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Can anyone give me a script of itembounded dynamic shops!


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like the title said may i have an itembounded script like euphy's script or emistry's script

 

@itembound <item id> <amount> <boundtype> 

Bound Types:
    1 - Account Bound
    2 - Guild Bound
    3 - Party Bound
    4 - Character Bound

What i like is itembound for accounts i am looking for euphy's script or emistry's would be great! thank you!
 
//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6
//===== Compatible With: =====================================
//= rAthena SVN r16862+
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//============================================================

// Shop NPCs -- supplying no argument displays entire menu.
// callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//============================================================
brasilis,265,51,0 script Quest Shop#1 998,{ callfunc "qshop"; }


// Script Core
//============================================================
- script quest_shop -1,{
function Add; function Chk; function Slot; function A_An;
OnInit:
freeloop(1);

// -----------------------------------------------------------
//  Basic shop settings.
// -----------------------------------------------------------

set .Announce,1; // Announce quest completion? (1: yes / 0: no)
set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
set .ShowID,0;   // Show item IDs? (1: yes / 0: no)
set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
set .MaxStack,100; // Max number of quest items purchased at one time.

// -----------------------------------------------------------
//  Points variable -- optional quest requirement.
// setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------

setarray .Points$[0],"#CASHPOINTS","Cash Points";

// -----------------------------------------------------------
//  Shop IDs -- to add shops, copy dummy data at bottom of file.
// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------

setarray .Shops$[1],"Headgears","Weapons","Other";

// -----------------------------------------------------------
//  Quest items -- do NOT use a reward item more than once!
// Add(<shop ID>,<reward ID>,<reward amount>,
//	 <Zeny cost>,<point cost>,
//	 <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------

Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
Add(1,5045,1,0,0,2252,1,1054,450,943,1200);

Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);

Add(3,531,1,3,0,512,1,713,1);
Add(3,532,1,3,0,513,1,713,1);
Add(3,533,1,3,0,514,1,713,1);
Add(3,534,1,3,0,515,1,713,1);

// -----------------------------------------------------------

freeloop(0);
set .menu$,"";
for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
set .menu$, .menu$+.Shops$[.@i]+":";
npcshopdelitem "qshop"+.@i,909;
}
end;

OnMenu:
set .@size, getarraysize(@i);
if (!.@size) set .@i, select(.menu$);
else if (.@size == 1) set .@i, @i[0];
else {
for(set .@j,0; .@j<.@size; set .@j,.@j+1)
set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
set .@i, @i[select(.@menu$)-1];
}
deletearray @i[0],getarraysize(@i);
if (.Shops$[.@i] == "") {
message strcharinfo(0),"An error has occurred.";
end;
}
dispbottom "Select one item at a time.";
callshop "qshop"+.@i,1;
npcshopattach "qshop"+.@i;
end;

OnBuyItem:
// .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));
set .@q[2],.@q[1]*.@q[3];
if (!.@q[2] || .@q[2] > 30000) {
message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
end;
}
mes "[Quest Shop]";
mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
mes "Requirements:";
if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
next;
setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
if (((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512)) && @qe[2] > 0)
set .@preview,1;
addtimer 1000, strnpcinfo(0)+"::OnEnd";
while(1) {
switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[6])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
case 1:
if (@qe[0]) {
mes "[Quest Shop]";
mes "You're missing one or more quest requirements.";
close;
}
if (!checkweight(.@q[0],.@q[2])) {
mes "[Quest Shop]";
mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
close;
}
if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
delitem .@q[.@i],.@q[.@i+1]*.@q[1];
getitem .@q[0],.@q[2];
if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;
specialeffect2 699;
close;
case 2:
setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), 1;
if (@qe[1] & 1) changelook LOOK_HEAD_BOTTOM, @qe[2];
if (@qe[1] & 256) changelook LOOK_HEAD_TOP, @qe[2];
if (@qe[1] & 512) changelook LOOK_HEAD_MID, @qe[2];
break;
case 3:
close;
}
}

