Kido Posted April 24, 2014 Group: Members Topic Count: 127 Topics Per Day: 0.03 Content Count: 1445 Reputation: 164 Joined: 08/17/13 Last Seen: July 11, 2019 Share Posted April 24, 2014 Hello, i was looking at my item_db just playing around with it and i noticed that actually is kinda hard to memorize and recognize the whole coma " , " syntax for every field o:! so came to think that excel could lend me a hand and it did o:! but not as i wished to o:< here are some screenies (click the spoilie :33) Sadly i'm not a programmer or an expert on excel Well the main diea idea is to import the item_db into a sheet or something that will allow us to notice the fields by coma anytime we scroll down, that way we can always know what we are editing/hitting o:! Also, an option or a button that will allow us to import export the file as a .txt file saving the changes made so at the end we will be able to edit as much as we want in the fields we want o:!! Well that's the basic idea, because af the screenies show, it is no saving properly the fields and comas A more advanced option would be that when you click a space on the field (cell) the software will pop up an option to see available modificacion to it, for example, les say that i clicked on the field of class that can equip an armor, well an option would pop out showing us that we can set it to equip any job we want or to combine them. The same would be to such filds like Gender, Class, Loc and so on o:! Maybe excel has already those option, but who can afford excel? the idea is to make it as a free software to everyone and that will help anyone :DD! Well i hope my idea will be noticed by a cool programmer, it would be really apreciated o:!!!! Huh well, any ideas? any comments? leave an answer here or pm me o: See you all o:! Quote Link to comment Share on other sites More sharing options...
sandbox Posted April 25, 2014 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 949 Reputation: 174 Joined: 06/12/12 Last Seen: Friday at 12:25 PM Share Posted April 25, 2014 Something like this? http://rathena.org/board/files/file/2252-rathena-database-editor/ 1 Quote Link to comment Share on other sites More sharing options...
Kido Posted April 25, 2014 Group: Members Topic Count: 127 Topics Per Day: 0.03 Content Count: 1445 Reputation: 164 Joined: 08/17/13 Last Seen: July 11, 2019 Author Share Posted April 25, 2014 Exactly o:!!!! it only reads _db2.txt but still is awesome o: i just wished that ther ecould be too a software to look it as a text but that could sort the text itself like in an excel sheet o:! Quote Link to comment Share on other sites More sharing options...
nanakiwurtz Posted April 28, 2014 Group: Members Topic Count: 81 Topics Per Day: 0.02 Content Count: 1654 Reputation: 583 Joined: 08/09/12 Last Seen: January 14, 2020 Share Posted April 28, 2014 What do you need, to be exact? Quote Link to comment Share on other sites More sharing options...
Kido Posted April 28, 2014 Group: Members Topic Count: 127 Topics Per Day: 0.03 Content Count: 1445 Reputation: 164 Joined: 08/17/13 Last Seen: July 11, 2019 Author Share Posted April 28, 2014 What do you need, to be exact? basiclly a notepad++ that will make the first line not to scroll when scrolling down o:! and that when moving or clickin a field that may have options like "job" or "gender" or "refinable" pop a message that will give you the available options to o: it's pretty like what the data base editor that sandbox said, but somehow it does not load item_db just item_db2 (well i just exchange names) and the edits autosaves on the file so i can't just backup the line by copying it and then commenting it // D: the software is a little old but still amazing o:! Quote Link to comment Share on other sites More sharing options...
nanakiwurtz Posted April 29, 2014 Group: Members Topic Count: 81 Topics Per Day: 0.02 Content Count: 1654 Reputation: 583 Joined: 08/09/12 Last Seen: January 14, 2020 Share Posted April 29, 2014 Hmmh.. I have deleted my db editor, because I thought nobody would use them...Maybe when I have another free time, I could rewrite it again 1 Quote Link to comment Share on other sites More sharing options...
Kido Posted April 29, 2014 Group: Members Topic Count: 127 Topics Per Day: 0.03 Content Count: 1445 Reputation: 164 Joined: 08/17/13 Last Seen: July 11, 2019 Author Share Posted April 29, 2014 Hmmh.. I have deleted my db editor, because I thought nobody would use them... Maybe when I have another free time, I could rewrite it again that would be so cool o:!!!!!! do it :33! Quote Link to comment Share on other sites More sharing options...
Squishyyy Posted April 29, 2014 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 60 Reputation: 19 Joined: 11/20/11 Last Seen: March 9, 2024 Share Posted April 29, 2014 I want to ask the devs why all the db files have to be hard to read txt files. Why can't they be lua or xcel files or even full sql conversion? Is there a reason the db is so messy? Quote Link to comment Share on other sites More sharing options...
