Okay so I'm trying to create blank passive skills. They don't have to ANYTHING except be a requirement for a script..
However the custom skill guide on the wiki only explains damaging skills.
src/map/skill.h
ALL_FISHING = 8500,
db/re/skill_db.txt
8500,0,0,0,0,0,1,0,0,no,0,0,0,none,0,0x0, ALL_FISHING, Fishing
lua files\skillinfoz\skillid.lub
ALL_FISHING = 8500
lua files\skillinfoz\skilldescript.lub
[SKID.ALL_FISHING] = {
"Fishing",
"MAX Lv : 1 ",
"[Lv 1]: Enables Fishing",
"^777777Allows the the user to fish at certain locations.",
},
lua files\skillinfoz\skillinfolist.lub
[SKID.ALL_FISHING] = {
"ALL_FISHING";
SkillName = "Fishing",
MaxLv = 1,
SpAmount = { 0 },
bSeperateLv = false,
AttackRange = { 1 },
},
When I use @skillid ALL_FISHING it shows "Skill 8500: (ALL_FISHING)" showing that the skill is in fact ingame. However when I use skill 8500,1,0; to give myself the skill, it says that skill does not exist in my console.
Question
Pneuma
Okay so I'm trying to create blank passive skills. They don't have to ANYTHING except be a requirement for a script..
However the custom skill guide on the wiki only explains damaging skills.
When I use @skillid ALL_FISHING it shows "Skill 8500: (ALL_FISHING)" showing that the skill is in fact ingame. However when I use skill 8500,1,0; to give myself the skill, it says that skill does not exist in my console.
Edited by PneumaLink to comment
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