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Veracious

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  1. Veracious's post in How to make my server Pre- based? was marked as the answer   
    http://rathena.org/board/topic/94757-instant-cast-not-working/?p=254224
  2. Veracious's post in Status Icon Timers was marked as the answer   
    I wanted to know about Status Icon Timers(Bars) not custom status icons & i'm already using those icons which don't display the bar next to the status icons.
     
     
    I guess you are right, even Kichi said its about the client.
  3. Veracious's post in @guild - Check Emperium before creating a Guild was marked as the answer   
    Its working, thanks Kichi!
     
    trunk\src\map\atcommand.c
     
    Changed battle_config.guild_emperium_check = 0; to battle_config.guild_emperium_check = 1;
    ACMD_FUNC(guild) {     char guild[NAME_LENGTH];     int prev;     nullpo_retr(-1, sd);     memset(guild, '\0', sizeof(guild));     if (!message || !*message || sscanf(message, "%23[^\n]", guild) < 1) {         clif_displaymessage(fd, msg_txt(sd,1030)); // Please enter a guild name (usage: @guild <guild_name>).         return -1;     }     prev = battle_config.guild_emperium_check;     battle_config.guild_emperium_check = 1;     guild_create(sd, guild);     battle_config.guild_emperium_check = prev;     return 0; }
  4. Veracious's post in Guild Skills - EC BO RS RG - Remove Delay was marked as the answer   
    Working perfect! Thanks!
     
    // New guild skills [Celest] case GD_BATTLEORDER: if(flag&1) { if (status_get_guild_id(src) == status_get_guild_id(bl)) sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id, skill_lv)); } else if (status_get_guild_id(src)) { clif_skill_nodamage(src,bl,skill_id,skill_lv,1); map_foreachinrange(skill_area_sub, src, skill_get_splash(skill_id, skill_lv), BL_PC, src,skill_id,skill_lv,tick, flag|BCT_GUILD|1, skill_castend_nodamage_id); if (sd)                 skill_blockpc_start(sd, skill_id, skill_get_time2(skill_id,skill_lv)); } break; case GD_REGENERATION: if(flag&1) { if (status_get_guild_id(src) == status_get_guild_id(bl)) sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id, skill_lv)); } else if (status_get_guild_id(src)) { clif_skill_nodamage(src,bl,skill_id,skill_lv,1); map_foreachinrange(skill_area_sub, src, skill_get_splash(skill_id, skill_lv), BL_PC, src,skill_id,skill_lv,tick, flag|BCT_GUILD|1, skill_castend_nodamage_id); if (sd)                 skill_blockpc_start(sd, skill_id, skill_get_time2(skill_id,skill_lv)); } break; case GD_RESTORE: if(flag&1) { if (status_get_guild_id(src) == status_get_guild_id(bl)) clif_skill_nodamage(src,bl,AL_HEAL,status_percent_heal(bl,90,90),1); } else if (status_get_guild_id(src)) { clif_skill_nodamage(src,bl,skill_id,skill_lv,1); map_foreachinrange(skill_area_sub, src, skill_get_splash(skill_id, skill_lv), BL_PC, src,skill_id,skill_lv,tick, flag|BCT_GUILD|1, skill_castend_nodamage_id); if (sd)                 skill_blockpc_start(sd, skill_id, skill_get_time2(skill_id,skill_lv)); } break; case GD_EMERGENCYCALL: case GD_ITEMEMERGENCYCALL: { int8 dx[9] = {-1, 1, 0, 0,-1, 1,-1, 1, 0}; int8 dy[9] = { 0, 0, 1,-1, 1,-1,-1, 1, 0}; uint8 j = 0, calls = 0, called = 0; struct guild *g; // i don't know if it actually summons in a circle, but oh well. ;P g = sd?sd->guild:guild_search(status_get_guild_id(src)); if (!g) break;   if (skill_id == GD_ITEMEMERGENCYCALL) switch (skill_lv) { case 1: calls = 7; break; case 2: calls = 12; break; case 3: calls = 20; break; default: calls = 0; break; }   clif_skill_nodamage(src,bl,skill_id,skill_lv,1); for (i = 0; i < g->max_member && (!calls || (calls && called < calls)); i++, j++) { if (j > 8) j = 0; if ((dstsd = g->member[i].sd) != NULL && sd != dstsd && !dstsd->state.autotrade && !pc_isdead(dstsd)) { if (map[dstsd->bl.m].flag.nowarp && !map_flag_gvg2(dstsd->bl.m)) continue; if(map_getcell(src->m,src->x+dx[j],src->y+dy[j],CELL_CHKNOREACH)) dx[j] = dy[j] = 0; pc_setpos(dstsd, map_id2index(src->m), src->x+dx[j], src->y+dy[j], CLR_RESPAWN); called++; } } if (sd)                 skill_blockpc_start(sd, skill_id, skill_get_time2(skill_id,skill_lv)); } break;
  5. Veracious's post in Consumable Items & Skill Bugs was marked as the answer   
    I've managed to fix it. Was also able to fix clown gypsy skills(bragi, please dont forget me, etc) which would not dispel upon death.
     