Kido Posted April 30, 2014 Group: Members Topic Count: 127 Topics Per Day: 0.03 Content Count: 1445 Reputation: 164 Joined: 08/17/13 Last Seen: July 11, 2019 Author Share Posted April 30, 2014 I want to ask the devs why all the db files have to be hard to read txt files. Why can't they be lua or xcel files or even full sql conversion? Is there a reason the db is so messy? They are hard to read the first times, but then is more easy, it depends on how much you work with them, i take as base the job part and from it i can almost understand the whole syntaxys, what i was askingis just a software like notepad++ (or maybe a plugin for it (?)) that toggles or something the first line, so we can look at it and know what we are doing. They can't be lua because imagine this, just every edit will need the players to update. Can't be excel because not all ppl has excel or a sheet program that will read the text, so it's better to remain them as just text file. Can't be fully sql because in the most cases as i know they use those tables to display in control panels plus other functions that they have. The DB is not messy, is well structured, the only "problem" is that most of they time when a db dev. is editing or you as an owner are editing the db is that you/they have to scroll up to see and make sure that they are editing the correct part. For a "not at all the solution" for example i just did this to my skill_cast_db.txt (click spoiler) // Skill Times Database // // Structure of Database: // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //== Explained: // CastingTime : time to cast this skill, in miliseconds // AfterCastActDelay : "normal" delay, character cannot use skills, in miliseconds // AfterCastWalkDleay : amount of time before character can move again, in miliseconds // Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data // Cool Down : amount of time until character can re-use this skill, in miliseconds //== Extra // On all fields you can use ':' as a delimiter to level-specific values, // - Example using SM_PROVOKE // - Original:6,0,0,0,30000,0,1000 // - ModifiedTo:6,0,0,0,30000,0,1000:2500:3000:etc // - Makes lvl 1 have 1000 (1s) cool down, lvl 2 2500 (2.5s), lvl 3 3000, and so on. //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Swordman =========================== //-- SM_PROVOKE 6,0,0,0,30000,0,1000 //-- SM_MAGNUM 7,0,0,0,2000,10000,2000 //-- SM_ENDURE 8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Mage =============================== //-- MG_SIGHT 10,0,0,0,10000,0,0 //-- MG_NAPALMBEAT 11,1000,1000:1000:1000:900:900:800:800:700:600:500,0,0,0,0 //-- MG_SAFETYWALL 12,4000:3500:3500:2500:2000:1500:1000:1000:1000:1000,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0 //-- MG_SOULSTRIKE 13,500,1200:1000:1400:1200:1600:1400:1800:1600:2000:1800,0,0,0,0 //-- MG_COLDBOLT 14,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0 //-- MG_FROSTDRIVER 15,800,1500,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,0 //-- MG_STONECURSE 16,1000,0,0,5000,20000,0 //-- MG_FIREBALL 17,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,0,0,0,0 //-- MG_FIREWALL 18,2000:1850:1700:1550:1400:1250:1100:950:800:650,0,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0 //-- MG_FIREBOLT 19,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0 //-- MG_LIGHTNINGBOLT 20,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0 //-- MG_THUNDERSTORM 21,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,2000,0,500,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Acolyte ============================ //-- AL_RUWACH 24,0,0,0,10000,0,0 //-- AL_PNEUMA 25,0,0,0,10000,0,0 //-- AL_TELEPORT 26,0,0,0,0,0,0 //-- AL_WARP 27,1000,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0 //-- AL_HEAL 28,0,1000,0,0,0,0 //-- AL_INCAGI 29,1000,1000,0,360000:380000:400000:420000:440000:460000:480000:500000:520000:540000,0,0 //-- AL_DECAGI 30,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000:130000,0,0 //-- AL_HOLYWATER 31,1000,500,0,0,0,0 //-- AL_CRUCIS 32,500,2000,0,0,0,0 //-- AL ANGELUS 33,500,3500,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0 //-- AL_BLESSING 34,0,0,0,360000:380000:400000:420000:440000:460000:480000:500000:520000:540000,0,0 //-- AL_CURE 35,0,1000,0,0,6000,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Archer ============================= //-- AC_CONCENTRATION 45,0,0,0,360000:380000:400000:420000:440000:460000:480000:500000:520000:540000,0,0 //-- AC_DOUBLE 46,0,0,0,100,0,0 //-- AC_SHOWER 47,0,0,0,100,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Thief ============================== //-- TF_HIDING 51,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0 //-- TF_BACKSLIDING 150,0,300,300,0,500 //-- TF_POISON 