OnEnd:
if (@qe[6]) {
changelook LOOK_HEAD_BOTTOM, @qe[3];
changelook LOOK_HEAD_TOP, @qe[4];
changelook LOOK_HEAD_MID, @qe[5];
}
deletearray @qe[0],7;
end;

function Add {
if (getitemname(getarg(1)) == "null") {
debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
return;
}
setarray .@j[0],getarg(2),getarg(3),getarg(4);
for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
if (getitemname(getarg(.@i)) == "null") {
debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
return;
} else
setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
}
copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
return;
}

function Chk {
if (getarg(0) < getarg(1)) {
set @qe[0],1;
return "^FF0000";
} else
return "^00FF00";
}

function Slot {
set .@s$,getitemname(getarg(0));
switch(.ShowSlot) {
case 1: if (!getitemslots(getarg(0))) return .@s$;
case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
default: return .@s$;
}
}

function A_An {
setarray .@A$[0],"a","e","i","o","u";
set .@B$, "_"+getarg(0);
for(set .@i,0; .@i<5; set .@i,.@i+1)
if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
return "a "+getarg(0);
}
}

function script qshop {
deletearray @i[0],getarraysize(@i);
for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
set @i[.@i],getarg(.@i);
doevent "quest_shop::OnMenu";
end;
}


// Dummy shop data -- copy as needed.
//============================================================
- shop qshop1 -1,909:-1
- shop qshop2 -1,909:-1
- shop qshop3 -1,909:-1
- shop qshop4 -1,909:-1
- shop qshop5 -1,909:-1

or

// Settings :
//	-	Only required to edit the ShopSetting() Function
//			Notes : You may also add / remove Menu ( If any ) 
//	-	Shop Currency can be either ItemID or Variable Name, but must write within Quotation Marks ( "" )
//			Ex. of Variable.	->	Zeny , #CASHPOINTS , #KAFRAPOINTS , CustomVariable , #CustomVariable
//	-	ERROR Message are used to show Invalid Settings in your NPC.


// Leave this alone...
-	shop	Emistry_Shop	-1,512:100


prontera,155,181,5	script	Sample	757,{
function ShopSettings;
function ValidateCost;
function CurrencyInfo;
function ClearData;
function ValueConvert;
function ErrorNotice;

mes "Each Shop from the Menu may purchase using ^FF0000Different Currency^000000.";
mes "^00FF00____________________________^000000";
mes "So,Which shop you would like to look at it";
next;
// Menu Selection
select("Shop 1","Shop 2","Shop 3");

ClearData();
ShopSettings( @menu );
npcshopitem "Emistry_Shop",512,100;
npcshopdelitem "Emistry_Shop",512;
for(set .@i,0; .@i < getarraysize( @ItemLists ); set .@i,.@i+1)
	npcshopadditem "Emistry_Shop",@ItemLists[.@i],@ItemCost[.@i];
mes "Okay...wait awhile";
mes "^00FF00____________________________^000000";
CurrencyInfo( @Currency$ );
mes "^00FF00____________________________^000000";
callshop "Emistry_Shop",1;
npcshopattach "Emistry_Shop";
end;


function	ShopSettings	{
	switch( getarg(0) ){
		Case 1:
			// Currency [ Item ID / Variable Name ]
			set @Currency$,"7179";
			// Item ID Lists
			setarray @ItemLists[0],6153,7227;
			// Item Price
			setarray @ItemCost[0],100,1;
			break;
		Case 2:
			// Currency [ Item ID / Variable Name ]
			set @Currency$,"7227";
			// Item ID Lists
			setarray @ItemLists[0],2306,2302,2303,2304,2305,2301;
			// Item Price
			setarray @ItemCost[0],2,2,3,4,5,6;
			break;
		Case 3:
			// Currency [ Item ID / Variable Name ]
			set @Currency$,"#CASHPOINTS";
			// Item ID Lists
			setarray @ItemLists[0],2306,2302,2303,2304,2305,2301;
			// Item Price
			setarray @ItemCost[0],20,22,34,445,52,641;
			break;
		// Case 4,5,6.....etc...
		default:
			ErrorNotice( "Invalid Menu Selection for Menu "+@menu+"." );
			close;
	}
	
	
if( @Currency$ == "" )
	ErrorNotice( "Invalid Currency Setting in Menu "+@menu+" ." );
if( getarraysize( @ItemCost ) != getarraysize( @ItemLists ) || getarraysize( @ItemLists ) != getarraysize( @ItemCost ) )
	ErrorNotice( "Missing or Extra Value of Item or Cost Settings in Menu "+@menu+" ." );
return;
}

