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Negative Field Manual? (-100% EXP?)


Yuka

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Hi,

 

how can I add a status that grants negative EXP? I mean for example sc_start SC_EXPSLOW,10000,50 reduces exp income by 50% for 10 seconds.


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Not sure if negative values would work tho..

 

sc_start SC_EXPBOOST,10000,-50;
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They don't, -50 just sets it to the normal EXP rate. D:

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How about playing and combining these with autobonus :P

bonus2 bExpAddRace,r,x; Increase exp gained by x% against enemies of race r
bonus2 bExpAddClass,c,x; Increase exp gained by x% against enemies of class c
 
Try to use negative values also 
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How about playing and combining these with autobonus :P

 

 

bonus2 bExpAddRace,r,x; Increase exp gained by x% against enemies of race r
bonus2 bExpAddClass,c,x; Increase exp gained by x% against enemies of class c
 
Try to use negative values also 

 

Well thus I would to add it for all classes and races? x_x

Isn't there a way to add a new SC status?

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Bump.

How can I add a new status doing this? I'm sure it's not that hard. x_x

Edited by Yuka
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autobonus "{ bonus2 bExpAddClass,Class_All,-50; }",1000,60000;
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remove/comment these lines src/map/status.c on status_change_start

		case SC_EXPBOOST:
		case SC_JEXPBOOST:
			if (val1 < 0)
				val1 = 0;
			break;
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remove/comment these lines src/map/status.c on status_change_start

		case SC_EXPBOOST:
		case SC_JEXPBOOST:
			if (val1 < 0)
				val1 = 0;
			break;

Ohh that looks great.

Will try tomorrow. :)

 

This works fine. Now I just need to block or edit Quest EXP for those who want to use this. :o

Edited by Yuka
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make new SC. you can find all that related with SC_EXPBOOST & SC_JEXPBOOST

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