52,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== First planned to be shared ========= //-- ALL_RESURRECTION 54,6000:4000:2000:0,0:1000:2000:3000,0,0,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Knight ============================= //-- KN_BRANDISHSPEAR 57,700,0,0,0,0,0 //-- KN_SPEARBOOMERANG 59,0,1000,0,0,0,0 //-- KN_TWOHANDQUICKEN 60,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0 //-- KN_AUTOCOUNTER 61,0,0,0,400:800:1200:1600:2000,0,0 //-- KN_BOWLINGBASH 62,700,0,0,0,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Priest ============================= //-- PR_IMPOSITIO 66,0,3000,0,240000,0,0 //-- PR_SUFFRAGIUM 67,0,2000,0,30000:20000:10000,0,0 //-- PR_ASPERSIO 68,0,2000,0,460000:480000:500000:520000:540000,0,0 //-- PR_BENEDICTIO 69,0,0,0,40000:80000:120000:160000:200000,0,0 //-- PR_SANCTUARY 70,5000,0,0,4000:7000:10000:13000:16000:19000:22000:25000:28000:31000,0,0 //-- PR_SLOWPOISON 71,0,0,0,10000:20000:30000:40000,0,0 //-- PR_STRECOVERY 72,0,2000,0,0,30000,0 //-- PR_KYRIE 73,2000,2000,0,120000,0,0 //-- PR_MAGNIFICAT 74,4000,2000,0,30000:45000:60000:75000:90000,0,0 //-- PR_GLORIA 75,0,2000,0,10000:15000:20000:25000:30000,0,0 //-- PR_LEXDIVINA 76,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0,0 //-- PR_TURNUNDEAD 77,1000,3000,0,0,0,0 //-- PR_LEXAETERNA 78,0,3000,0,600000,0,0 //-- PR_MAGNUS 79,15000,4000,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Wizard ============================= //-- WZ_FIREPILLAR 80,3000:2700:2400:2100:1800:1500:1200:900:600:300,1000,0,30000,600:800:1000:1200:1400:1600:1800:2000:2200:2400,0 //-- WZ_SIGHTRASHER 81,700,2000,0,500,0,0 //-- WZ_METEOR 83,15000,2000:3000:3000:4000:4000:5000:5000:6000:6000:7000,0,500,5000,0 //-- WZ_JUPITEL 84,2500:3000:3500:4000:4500:5000:5500:6000:6500:7000,0,0,0,0,500 //-- WZ_VERMILION 85,15000:14500:14000:13500:13000:12500:12000:11500:11000:10500,5000,0,4000,5500:6000:6500:7000:7500:8000:8500:9000:9500:10000,0 //-- WZ_WATERBALL 86,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,0,0,0,0,0 //-- WZ_ICEWALL 87,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0 //-- WZ_FROSTNOVA 88,6000:6000:5500:5500:5000:5000:4500:4500:4000:4000,1000,0,0,1500:3000:4500:6000:7500:9000:10500:12000:13500:15000,0 //-- WZ_STORMGUST 89,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,5000,0,4600,12000,0 //-- WZ_EARTHSPIKE 90,1000:2000:3000:4000:5000,700,0,0,0,0 //-- WZ_HEAVENDRIVE 91,1000:2000:3000:4000:5000,700,0,500,0,0 //-- WZ_QUAGMIRE 92,0,1000,0,5000:10000:15000:20000:25000,5000:10000:15000:20000:25000,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Blacksmith ========================= //-- BS_REPAIRWEAPON 108,7500,0,0,0,0,0 //-- BS_HAMMERFALL 110,0,0,0,0,5000,0 //-- BS_ADRENALINE 111,0,0,0,340000:360000:380000:400000:420000,0,0 //-- BS_WEAPONPEFECT 112,0,0,0,340000:360000:380000:400000:420000,0,0 //-- BS_OVERTHRUST 113,0,0,0,340000:360000:380000:400000:420000,0,0 //-- BS_MAXIMIZE 114,0,0,0,1000:2000:3000:4000:5000,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Hunter ============================= //-- HT_SKIDTRAP 115,0,0,0,300000:240000:180000:120000:60000,0,0 //-- HT_LANDMINE 116,0,0,0,200000:160000:120000:80000:40000,5000,0 //-- HT_ANKLESNARE 117,0,0,0,250000:200000:150000:100000:50000,4000:8000:12000:16000:20000,0 //-- HT_SHOCKWAVE 118,0,0,0,200000:160000:120000:80000:40000,0,0 //-- HT_SANDMAN 119,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000,0 //-- HT_FLASHER 120,0,0,0,150000:120000:90000:60000:30000,10000:11000:12000:13000:14000,0 //-- HT_FREEZINGTRAP 121,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000,0 //-- HT_BLASTMINE 122,0,0,0,25000:20000:15000:10000:5000,0,0 //-- HT_CLAYMORETRAP 123,0,0,0,20000:40000:60000:80000:100000,0,0 //-- HT_TALKIEBOX 125,0,0,0,600000,0,0 //-- HT_BLITZBEAT 129,1500,1000,0,0,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Assassin =========================== //-- AS_CLOAKING 135,0,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0,0 //-- AS_SONICBLOW 136,0,2000,2000,0,5000,0 //-- AS_ENCHANTPOISON 138,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,10000:20000:30000:40000:50000:60000:70000:80000:90000:100000,0 //-- AS_POISONREACT 139,0,0,0,20000:25000:30000:35000:40000:45000:50000:55000:60000:65000,0,0 //-- AS_VENOMDUST 140,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0 //-- AS_SPLASHER 141,1000,0,0,5000:5500:6000:6500:7000:7500:8000:8500:9000:9500,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== 1st Jobs Quest Skills=============== //-- NV_TRICKDEAD 143,0,0,0,600000,0,0 //-- SM_FATALBLOW 145,0,0,0,0,5000,0 //-- AC_CHARGEARROW 148,1500,0,0,0,0,0 //-- TF_SPRINKLESAND 149,0,0,0,0,10000,0 //-- TF_PICKSTONE 151,500,0,0,0,0,0 //-- TF_THROWSTONE 152,0,0,0,5000,8000,0 //-- MC_LOUD 155,0,0,0,540000,0,0 //-- AL_HOLYLIGHT 