    Items :- 
     
    Item ID# 12030 SC_ATKPOTION
    Item ID# 12031 SC_MATKPOTION
    Item ID# 12320 SC_INCHIT, SC_INCFLEE2
     
    Skills :-
     
    SC_WHISTLE: SC_ASSNCROS: SC_POEMBRAGI: SC_APPLEIDUN: SC_HUMMING: SC_DONTFORGETME: SC_FORTUNE: SC_SERVICE4U:   Made changes as shown below.   /** * End all statuses except those listed * TODO: May be useful for dispel instead resetting a list there * @param src: Source of the status change [PC|MOB|HOM|MER|ELEM|NPC] * @param type: Changes behaviour of the function * 0: PC killed -> Place here statuses that do not dispel on death. * 1: If for some reason status_change_end decides to still keep the status when quitting. * 2: Do clif_changeoption() * 3: Do not remove some permanent/time-independent effects * @return 1: Success 0: Fail **/ int status_change_clear(struct block_list* bl, int type) { struct status_change* sc; int i;   sc = status_get_sc(bl);   if (!sc || !sc->count) return 0;   for(i = 0; i < SC_MAX; i++) { if(!sc->data[i]) continue;   if(type == 0) switch (i) { // Type 0: PC killed -> Place here statuses that do not dispel on death. case SC_ELEMENTALCHANGE: // Only when its Holy or Dark that it doesn't dispell on death if( sc->data[i]->val2 != ELE_HOLY && sc->data[i]->val2 != ELE_DARK ) break; case SC_WEIGHT50: case SC_WEIGHT90: case SC_EDP: case SC_MELTDOWN: case SC_WEDDING: case SC_XMAS: case SC_SUMMER: case SC_HANBOK: case SC_OKTOBERFEST: case SC_NOCHAT: case SC_FUSION: case SC_EARTHSCROLL: case SC_READYSTORM: case SC_READYDOWN: case SC_READYCOUNTER: case SC_READYTURN: case SC_DODGE: case SC_JAILED: case SC_EXPBOOST: case SC_ITEMBOOST: case SC_HELLPOWER: case SC_JEXPBOOST: case SC_AUTOTRADE: //case SC_WHISTLE: //case SC_ASSNCROS: //case SC_POEMBRAGI: //case SC_APPLEIDUN: //case SC_HUMMING: //case SC_DONTFORGETME: //case SC_FORTUNE: //case SC_SERVICE4U: case SC_FOOD_STR_CASH: case SC_FOOD_AGI_CASH: case SC_FOOD_VIT_CASH: case SC_FOOD_DEX_CASH: case SC_FOOD_INT_CASH: case SC_FOOD_LUK_CASH: case SC_DEF_RATE: case SC_MDEF_RATE: case SC_INCHEALRATE: //case SC_INCFLEE2: //case SC_INCHIT: //case SC_ATKPOTION: //case SC_MATKPOTION: case SC_S_LIFEPOTION: case SC_L_LIFEPOTION: case SC_PUSH_CART: case SC_STYLE_CHANGE: case SC_HEAT_BARREL_AFTER: case SC_QUEST_BUFF1: case SC_QUEST_BUFF2: case SC_QUEST_BUFF3: continue; }
  6. Veracious's post in After making new .GRF, client doesnt open? was marked as the answer   
    you might have made mistakes/errors while adding new custom items, try searching the files that you used to add those custom items. When the client doesn't open without giving errors its mostly because of the errors in your new files, so just check if you miss something like "#" in the files which you used to make the new grf.
  7. Veracious's post in Change Cart Sprite in GRF was marked as the answer   
    korean - folder - data\sprite\이팩트   cart sprites inside 이팩트 folder   1) 손수레 2) 손수레1 3) 손수레2 4) 손수레3 5) 손수레4 6) 손수레5 7) 손수레5베이비 8) 손수레6 9) 손수레6베이비 10) 손수레7 11) 손수레7베이비 12) 손수레8 13) 손수레8베이비   location   data\sprite\이팩트\손수레 data\sprite\이팩트\손수레1 data\sprite\이팩트\손수레2 data\sprite\이팩트\손수레3 data\sprite\이팩트\손수레4 data\sprite\이팩트\손수레5 data\sprite\이팩트\손수레5베이비 data\sprite\이팩트\손수레6 data\sprite\이팩트\손수레6베이비 data\sprite\이팩트\손수레7 data\sprite\이팩트\손수레7베이비 data\sprite\이팩트\손수레8 data\sprite\이팩트\손수레8베이비
  8. Veracious's post in requesting for src_logo was marked as the answer   
    Heres your scr_logos.
     
