 2014 Author Posted July 15, 2014 Bump! anyone can help me??Dark crow "painful wound status" gives a huge damage, how can I reduce this?? Quote
Checkmate Posted July 16, 2014 Posted July 16, 2014 I think you can try this... For src editing.. I dont know how... But somehow my friend told me to adjust this... : // Skill Damage Adjustment Database // // Structure of Database: // SkillName,Caster,Map,Damage against Players{,Damage against Mobs{,Damage against Bosses{,Damage against Other}}} // // Caster: The groups for which the adjustment takes effect. (bitmask) // 1 = Player // 2 = Monster // 4 = Pet // 8 = Homunculus // 16 = Mercenary // 32 = Elemental // // Map: // 1 - Normal (the maps that aren't classified as these maps below) // 2 - PVP // 4 - GVG // 8 - Battlegrounds // 16 - 'skill_damage' mapflag // Restricted zones - they're configured by 'restricted <number>' mapflag // 32 - Zone 1 // 64 - Zone 2 // 128 - Zone 3 // 256 - Zone 4 // 512 - Zone 5 // 1024 - Zone 6 // 2048 - Zone 7 // // Notes: // Damage is a percentage between -100 and 100000. // Negative values decrease damage and positive values increase it (0 = no change). // // Examples: // MC_MAMMONITE,1,1,50 // In normal maps, players deal +50% damage to other players with Mammonite. // MO_EXTREMITYFIST,1,6,-50 // In PVP and GVG, players deal -50% (half) damage to other players with Asura Strike. // AB_ADORAMUS,1,6,50,0,10,15 // In PVP and GVG, players deal +50% damage to other players, +0% to mobs, +10% to bosses, and +15% to other with Adoramus. It was trunk/db/skill_damage_db.txt Quote
kitty14 Posted July 16, 2014 Author Posted July 16, 2014 Thanks much for replying, the damage yes you can use that, but what I'm trying seek is for the debuff status of painful wounds from the enemy for 5 seconds, and it too much damage for 5 seconds, I want to reduce it.. Quote
Checkmate Posted July 16, 2014 Posted July 16, 2014 What is the max lvl of your server kitty? Cuz maybe the highest lvl make the highest dmg... About editing skill... Last time sir Capuche help me on Hell Plant skill.... Try to pm him... Quote
Checkmate Posted July 18, 2014 Posted July 18, 2014 Dark crow wound effect src/map/status.c#L9751 Dark crow damage ratio src/map/battle.c#L3424 That was exactly right on spot... o.O Quote
Question
kitty14
Hi! I know Skill computation can be found in src/battle.c I wonder If what would be the formula to add or how to reduce the said skill damage by 20% each level .
Like this
Dark crow =change to
level 1 100% / 30% = 80% / 25%
level 2 200%/ 60% = 180% / 50%
level 3 300% /90% = 280% / 75%
level 4 400% / 120% = 380% / 100%
level 5 500% / 150% = 480% / 125%
Cross Impact = change to
level 1 1100% = 1080%
level 2 1200% = 1180%
level 3 1300% = 1280%
level 4 1400% = 1380%
level 5 1500% = 1480%
7 answers to this question
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