156,2000,0,0,0,0,0 //-- MG_ENERGYCOAT 157,5000,0,0,300000,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== NPC Skills Part 1 ================== //-- NPC_ATTRICHANGE 161,0,0,0,1800000,0,0 //-- NPC_CHANGEWATER 162,0,0,0,1800000,0,0 //-- NPC_CHANGEGROUND 163,0,0,0,1800000,0,0 //-- NPC_CHANGEFIRE 164,0,0,0,1800000,0,0 //-- NPC_CHANGEWIND 165,0,0,0,1800000,0,0 //-- NPC_CHANGEPOISON 166,0,0,0,1800000,0,0 //-- NPC_CHANGEHOLY 167,0,0,0,1800000,0,0 //-- NPC_CHANGEDARKNESS 168,0,0,0,1800000,0,0 //-- NPC_CHANGETELEKINESIS 169,0,0,0,1800000,0,0 //-- NPC_SELFDESTRUCTION 173,0,0,0,3500,0,0 //-- NPC_POISON 176,0,0,0,0,60000,0 //-- NPC_BLINDATTACK 177,0,0,0,0,30000,0 //-- NPC_SILENCEATTACK 178,0,0,0,0,30000,0 //-- NPC0,_STUNATTACK 179,0,0,0,0,5000,0 //-- NPC_PETRIFYATTACK 180,0,0,0,0,20000,0 //-- NPC_CURSEATTACK 181,0,0,0,0,30000,0 //-- NPC_SLEEPATTACK 182,0,0,0,0,30000,0 //-- NPC_MAGICALATTACK 192,0,0,0,15000,0,0 //-- NPC_KEEPING 201,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0 //-- NPC_BARRIER 204,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0 //-- NPC_DEFENDER 205,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0 //-- NPC_LICK 206,0,0,0,0,3000,0 //-- NPC_HALLUCINATION 207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Rogue ============================== //-- RG_BACKSTAB 212,0,500,0,0,0,0 //-- RG_RAID 214,0,0,0,5000,8000:9000:10000:11000:12000,0 //-- RG_STRIPEWEAPON 215,1000,1000,0,75000:90000:105000:120000:135000,0,0 //-- RG_STRIPSHIELD 216,1000,1000,0,75000:90000:105000:120000:135000,0,0 //-- RG_STRIPWEAPON 217,1000,1000,0,75000:90000:105000:120000:135000,0,0 //-- RG_STRIPHELM 218,1000,1000,0,75000:90000:105000:120000:135000,0,0 //-- RG_GRAFITTI 220,0,0,0,180000,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Alchemist ========================== //-- AM_DEMONSTRATION 229,1000,0,0,40000:45000:50000:55000:60000,0,0 //-- AM_ACIDTERROR 230,1000,0,0,3:7:10:12:13,120000,0 //-- AM_POTIONPITCHER 231,0,500,0,0,0,0 //-- AM_CANNIBALIZE 232,2000,500,0,300000:240000:180000:120000:60000,0,0 //-- AM_SPHEREMINE 233,2000,500,0,30000,0,0 //-- AM_CP_WEAPON 234,2000,0,0,120000:240000:360000:480000:600000,0,0 //-- AM_CP_SHIELD 235,2000,0,0,120000:240000:360000:480000:600000,0,0 //-- AM_CP_ARMOR 236,2000,0,0,120000:240000:360000:480000:600000,0,0 //-- AM_CP_HELM 237,2000,0,0,120000:240000:360000:480000:600000,0,0 //-- AM_RESURRECTHOMUN 247,2000,0,0,0,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Crusader =========================== //-- CR_AUTOGUARD 249,0,0,0,300000,0,0 //-- CR_SHIELDCHARGE 250,0,0,0,0,5000,0 //-- CR_SHIELDBOOMERANG 251,0,0,0,0,0,0 //-- CR_REFLECTSHIELD 252,0,0,0,300000,0,0 //-- CR_HOLYCROSS 253,0,0,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0 //-- CR_GRANDCROSS 254,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0 //-- CR_DEVOTION 255,3000,0,0,0,30000:45000:60000:75000:90000,0 //-- CR_PROVIDENCE 256,3000,0,0,180000,0,0 //-- CR_DEFENDER 257,0,800,0,180000,0,0 //-- CR_SPEARQUICKEN 258,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Monk =============================== //-- MO_CALLSPIRITS 261,1000,0,0,600000,0,0 //-- MO_ABSORBSPIRITS 262,2000,0,0,0,0,0 //-- MO_TRIPLEATTACK 263,0,1000,0,0,0,0 //-- MO_BODYRELOCATION 264,0,0,0,0,0,450 //-- MO_INVESTIGATE 266,1000,500,0,0,0,0 //-- MO_FINGEROFFENSIVE 267,1000,500,0:200:400:600:800,0,0,0 //-- MO_STEELBODY 268,5000,0,0,30000:60000:90000:120000:150000,0,0 //-- MO_BLADESTOP 269,0,0,0,500:700:900:1100:1300,20000:30000:40000:50000:60000,0 //-- MO_EXPLOSIONSPIRITS 270,0,0,0,180000,0,0 //-- MO_EXTREMITYFIST 271,4000:3500:3000:2500:2000,3000:2500:2000:1500:1000,0,0,300000,0 //-- MO_CHAINCOMBO 272,0,1000,0,0,0,0 //-- MO_COMBOFINISH 273,0,700,0,0,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Sage =============================== //-- SA_MAGICROD 276,0,0,0,400:600:800:1000:1200,0,0 //-- SA_SPELLBREAKER 277,700,0,0,0,0,0 //-- SA_AUTOSPELL 279,3000,0,0,120000:150000:180000:210000:240000:270000:300000:330000:360000:390000,0,0 //-- SA_FLAMELAUNCHER 280,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0 //-- SA_FROSTWEAPON 281,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0 //-- SA_LIGHTNINGLOADER 282,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0 //-- SA_SEISMICWEAPON 283,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0 //-- SA_VOLCANO 285,5000,0,0,60000:120000:180000:240000:300000,0,0 //-- SA_DELUGE 286,5000,0,0,60000:120000:180000:240000:300000,0,0 //-- SA_VIOLENTGALE 287,5000,0,0,60000:120000:180000:240000:300000,0,0 //-- SA_LANDPROTECTOR 288,5000,0,0,165000:210000:255000:300000:345000,0,0 //-- SA_DISPELL 289,2000,0,0,0,0,0 //-- SA_REVERSEORCISH 294,0,0,0,1200000,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Bard & Dancer (Ensemble