    1) Made this one with a link instead of the tagline you wanted.
     
    http://i.imgur.com/WFwU81h.png?1
     
     
    2) This one with your tagline.
     
      http://i.imgur.com/n5X0zst.png?1  
     
    3) This one with a better look to your tagline.
     
    http://i.imgur.com/lfOETc3.png?1
     
     
    Download all files here!
  9. Veracious's post in Add new item requirement for skills(eg:- Acid Demo) was marked as the answer   
    bump for the last time.... gonna change my plans as this wont work
  10. Veracious's post in Instant Cast not working was marked as the answer   
    Did you do these changes at renewal.h?
     
    trunk\src\config\renewal.h
     
    // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder //#ifndef _CONFIG_RENEWAL_H_ //#define _CONFIG_RENEWAL_H_   //quick option to disable all renewal option, used by ./configure //#define PRERE //#ifndef PRERE /**  * rAthena configuration file (http://rathena.org)  * For detailed guidance on these check http://rathena.org/wiki/SRC/config/  **/     /**  * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder  **/   /// game renewal server mode /// (disable by commenting the line) /// /// leave this line to enable renewal specific support such as renewal formulas //#define RENEWAL   /// renewal cast time /// (disable by commenting the line) /// /// leave this line to enable renewal casting time algorithms /// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats. /// example: ///  on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a ///  "fixed cast time" which can only be reduced by specialist items and skills //#define RENEWAL_CAST   /// renewal drop rate algorithms /// (disable by commenting the line) /// /// leave this line to enable renewal item drop rate algorithms /// while enabled a special modified based on the difference between the player and monster level is applied /// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table //#define RENEWAL_DROP   /// renewal exp rate algorithms /// (disable by commenting the line) /// /// leave this line to enable renewal item exp rate algorithms /// while enabled a special modified based on the difference between the player and monster level is applied //#define RENEWAL_EXP   /// renewal level modifier on damage /// (disable by commenting the line) /// // leave this line to enable renewal base level modifier on skill damage (selected skills only) //#define RENEWAL_LVDMG   /// renewal ASPD [malufett] /// (disable by commenting the line) /// /// leave this line to enable renewal ASPD /// - shield penalty is applied /// - AGI has a greater factor in ASPD increase /// - there is a change in how skills/items give ASPD /// - some skill/item ASPD bonuses won't stack //#define RENEWAL_ASPD   //#endif   //#endif // _CONFIG_RENEWAL_H_
  11. Veracious's post in [Error]: npc_parse_mapflag: unrecognized mapflag 'vending_cell' was marked as the answer   
    I did check it at rAthena wiki, but if i rename Line #5 to : market mapflag novending ...then i can't use vending in the whole map.

