K e o u g h Posted May 2, 2014 Group: Members Topic Count: 96 Topics Per Day: 0.02 Content Count: 260 Reputation: 181 Joined: 12/06/11 Last Seen: December 7, 2024 Share Posted May 2, 2014 Hello rathena! is paramarket imlpemented here? dunno where to post this but maybe its a script support xD. here are some info http://ragnarok.wikia.com/wiki/Para_Market Hercules got this features already. Quote Link to comment Share on other sites More sharing options...
Euphy Posted May 2, 2014 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted May 2, 2014 Hercules got this features already.Where? Quote Link to comment Share on other sites More sharing options...
Emistry Posted May 2, 2014 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted May 2, 2014 http://hercules.ws/board/topic/3614-christmas-patch-gifto/ market npc 1 Quote Link to comment Share on other sites More sharing options...
Euphy Posted May 2, 2014 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted May 2, 2014 http://hercules.ws/board/topic/3614-christmas-patch-gifto/ market npc Has anyone written the actual Para Market NPCs, though? Quote Link to comment Share on other sites More sharing options...
K e o u g h Posted May 3, 2014 Group: Members Topic Count: 96 Topics Per Day: 0.02 Content Count: 260 Reputation: 181 Joined: 12/06/11 Last Seen: December 7, 2024 Author Share Posted May 3, 2014 (edited) Here is the scripts command and scripts sample of hercules. //===================================== 12 - NPC Trader-Related Commands //===================================== Commands that control NPC Trader Shops See /doc/sample/npc_trader_sample.txt --------------------------------------- *openshop({NPC_Name}); opens the trader shop from the currently-attached npc unless, when the optional NPC_Name param is used. --------------------------------------- *sellitem <Item_ID>{,<price>{,<qty>}}; adds (or modifies) <Item_ID> data to the shop, when <price> is not provided (or when it is -1) itemdb default is used. qty is only necessary for NST_MARKET trader types. when <Item_ID> is already in the shop, the previous data (price/qty), is overwritten with the new. --------------------------------------- *stopselling <Item_ID>; attempts to remove <Item_ID> from the current shop list. --------------------------------------- *setcurrency <Val1>{,<Val2>}; updates the currently attached player shop funds, to be used within a "OnCountFunds" event of a NST_CUSTOM trader type. <Val1> is the value used in the *Cash* Points field <Val2> is the value used in the Kafra Points field --------------------------------------- *tradertype(<Type>); Modifies the npc trader type, item list is cleared upon modifiying the value. By default, all npcs staart with tradertype(NST_ZENY); - NST_ZENY (0) Normal Zeny Shop - NST_CASH (1) Normal Cash Shop - NST_MARKET (2) Normal NPC Market Shop (where items have limited availability and need to be refurbished) - NST_CUSTOM (3) Custom Shop (any currency, item/var/etca, check sample) --------------------------------------- *purchaseok(); Signs that the transaction (on a NST_CUSTOM trader) has been successful, to be used within a "OnPayFunds" event of a NST_CUSTOM trader. --------------------------------------- *shopcount(<Item_ID>); Returns the amount of still-available <Item_ID> in the shop (on a NST_MARKET trader). --------------------------------------- and here is the scripts //===== Hercules Script ======================================= //= Sample: NPC Trader //===== By: ================================================== //= Hercules Dev Team //===== Current Version: ===================================== //= 20131225 //===== Description: ========================================= //= Demonstrates NPC Trader. //============================================================ /* ordinary zeny trader */ prontera,152,151,1 trader TestTrader 4_F_EDEN_OFFICER,{ OnInit: sellitem Valkyrja's_Shield; end; } /* ordinary cash trader */ prontera,152,152,1 trader TestTraderCash 4_F_EDEN_OFFICER,{ OnInit: tradertype(NST_CASH); sellitem Valkyrja's_Shield; end; } /* custom npc trader */ prontera,153,152,1 trader TestCustom2 4_F_EDEN_OFFICER,{ OnInit: tradertype(NST_CUSTOM); sellitem Red_Potion,2; end; /* allows currency to be item 501 and 502 */ OnCountFunds: setcurrency(countitem(Red_Potion),countitem(Orange_Potion)); end; /* receives @price (total cost) and @points (the secondary input field for cash windows) */ OnPayFunds: dispbottom "Hi: price="+@price+" and points="+@points; if( countitem(Orange_Potion) < @points || countitem(Red_Potion) < @price-@points ) end; delitem Orange_Potion,@points; delitem Red_Potion,@price-@points; purchaseok(); end; } /* demonstrates Market Trader */ prontera,150,160,6 trader HaiMarket 4_F_EDEN_OFFICER,{ OnInit: tradertype(NST_MARKET); sellitem Red_Potion,-1,49; end; OnMyResupply: if( shopcount(Red_Potion) < 20 ) sellitem Red_Potion,-1,49; end; } http://hercules.ws/board/topic/3614-christmas-patch-gifto/ market npcHas anyone written the actual Para Market NPCs, though? have you checked it? here is the thread http://hercules.ws/board/topic/4989-paramarket-new-npc-shop/#entry32230 Edited May 3, 2014 by K e o u g h Quote Link to comment Share on other sites More sharing options...
Deity Posted May 3, 2014 Group: Members Topic Count: 54 Topics Per Day: 0.01 Content Count: 93 Reputation: 0 Joined: 03/04/12 Last Seen: October 23, 2016 Share Posted May 3, 2014 that custom currency is cool, please release that patch too Quote Link to comment Share on other sites More sharing options...
Euphy Posted May 4, 2014 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted May 4, 2014 have you checked it?I thought you had checked, since that's what your first post seems to indicate. I couldn't find it, so I'm guessing they don't actually have the NPCs. that custom currency is cool, please release that patch too Read: Item and Point Shop Quote Link to comment Share on other sites More sharing options...
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K e o u g h
Hello rathena! is paramarket imlpemented here? dunno where to post this but maybe its a script support xD.
here are some info http://ragnarok.wikia.com/wiki/Para_Market
Hercules got this features already.
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