Skills) ==== //-- BD_ADAPTATION 304,0,0,0,0,5000,0 //-- BD_LULLABY 306,0,0,0,60000,15000,0 //-- BD_RICHMANKIM 307,0,0,0,60000,60000,0 //-- BD_ETERNALCHAOS 308,0,0,0,60000,60000,0 //-- BD_DRUMBATTLEFIELD 309,0,0,0,60000,60000,0 //-- BD_RINGNIBELUNGEN 310,0,0,0,60000,60000,0 //-- BD_ROKISWEIL 311,0,0,0,60000,60000,0 //-- BD_INTOABYSS 312,0,0,0,60000,60000,0 //-- BD_SIEGFRIED 313,0,0,0,60000,60000,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Bard =============================== //-- BA_MUSICALSTRIKE 316,1500,0,0,0,0,0 //-- BA_DISSONANCE 317,0,0,0,30000,3000,0 //-- BA_FROSTJOKE 318,0,3000,0,0,10000:11000:12000:13000:14000,0 //-- BA_WHISTLE 319,0,0,0,60000,20000,0 //-- BA_ASSASSINCROSS 320,0,0,0,120000,20000,0 //-- BA_POEMBRAGI 321,0,0,0,180000,20000,0 //-- BA_APPLEIDUN 322,0,0,0,180000,20000,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Dancer ============================= //-- DC_THROWARROW 324,1500,0,0,0,0,0 //-- DC_UGLYDANCE 325,0,0,0,30000,3000,0 //-- DC_SCREAM 326,0,3000,0,0,5000,0 //-- DC_HUMMING 327,0,0,0,60000,20000,0 //-- DC_DONTFORGETME 328,0,0,0,180000,20000,0 //-- DC_FORTUNEKISS 329,0,0,0,120000,20000,0 //-- DC_SERVICEFORYOU 330,0,0,0,180000,20000,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Wedding Skills ===================== //-- WE_MALE 334,3000,0,0,0,0,0 //-- WE_FEMALE 335,3000,0,0,0,0,0 //-- WE_CALLPARTNER 336,0,0,0,20000,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== NPC Skills Part 2 ================== //-- NPC_GRANDDARKNESS 339,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0 //-- NPC_STOP 342,0,0,0,10000,0,0 //-- NPC_CHANGEUNDEAD 348,0,0,0,30000,0,0 //-- NPC_POWERUP 349,0,0,0,10000:15000:20000:25000:30000,0,0 //-- NPC_AGIUP 350,0,0,0,10000:15000:20000:25000:30000,0,0 //-- NPC_INVISIBLE 353,0,0,0,30000,0,0 //-- NPC_RUN 354,0,0:500:1000:1500:2000:2500,0,0,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Lord Knight ======================== //-- LK_AURABLADE 355,0,0,0,340000:360000:380000:400000:420000,0,0 //-- LK_PARRYING 356,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0 //-- LK_CONCENTRATION 357,0,0,0,340000:360000:380000:400000:420000,0,0 //-- LK_TENSIONRELAX 358,0,0,0,180000,0,0 //-- LK_BERSERK 359,0,0,0,300000,15000,0 //-- LK_FURY 360,0,0,0,300000,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== High Priest ======================== //-- HP_ASSUMPTIO 361,1000:1500:2000:2500:3000,1100:1200:1300:1400:1500,0,20000:40000:60000:80000:100000,0,0 //-- HP_BASILICA 362,5000:6000:7000:8000:9000,2000:3000:4000:5000:6000,0,20000:25000:30000:35000:40000,20000:25000:30000:35000:40000,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== High Wzard ========================= //-- HW_MAGICCRASHER 365,300,300,0,0,0,0 //-- HW_MAGICPOWER 366,700,0,0,30000,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Paladin ============================ //-- PA_PRESSURE 367,2000:2500:3000:3500:4000,2000:2500:3000:3500:4000,0,0,2000:3000:4000:5000:6000,0 //-- PA_SACRIFICE 368,0,2000,0,0,0,0 //-- PA_GOSPEL 369,0,0,0,60000,60000,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Champion =========================== //-- CH_PALMSTRIKE 370,0,300,0,0,0,0 //-- CH_TIGERFIST 371,0,700,0,0,2000:4000:6000:8000:10000,0 //-- CH_CHAINCRUSH 372,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Professor ========================== //-- PF_HPCONVERSION 373,0,1000:1200:1400:1600:1800,0,0,0,0 //-- PF_SOULCHANGE 374,3000,5000,0,0,0,0 //-- PF_SOULBURN 375,0,0,0,0,0,10000:10000:10000:10000:15000 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Assassin Cross ===================== //-- ASC_EDP 378,0,2000,0,40000:45000:50000:55000:60000,20000:30000:40000:50000:60000,0 //-- ASC_BREAKER 379,700,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Sniper ============================= //-- SN_SIGHT 380,0,0,0,420000,0,0 //-- SN_FALCONASSAULT 381,1000,3000,0,0,0,0 //-- SN_SHARPSHOOTING 382,2000,1500,0,0,0,0 //-- SN_WINDWALK 383,2000:2400:2800:3200:3600:4000:4400:4800:5200:5600,2000,0,360000:380000:400000:420000:440000:460000:480000:500000:520000:540000,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Whitesmith ========================= //-- WS_MELTDOWN 384,500:500:600:600:700:700:800:800:900:1000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,5000,0 //-- WS_CARTBOOST 387,0,0,0,420000,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Stalker ============================ //-- ST_CHASEWALK 389,1200,0,0,10000,30000,0 //-- ST_REJECTSWORD 390,0,0,0,300000,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Clown / Gypsy ====================== //-- CG_ARROWVULCAN 394,2000:2200:2400:2600:2800:3000:3200:3400:3600:3800,1500,2000,0,0,0 //-- CG_MOONLIT 395,0,0,0,20000:25000:30000:35000:40000,0,0 //-- CG_MARIONETTE 