    I searched many topics like : http://www.eathena.ws/board/index.php?showtopic=255247 but none of these gave me any hints.
     
    When i found this topic : http://rathena.org/board/topic/68944-vending-rows-in-pront/#entry129803
     
    I got a hint that - setcell "market",0,0,512,512,cell_novending,1; - this will acutally make all cells(0-512) non-vendable.
     
    So, if i make all cells non-vendable i.e. cell_novending,1; and there are those cells which orlox had already given in the novending.txt
     
    I had to make some changes to the novending.txt like :
     
     
    1) Changed cell_novending,1; to cell_novending,0; for all setcells
     
    Example :-
     
    setcell "market",95,141,95,141,cell_novending,0; setcell "market",92,141,92,141,cell_novending,0; setcell "market",91,139,91,139,cell_novending,0;  
    2) Changed market mapflag vending_cell to //market mapflag vending_cell
     
    3) Placed setcell "market",0,0,512,512,cell_novending,1; on top of the first setcell(setcell "market",95,141,95,141,cell_novending,0;)
    Example :-
     
    OnInit:
    setcell "market",0,0,512,512,cell_novending,1; setcell "market",95,141,95,141,cell_novending,0; setcell "market",92,141,92,141,cell_novending,0; setcell "market",91,139,91,139,cell_novending,0; setcell "market",88,139,88,139,cell_novending,0; setcell "market",87,137,88,139,cell_novending,0; 
     
    Doing these changes made it work!
     
    I found out that one vendable cell - setcell "market",86,94,86,94,cell_novending,0; - was missing in the original file, its updated below.
     
