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How to fix @broadcast vs NCP Broadcaster / Megaphone Overlapping


Gidz Cross

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As the title says. Well if i use the GM's broadcast (@broadcast) i can broadcast to the whole server with yellow color right?

 

for example i use @broadcast hello players!

 

 

then someone will reply thru the use of a custom NPC that allows you to broadcast or if you. the hello players should be move below the new broadcasted message by the player.

 

Please look at my screenshot.

 

Having trouble explaing it.

post-25150-0-47165300-1400410042_thumb.jpg

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I think its supposed to stack like that, because there are two different types of broadcasting methods used in your screenshot. I suggest using @join #main, @channel commands which allow you to message all those who're in #main channel, also you can make it like when all characters login they'll always join #main channel by the use of auto command on login in your script. So, you can @broadcast, and they can give a reply to you by using #main. But, on the other hand they'll stop using megaphones or any NPC announcers, and rely on #main. (unless they want their announcement to be recognized, most likely when selling/buying/trading something or something they feel important which should be announced, as it will make the RED text display at the top as well as bottom.)

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Or i should just ditch the @broadcast command and use the microphone instead. This is the best solution for me right now. I thought that NPC announcer or the megaphone uses the @broadcast script but its not.

 

By the way this is the NPC announcer that i use. Credits goes to the maker.


 

Broadcaster.txt

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I think you need this you can also change the colors so that they don't look like GM broadcasts which are in yellow.

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