396,0,0,0,1000,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Mixed Advanced Skills ============== //-- LK_SPIRALPIERCE 397,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000,0 //-- LK_HEADCRUSH 398,0,500,0,0,120000,0 //-- LK_JOINTBEAT 399,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,30000,0 //-- HW_NAPALMVULCAN 400,1000,1000,0,0,45000,0 //-- CH_SOULCOLLECT 401,2000,0,0,600000,0,0 //-- PF_MINDBREAKER 402,0,800:900:1000:1100:1200,0,30000,0,0 //-- PF_MEMORIZE 403,5000,0,0,0,0,0 //-- PF_FOGWALL 404,0,0,0,20000,10000,0 //-- PF_SPIDERWEB 405,0,0,0,30000,8000,0 //-- ASC_METEORASSAULT (Upkeep2 times are duration of: blind(lv1), stun(lv2) or bleeding (lv3)) 406,500,500,0,0,10000:5000:120000,0 //-- ASC_CDP 407,0,500,0,0,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Adoption Skills ==================== //-- WE_BABY 408,3000,0,0,300000,0,0 //-- WE_CALLPARENT 409,0,0,0,20000,0,0 //-- WE_CALLBABY 410,0,0,0,20000,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Taekwon ============================ //-- TK_RUN 411,6000:5000:4000:3000:2000:1000:0:0:0:0,0,0,1000,150000,0 //-- TK_DOWNKICK 415,0,0,0,0,3000,0 //-- TK_TURNKICK 417,0,0,0,0,2000,0 //-- TK_SPTIME 423,0,0,0,1800000,0,0 //-- TK_SEVENWIND 425,0,0,0,300000,0,0 //-- TK_HIGHJUMP 426,5000:4000:3000:2000:1000,2000,1000,0,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Star Gladiator ===================== //-- SG_FEEL 427,1000,0,0,0,0,0 //SG_SUN_WARM 428,0,1000,0,10000:20000:60000,0,0 //SG_MOON_WARM 429,0,1000,0,10000:20000:60000,0,0 //SG_STAR_WARM 430,0,1000,0,10000:20000:60000,0,0 //SG_SUN_COMFORT 431,0,1000,0,80000:160000:240000:320000,0,0 //SG_MOON_COMFORT 432,0,1000,0,80000:160000:240000:320000,0,0 //SG_STAR_COMFORT 433,0,1000,0,80000:160000:240000:320000,0,0 //-- SG_HATE 434,1000,0,0,0,0,0 //SG_FRIEND 442,0,0,0,10000,0,0 //SG_KNOWLEDGE 443,0,0,0,600000,0,0 //SG_FUSION 444,0,1000,0,600000,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Soul Linker ======================== //-- SL_ALCHEMIST 445,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- AM_BERSERKPITCHER - Copy of AM_POTIONPITCHER for now 446,0,500,0,0,0,0 //-- SL_MONK 447,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_STAR 448,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_SAGE 449,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_CRUSADER 450,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_SUPERNOVICE 451,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_KNIGHT 452,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_WIZARD 453,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_PRIEST 454,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_BARDDANCER 455,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_ROGUE 456,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_ASSASSIN 457,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_BLACKSMITH 458,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- BS_ADRENALINE2 459,0,0,0,150000,0,0 //-- SL_HUNTER 460,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_SOULLINKER 461,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_KAIZEL 462,4500:4000:3500:3000:2500:2000:1500,0,0,1800000,2000,0 //-- SL_KAAHI 463,0,500,0,1800000,500,0 //-- SL_KAUPE 464,500,500,0,600000,0,0 //-- SL_KAITE 465,6000:5500:5000:4500:4000:3500:3000,0,0,60000:120000:180000:240000:300000:360000:600000,0,0 //-- SL_STIN 467,100,500,0,0,0,0 //-- SL_STUN 468,100,500,0,2000,0,0 //-- SL_SMA 469,2000,500,0,3000,0,0 //-- SL_SWOO 470,1000,500,0,1000:2000:3000:4000:5000:6000:7000,0,0 //-- SL_SKE 471,3000:2000:1000,500,0,10000:20000:30000,3000,0 //-- SL_SKA 472,3000:2000:1000,500,0,10000:20000:30000,0,0 //========================================== //-- SM_SELFPROVOKE 473,0,0,0,30000,0,0 // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Mixed Advanced Skills ============== //-- ST_PRESERVE 475,1000,0,0,600000,0,0 //-- ST_FULLSTRIP 476,0,1000,0,75000:90000:105000:120000:135000,0,0 //-- CR_SLIMPITCHER 478,1000,1000,0,0,0,0 //-- CR_FULLPROTECTION 479,2000,0,0,120000:240000:360000:480000:600000,0,0 //-- PA_SHIELDCHAIN 480,1000,0,0,0,0,0 //-- PF_DOUBLECASTING 482,2000,0,0,90000,0,0 //-- HW_GANBANTEIN 483,3000,2000,0,0,0,0 //-- HW_GRAVITATION 484,5000,2000,0,5000:6000:7000:8000:9000,0,0 //-- WS_CARTTERMINATION 485,0,0,0,0,5000,0 //-- WS_OVERTHRUSTMAX 486,0,0,0,420000,0,0 //-- CG_LONGINGFREEDOM 487,0,0,0,180000,0,0 //-- CG_HERMODE 488,0,0,0,10000:15000:20000:25000:30000,10000:15000:20000:25000:30000,0 //-- CG_TAROTCARD 489,1000,3000,0,0,30000,0 //-- CR_ACIDDEMONSTRATION 490,1000,1000,0,0,0,0 //-- CR_CULTIVATION 491,0,0,0,300000,0,0 //========================================== //-- ITEM_ENCHANTARMS 492,0,0,0,180000,0,0 // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Mixed Taekwon Skills =============== //-- TK_MISSION 