    Here is the updated novending.txt if anyone needs.
    trunk\npc\mapflag\novending.txt //Script whipped up by [GM]Xeon ;D //No street chatrooms + vends - Prontera edition market mapflag autotrade //market mapflag novending market mapflag nopenalty market mapflag noteleport market mapflag nobranch market mapflag nightenabled market,97,112,5 script Market 874,{ mes "^008A93[Market Main]^000000"; mes "Welcome to the ^0000FFMarket^000000"; mes "the new zone of commerce of our server"; next; mes "^008A93[Market]^000000"; mes "This is a simple room"; mes "Where you can use"; mes ""; mes "Vending - ^FF0000@autotrade^000000"; next; mes "^008A93[Market]^000000"; mes "But read, you can only"; mes "add a store on each"; mes "^0000FF[Blue]^000000 block"; next; mes "^008A93[Market]^000000"; mes "This ones are distributed sort as follow.."; mes ""; mes "- 1 shop cell / small block"; mes "- 2 shop cell / medium block"; mes "- 4 shop cell / aside blocks"; next; mes "^008A93[Market]^000000"; mes "We hope you can find all you need... good luck!"; close; } - script Vending_Engine -1,{ end; OnInit: setcell "market",0,0,512,512,cell_novending,1; setcell "market",95,141,95,141,cell_novending,0; setcell "market",92,141,92,141,cell_novending,0; setcell "market",91,139,91,139,cell_novending,0; setcell "market",88,139,88,139,cell_novending,0; setcell "market",87,137,88,139,cell_novending,0; setcell "market",84,137,84,137,cell_novending,0; setcell "market",82,135,82,135,cell_novending,0; setcell "market",80,133,80,133,cell_novending,0; setcell "market",78,131,78,131,cell_novending,0; setcell "market",76,129,76,129,cell_novending,0; setcell "market",74,127,74,127,cell_novending,0; setcell "market",74,124,74,124,cell_novending,0; setcell "market",72,123,72,123,cell_novending,0; setcell "market",72,120,72,120,cell_novending,0; setcell "market",70,119,70,119,cell_novending,0; setcell "market",70,116,70,116,cell_novending,0; setcell "market",78,116,78,116,cell_novending,0; setcell "market",78,119,78,119,cell_novending,0; setcell "market",80,120,80,120,cell_novending,0; setcell "market",80,123,80,123,cell_novending,0; setcell "market",82,125,82,125,cell_novending,0; setcell "market",84,127,84,127,cell_novending,0; setcell "market",86,129,86,129,cell_novending,0; setcell "market",88,131,88,131,cell_novending,0; setcell "market",91,131,91,131,cell_novending,0; setcell "market",92,133,92,133,cell_novending,0; setcell "market",95,133,95,133,cell_novending,0; setcell "market",63,116,63,116,cell_novending,0; setcell "market",63,119,63,119,cell_novending,0; setcell "market",65,120,65,120,cell_novending,0; setcell "market",65,123,65,123,cell_novending,0; setcell "market",67,124,67,124,cell_novending,0; setcell "market",67,127,67,127,cell_novending,0; setcell "market",69,128,69,128,cell_novending,0; setcell "market",69,131,69,131,cell_novending,0; setcell "market",71,132,71,132,cell_novending,0; setcell "market",73,134,73,134,cell_novending,0; setcell "market",75,136,75,136,cell_novending,0; setcell "market",77,138,77,138,cell_novending,0; setcell "market",79,140,79,140,cell_novending,0; setcell "market",80,142,80,142,cell_novending,0; setcell "market",83,142,83,142,cell_novending,0; setcell "market",84,144,84,144,cell_novending,0; setcell "market",87,144,87,144,cell_novending,0; setcell "market",88,146,88,146,cell_novending,0; setcell "market",91,146,91,146,cell_novending,0; setcell "market",92,148,92,148,cell_novending,0; setcell "market",95,148,95,148,cell_novending,0; setcell "market",61,108,61,108,cell_novending,0; setcell "market",61,110,61,110,cell_novending,0; setcell "market",61,113,61,113,cell_novending,0; setcell "market",61,115,61,115,cell_novending,0; setcell "market",96,150,96,150,cell_novending,0; setcell "market",98,150,98,150,cell_novending,0; setcell "market",101,150,101,150,cell_novending,0; setcell "market",103,150,103,150,cell_novending,0; setcell "market",104,148,104,148,cell_novending,0; setcell "market",107,148,107,148,cell_novending,0; setcell "market",108,146,108,146,cell_novending,0; setcell "market",111,146,111,146,cell_novending,0; setcell "market",112,144,112,144,cell_novending,0; setcell "market",115,144,115,144,cell_novending,0; setcell "market",116,142,116,142,cell_novending,0; setcell "market",119,142,119,142,cell_novending,0; setcell "market",120,140,120,140,cell_novending,0; setcell "market",122,138,122,138,cell_novending,0; setcell "market",124,136,124,136,cell_novending,0; setcell "market",126,134,126,134,cell_novending,0; setcell "market",128,132,128,132,cell_novending,0; setcell "market",130,131,130,131,cell_novending,0; setcell "market",130,128,130,128,cell_novending,0; setcell "market",132,127,132,127,cell_novending,0; setcell "market",132,124,132,124,cell_novending,0; setcell "market",134,123,134,123,cell_novending,0; setcell "market",134,120,134,120,cell_novending,0; setcell "market",136,119,136,119,cell_novending,0; setcell "market",136,116,136,116,cell_novending,0; setcell "market",129,116,129,116,cell_novending,0; setcell "market",129,119,129,119,cell_novending,0; setcell "market",127,120,127,120,cell_novending,0; setcell "market",127,123,127,123,cell_novending,0; setcell "market",125,124,125,124,cell_novending,0; setcell "market",125,127,125,127,cell_novending,0; setcell "market",123,129,123,129,cell_novending,0; setcell "market",121,131,121,131,cell_novending,0; setcell "market",119,133,119,133,cell_novending,0; setcell "market",117,135,117,135,cell_novending,0; setcell "market",115,137,115,137,cell_novending,0; setcell "market",112,137,112,137,cell_novending,0; setcell "market",111,139,111,139,cell_novending,0; setcell "market",108,139,108,139,cell_novending,0; setcell "market",107,141,107,141,cell_novending,0; setcell "market",104,141,104,141,cell_novending,0; setcell "market",121,116,121,116,cell_novending,0; setcell "market",121,119,121,119,cell_novending,0; setcell "market",119,120,119,120,cell_novending,0; setcell "market",119,123,119,123,cell_novending,0; setcell "market",117,125,117,125,cell_novending,0; setcell "market",115,127,115,127,cell_novending,0; setcell "market",113,129,113,129,cell_novending,0; setcell "market",111,131,111,131,cell_novending,0; setcell "market",108,131,108,131,cell_novending,0; setcell "market",107,133,107,133,cell_novending,0; setcell "market",104,133,104,133,cell_novending,0; setcell "market",138,115,138,115,cell_novending,0; setcell "market",138,113,138,113,cell_novending,0; setcell "market",138,110,138,110,cell_novending,0; setcell "market",138,108,138,108,cell_novending,0; setcell "market",121,107,121,107,cell_novending,0; setcell "market",121,104,121,104,cell_novending,0; setcell "market",119,103,119,103,cell_novending,0; setcell "market",119,100,119,100,cell_novending,0; setcell "market",117,98,117,98,cell_novending,0; setcell "market",115,96,115,96,cell_novending,0; setcell "market",113,94,113,94,cell_novending,0; setcell "market",111,92,111,92,cell_novending,0; setcell "market",108,92,108,92,cell_novending,0; setcell "market",107,90,107,90,cell_novending,0; setcell "market",104,90,104,90,cell_novending,0; setcell "market",104,82,104,82,cell_novending,0; setcell "market",107,82,107,82,cell_novending,0; setcell "market",108,84,108,84,cell_novending,0; setcell "market",111,84,111,84,cell_novending,0; setcell "market",112,86,112,86,cell_novending,0; setcell "market",115,86,115,86,cell_novending,0; setcell "market",117,88,117,88,cell_novending,0; setcell "market",119,90,119,90,cell_novending,0; setcell "market",121,92,121,92,cell_novending,0; setcell "market",123,94,123,94,cell_novending,0; setcell "market",125,96,125,96,cell_novending,0; setcell "market",125,99,125,99,cell_novending,0; setcell "market",127,100,127,100,cell_novending,0; setcell "market",127,103,127,103,cell_novending,0; setcell "market",129,104,129,104,cell_novending,0; setcell "market",129,107,129,107,cell_novending,0; setcell "market",104,75,104,75,cell_novending,0; setcell "market",107,75,107,75,cell_novending,0; setcell "market",108,77,108,77,cell_novending,0; setcell "market",111,77,111,77,cell_novending,0; setcell "market",112,79,112,79,cell_novending,0; setcell "market",115,79,115,79,cell_novending,0; setcell "market",116,81,116,81,cell_novending,0; setcell "market",119,81,119,81,cell_novending,0; setcell "market",120,83,120,83,cell_novending,0; setcell "market",122,85,122,85,cell_novending,0; setcell "market",124,87,124,87,cell_novending,0; setcell "market",126,89,126,89,cell_novending,0; setcell "market",128,91,128,91,cell_novending,0; setcell "market",130,92,130,92,cell_novending,0; setcell "market",130,95,130,95,cell_novending,0; setcell "market",132,96,132,96,cell_novending,0; setcell "market",132,99,132,99,cell_novending,0; setcell "market",134,100,134,100,cell_novending,0; setcell "market",134,103,134,103,cell_novending,0; setcell "market",136,104,136,104,cell_novending,0; setcell "market",136,107,136,107,cell_novending,0; setcell "market",103,73,103,73,cell_novending,0; setcell "market",101,73,101,73,cell_novending,0; setcell "market",98,73,98,73,cell_novending,0; setcell "market",96,73,96,73,cell_novending,0; setcell "market",95,90,95,90,cell_novending,0; setcell "market",92,90,92,90,cell_novending,0; setcell "market",91,92,91,92,cell_novending,0; setcell "market",88,92,88,92,cell_novending,0; setcell "market",88,94,88,94,cell_novending,0; setcell "market",84,96,84,96,cell_novending,0; setcell "market",82,98,82,98,cell_novending,0; setcell "market",80,100,80,100,cell_novending,0; setcell "market",80,103,80,103,cell_novending,0; setcell "market",78,104,78,104,cell_novending,0; setcell "market",78,107,78,107,cell_novending,0; setcell "market",95,82,95,82,cell_novending,0; setcell "market",92,82,92,82,cell_novending,0; setcell "market",91,84,91,84,cell_novending,0; setcell "market",88,84,88,84,cell_novending,0; setcell "market",87,86,87,86,cell_novending,0; setcell "market",84,86,84,86,cell_novending,0; setcell "market",82,88,82,88,cell_novending,0; setcell "market",80,90,80,90,cell_novending,0; setcell "market",78,92,78,92,cell_novending,0; setcell "market",76,94,76,94,cell_novending,0; setcell "market",74,96,74,96,cell_novending,0; setcell "market",77,99,77,99,cell_novending,0; setcell "market",72,100,72,100,cell_novending,0; setcell "market",72,103,72,103,cell_novending,0; setcell "market",70,104,70,104,cell_novending,0; setcell "market",70,107,70,107,cell_novending,0; setcell "market",95,75,95,75,cell_novending,0; setcell "market",92,75,92,75,cell_novending,0; setcell "market",91,77,91,77,cell_novending,0; setcell "market",88,77,88,77,cell_novending,0; setcell "market",87,79,87,79,cell_novending,0; setcell "market",84,79,84,79,cell_novending,0; setcell "market",83,81,83,81,cell_novending,0; setcell "market",80,81,80,81,cell_novending,0; setcell "market",79,83,79,83,cell_novending,0; setcell "market",77,85,77,85,cell_novending,0; setcell "market",75,87,75,87,cell_novending,0; setcell "market",73,89,73,89,cell_novending,0; setcell "market",71,91,71,91,cell_novending,0; setcell "market",69,92,69,92,cell_novending,0; setcell "market",69,95,69,95,cell_novending,0; setcell "market",67,96,67,96,cell_novending,0; setcell "market",67,99,67,99,cell_novending,0; setcell "market",65,100,65,100,cell_novending,0; setcell "market",65,103,65,103,cell_novending,0; setcell "market",63,104,63,104,cell_novending,0; setcell "market",63,107,63,107,cell_novending,0; setcell "market",61,108,61,108,cell_novending,0; setcell "market",61,110,61,110,cell_novending,0; setcell "market",61,113,61,113,cell_novending,0; setcell "market",61,115,61,115,cell_novending,0; setcell "market",86,94,86,94,cell_novending,0; }
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