I tried to search where we can remove the delay between two guild skills casted at the same time. At the moment, its like when i use Emergency Call, i can't use Battle Orders, Restore, Regeneration, etc
I want to keep 5 minute delay for all guild skills, but i want to remove the delay between two different guild skills usage. So, that i can cast all guild skills at one time and all will have 5 minute delay.
I hope i have provided sufficient details for you to understand what i actually want.
I think need to do some changes here :-
// Blocks all guild skills which have a common delay time.
void guild_block_skill(struct map_session_data *sd, int time) {
uint16 skill_id[] = { GD_BATTLEORDER, GD_REGENERATION, GD_RESTORE, GD_EMERGENCYCALL };
int i;
for (i = 0; i < 4; i++)
skill_blockpc_start(sd, skill_id[i], time);
}
I tried to change these skills to passive guild skills, but doing this made the delay of these skills 0 like i could spam 100 skills(no cooldown). How do i make these skills trigger seperately? like each of these skills will have their own cooldown, not like 4 skills = 1 cooldown. How can i make it like 1 skill = 1 cooldown? so that players can use all guild skills seperately with cooldown.
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Hello!
I tried to search where we can remove the delay between two guild skills casted at the same time. At the moment, its like when i use Emergency Call, i can't use Battle Orders, Restore, Regeneration, etc
I want to keep 5 minute delay for all guild skills, but i want to remove the delay between two different guild skills usage. So, that i can cast all guild skills at one time and all will have 5 minute delay.
I hope i have provided sufficient details for you to understand what i actually want.
I think need to do some changes here :-
I tried to change these skills to passive guild skills, but doing this made the delay of these skills 0 like i could spam 100 skills(no cooldown). How do i make these skills trigger seperately? like each of these skills will have their own cooldown, not like 4 skills = 1 cooldown. How can i make it like 1 skill = 1 cooldown? so that players can use all guild skills seperately with cooldown.
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