function	ErrorNotice	{
	mes "^FF0000ERROR^000000 - "+getarg(0);
	mes "^00FF00____________________________^000000";
	mes "Inform this Message to ^0000FFGame Staffs^000000 immediately !";
	close;
}

function	CurrencyInfo	{
	if( getitemname( atoi( getarg(0) ) ) != "null" ){
		mes "Item Currency : ^FF0000"+getitemname( atoi( getarg(0) ) )+"^000000";
		mes "Available Amount : ^0000FF"+ValueConvert( countitem( atoi( getarg(0) ) ) )+"^000000";
	}else if( getitemname( atoi( getarg(0) ) ) == "null" ){
		mes "Variable Currency : ^FF0000"+getarg(0)+"^000000";
		mes "Available Amount : ^0000FF"+ValueConvert( getd( getarg(0) ) )+"^000000";
	}
return;
}

function	ValidateCost	{
	if( getitemname( atoi( getarg(0) ) ) != "null" ){
		if( countitem( atoi( getarg(0) ) ) < getarg(1) ) return 1;
	}else{
		if( getd( getarg(0) ) < getarg(1) ) return 1;
	}
return 0;
}

function ClearData	{
	set @Currency$,"";
	set @TotalCost,0;
	deletearray @bought_nameid[0],getarraysize( @bought_nameid );
	deletearray @bought_quantity[0],getarraysize( @bought_quantity );
	deletearray @ItemLists[0],getarraysize( @ItemLists );
	deletearray @ItemCost[0],getarraysize( @ItemCost );
return;
}

function	ValueConvert	{
	set .@num, atoi(""+getarg(0));
	if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0);
	set .@l, getstrlen(""+.@num);
	for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) {
		set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$;
			if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$;
	}
	return .@num$;
}

OnBuyItem:
	ShopSettings( @menu );
	for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1)
		for(set @j,0; @j < getarraysize( @ItemLists ); set @j,@j+1)
			if( @ItemLists[@j] == @bought_nameid[@i] )
			set @TotalCost,@TotalCost + ( @ItemCost[@j] * @bought_quantity[@i] );
	mes "^FF0000       BILLING LIST^000000";
	mes "^00FF00____________________________^000000";
	for( set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1 )
			mes "^FF0000"+@bought_quantity[@i]+" x ^0000FF"+getitemname( @bought_nameid[@i] )+"^000000";
	mes "^00FF00____________________________^000000";

	if( getitemname( atoi( @Currency$ ) ) != "null" )
		mes "Total Cost : ^0000FF"+ValueConvert( @TotalCost )+" x "+getitemname( atoi( @Currency$ ) )+"^000000";
	else if( getitemname( atoi( @Currency$ ) ) == "null" ){
		mes "Total Cost : ^0000FF"+ValueConvert( @TotalCost )+" "+@Currency$+"^000000";
	}
	
	mes "^00FF00____________________________^000000";
	if( ValidateCost( @Currency$,@TotalCost ) ){
		if( getitemname( atoi( @Currency$ ) ) != "null" )
			mes "[ ^FF0000X^000000 ] Insufficient ^0000FF"+getitemname( atoi( @Currency$ ) )+"^000000";
		else{
			mes "[ ^FF0000X^000000 ] Insufficient ^0000FF"+@Currency$+"^000000";
		}
	}else{
		if( select( "^0000FFPurchase^000000:Cancel" ) == 1 ){
			if( getitemname( atoi( @Currency$ ) ) != "null" )
				delitem atoi( @Currency$ ),@TotalCost;
			else{
				set getd( @Currency$ ),getd( @Currency$ ) - @TotalCost;
			}
			for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1)
				getitem @bought_nameid[@i],@bought_quantity[@i];
			message strcharinfo(0),"Purchased "+getarraysize( @bought_nameid )+" Items.";
			mes "Thank you for shopping.";
		}
	}
ClearData();
close;

}

THANKS FOR THE ANSWER!

 

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  • Group:  Developer
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for euphys just change

getitem .@q[0],.@q[2];

to

getitembound .@q[0],.@q[2],1;

or for Emistrys

 

change

getitem @bought_nameid[@i],@bought_quantity[@i];

to

getitembound @bought_nameid[@i],@bought_quantity[@i],1;
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thanks i haven't tried this but ithink it would work ^_^

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  • Group:  Developer
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thanks i haven't tried this but ithink it would work ^_^

Lol I didn't test but ya it should work :) if not ill be sure to help out more.

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