493,1000,0,0,0,0,0 //-- SL_HIGH 494,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- KN_ONEHAND 495,0,0,0,300000,0,0 //-- AM_TWILIGHT1 496,3000,10000,0,0,0,0 //-- AM_TWILIGHT2 497,3000,10000,0,0,0,0 //-- AM_TWILIGHT3 498,3000,10000,0,0,0,0 //-- HT_POWER 499,0,0,0,100,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Gunslinger ========================= //-- GS_GLITTERING 500,0,0,0,600000,0,0 //-- GS_FLING 501,0,0,0,30000,0,0 //-- GS_BULLSEYE 503,500,0,0,0,0,0 //-- GS_MADNESSCANCEL 504,3000,4000,0,15000,0,0 //-- GS_ADJUSTMENT 505,1000,1000,0,30000,0,0 //-- GS_INCREASING 506,0,1000,0,540000,0,0 //-- GS_CRACKER 508,0,1000,0,0,5000,0 //-- GS_TRACKING 512,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,0,0,0 //-- GS_DISARM 513,0,0,0,30000,0,0 //-- GS_PIERCINGSHOT 514,1500,0,0,0,120000,0 //-- GS_RAPIDSHOWER 515,0,1000,0,0,0,0 //-- GS_DESPERADO 516,0,1000,1000,1000,0,0 //-- GS_GATLINGFEVER 517,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0,0 //-- GS_DUST 518,1000,1000,0,0,0,0 //-- GS_FULLBUSTER 519,0,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000,0 //-- GS_GROUNDDRIFT 521,2000,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Ninja ============================== //-- NJ_KUNAI 524,0,1000,0,0,0,0 //-- NJ_HUUMA 525,3000,0,0,0,0,0 //-- NJ_ZENYNAGE 526,0,5000,0,0,0,0 //-- NJ_TATAMIGAESHI 527,0,3000,0,3000,3000,0 //-- NJ_KASUMIKIRI 528,0,1000,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0 //-- NJ_SHADOWJUMP 529,0,0,0,0,0,0 //-- NJ_KIRIKAGE // Seems to have no delay (English Translation Project) 530,0,0,0,0,0,0 //-- NJ_UTSUSEMI 531,0,1000,0,20000:30000:40000:50000:60000,0,0 //-- NJ_BUNSINJYUTSU 532,4000:3500:3000:2500:2000:1500:1000:1000:1000:1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0 //-- NJ_KOUENKA 534,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0,0 //-- NJ_KAENSIN 535,6000:5500:5000:4500:4000:3500:3000:2500:2000:1500,1000,0,20000,0,0 //-- NJ_BAKUENRYU 536,3000,2000,0,0,0,0 //-- NJ_HYOUSENSOU 537,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0,0 //-- NJ_SUITON 538,3000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0 //-- NJ_HYOUSYOURAKU 539,2000:2500:3000:3500:4000,2000,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0 //-- NJ_HUUJIN 540,1000:1500:2000:2500:3000:3500:4000:5000:5500:6000,1000,0,0,0,0 //-- NJ_RAIGEKISAI 541,4000,0,0,0,0,0 //-- NJ_KAMAITACHI 542,4000,0,0,0,0,0 //-- NJ_NEN 543,5000:4000:3000:2000:1000,0,0,340000:360000:380000:400000:420000,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Gangsi Branch and Other Skills ===== //-- MB_PETPITCHER //551,1000:1000:1000:1000:1000:500:500:500:500:500,0,0,0,0,0 // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //-- MB_B_GAIN //556,2200:2000:1800:1600:1400:1200:1000,0,0,0,0,0 // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //-- MB_MUNAKBALL //560,1500:1500:1500:1500:1000:1000:1000:1000:500:500,0,0,0,0,0 // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //-- MB_B_GATHERING //562,10000,0,0,0,0,0 // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //-- MB_B_EXCLUDE //564,30000:25000:20000:15000:10000,0,0,0,0,0 // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //-- MB_B_WALLSHIFT //568,1000:800:600:400:200,0,0,0,0,0 // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //-- SL_DEATHKNIGHT 572,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_COLLECTOR 573,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_NINJA 574,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- SL_GUNNER 575,1000,500,0,150000:200000:250000:300000:350000,0,0 //-- AM_TWILIGHT4 //576,3000,10000,0,0,0,0 // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //-- DE_WINDATTACK //617,1000:1000:1000:1000:1000:0:0:0:0:0,0,0,0,0,0 // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //-- DA_EXPLOSION //625,7000:6000:5000:4000:3000,0,0,0,0,0 // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //-- DA_MAGICCART //640,5000:4000:3000:2000:1000,0,0,0,0,0 //-- DA_COPY //641,20000,0,0,0,0,0 // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //-- DA_EDARKNESS //647,13000:11000:9000:7000:5000,0,0,0,0,0 // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //-- DA_TIMEOUT //649,5000:3000:1000,0,0,0,0,0 //-- ALL_TIMEIN //650,0,0,0,0,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== New Monster Skills ================= //-- NPC_ICEBREATH 655,0,0,0,0,12000,0 //-- NPC_ACIDBREATH 657,0,0,0,0,60000,0 //-- NPC_DRAGONFEAR (Upkeep2 times are duration of: Stun(lv1), Silence(lv2), Confusion(lv3) and Bleeding(lv4)) 659,0,0,0,0,5000:30000:30000:120000,0 //-- NPC_BLEEDING 660,0,0,0,0,120000,0 //-- NPC_HELLJUDGEMENT 662,0,0,0,0,30000,0 //-- NPC_WIDESILENCE 663,0,0,0,0,30000,0 //-- NPC_WIDEFREEZE 664,0,0,0,0,12000,0 //-- NPC_WIDEBLEEDING 665,0,0,0,0,120000,0 //-- NPC_WIDESTONE 666,0,0,0,0,20000,0 //-- NPC_WIDECONFUSE 667,0,0,0,0,30000,0 //-- NPC_WIDESLEEP 668,0,0,0,0,30000,0 //-- NPC_WIDESIGHT 669,0,0,0,10000,0,0 //-- NPC_EVILLAND 670,0,0,0,30000,30000,0 //-- NPC_MAGICMIRROR 671,0,0,0,30000,0,0 //-- NPC_SLOWCAST 672,0,0,0,0,30000,0 //-- NPC_CRITICALWOUND 673,0,0,0,0,30000,0 //-- NPC_STONESKIN 675,0,0,0,30000,0,0 //-- NPC_ANTIMAGIC 676,0,0,0,30000,0,0 //-- NPC_WIDECURSE 677,0,0,0,0,30000,0 //-- NPC_WIDESTUN 678,0,0,0,0,5000,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== New Monster Skills (12.1) ========== //-- NPC_HELLPOWER 683,0,0,0,0,300000,0 //-- NPC_WIDEHELLDIGNITY 684,0,0,0,0,300000,0 //-- NPC_INVINCIBLE 685,0,0,0,-1,0,0 //-- NPC_INVINCIBLEOFF 686,0,0,0,60000,0,0 // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Item Use-Only Skills =============== //-- CASH_BLESSING 689,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0 //-- CASH_INCAGI 690,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0 //-- CASH_ASSUMPTIO 691,0,0,0,20000:40000:60000:80000:100000,0,0 //-- ALL_CATCRY 692,0,5000,0,0,0,0 //-- ALL_PARTYFLEE 693,0,0,0,0,0,300000 //-- ALL_DREAM_SUMMERNIGHT 695,0,12000,0,0,0,0 //-- ALL_WEWISH 698,0,20000,0,0,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== 2nd Jobs Quest Skills ============== //-- KN_CHARGEATK 1001,300,300,0,0,0,0 //-- CR_SHRINK 1002,0,0,0,300000,0,0 //-- AS_VENOMKNIFE 1004,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0 //-- RG_CLOSECONFINE 1005,0,0,0,10000,0,0 //-- WZ_SIGHTBLASTER 1006,2000,0,0,120000,0,0 //-- SA_ELEMENTWATER 1008,2000,1000,0,1800000,0,0 //-- HT_PHANTASMIC 1009,0,0,0,0,0,0 //-- BA_PANGVOICE 1010,1000,2000,0,17000,0,0 //-- DC_WINKCHARM (time1: Charm, time2: Confusion) 1011,1000,2000,0,10000,17000,0 //-- BS_GREED 1013,0,1000,0,0,0,0 //-- PR_REDEMPTIO 1014,4000,0,0,0,0,0 //-- MO_KITRANSLATION 1015,2000,1000,0,600000,0,0 //-- MO_BALKYOUNG 1016,0,2000,0,0,2000,0 //-- SA_ELEMENTGROUND 1017,2000,1000,0,1800000,0,0 //-- SA_ELEMENTFIRE 1018,2000,1000,0,1800000,0,0 //-- SA_ELEMENTWIND 1019,2000,1000,0,1800000,0,0 //========================================== // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down //===== Rune Knight ======================== //-- RK_ENCHANTBLADE 2001,1000,0,0,300000,0,0 //-- RK_SONICWAVE 2002,0,1000,0,0,0,2000 //-- RK_DEATHBOUND 2003,0,2000,0,2000,0,3000 //-- RK_HUNDREDSPEAR 2004,1000:900:800:700:600:500:400:300:200:100,500,0,0,0,3000 //-- RK_WINDCUTTER 2005,0,0,0,15000,0,2000 //-- RK_IGNITIONBREAK 2006,1000,0,0,0,0,2000 //-- RK_DRAGONBREATH 2008,0:0:0:1000:1000:1000:1500:1500:2000:2000,2000,0,10000,0,0 //-- RK_DRAGONHOWLING 2009,0,0,0,15000,0,10000 //-- RK_MILLENNIUMSHIELD 2011,0,1000,0,180000,0,60000 //-- RK_CRUSHSTRIKE 2012,0,0,0,30000,0,30000 //-- RK_REFRESH 2013,0,0,0,60000,0,120000 //-- RK_GIANTGROWTH 2014,0,0,0,180000,0,0 //-- RK_STONEHARDSKIN 2015,0,0,0,180000,10000,0 //-- RK_VITALITYACTIVATION 2016,0,0,0,180000,0,0 //-- RK_STORMBLAST 2017,2000,1000,0,0,0,0 //-- RK_FIGHTINGSPIRIT 2018,0,0,0,180000,0,0 //-- RK_ABUNDANCE 2019,0,0,0,180000,0,0 //========================================== //===== Gillotine Cross ==================== //-- GC_VENOMIMPRESS 2021,0,3000:2500:2000:1500:1000,0,10000:20000:30000:40000:50000,0,0 //-- GC_CROSSIMPACT 2022,0,2500:2000:1500:1000:500,0,0,0,0 //-- GC_DARKILLUSION 2023,0,1500,0,0,0,0 //-- GC_CREATENEWPOISON 2025,0,500,0,0,0,0 //-- GC_ANTIDOTE 2026,0,0,0,0,0,0 //-- GC_POISONINGWEAPON 2027,0,1000,0,60000:120000:180000:240000:300000,300000,0 //-- GC_WEAPONBLOCKING 2028,0,2000,0,180000,0,0 //-- GC_COUNTERSLASH 2029,0,2000,0,0,0,0 //-- GC_WEAPONCRUSH 2030,0,1000,0,60000,0,0 //-- GC_VENOMPRESSURE 2031,0,1000,0,0,0,0 //-- GC_POISONSMOKE 2032,0,2000,0,6000:8000:10000:12000:14000,0,0 //-- GC_CLOAKINGEXCEED 2033,0,2000,0,0,0,0 //-- GC_PHANTOMMENACE 2034,0,1000,0,0,0,0 //-- GC_HALLUCINATIONWALK 2035,0,0,0,30000:35000:40000:45000:50000,25000,300000 //-- GC_ROLLINGCUTTER 2036,0,200,0,3000,0,0 //-- GC_CROSSRIPPERSLASHER 2037,0,1000,0,0,0,0 //========================================== //===== Arch Bishop ======================== //-- AB_JUDEX 2038,2000,500,0,0,0,0 //-- AB_ANCILLA 2039,1000,1000,0,0,0,0 //-- AB_ADORAMUS 2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000 //-- AB_CLEMENTIA 2041,3000,0,0,120000:180000:240000,0,0 //-- AB_CANTO 2042,3000,0,0,120000:180000:240000,0,0 //-- AB_CHEAL 2043,3000,0,0,0,0,2000 //-- AB_EPICLESIS 2044,2000:2500:3000:3500:4000,2000,0,18000:21000:24000:27000:30000,0,60000 //-- AB_PRAEFATIO 2045,2000,0,0,120000,0,13000:16000:19000:22000:25000:28000:31000:34000:37000:40000 //-- AB_ORATIO 2046,4000,0,0,30000,0,2000 //-- AB_LAUDAAGNUS 2047,1000,0,0,60000,0,3000 //-- AB_LAUDARAMUS 2048,1000,0,0,60000,0,3000 //-- AB_RENOVATIO 2050,3000,0,0,90000,0,0 //-- AB_HIGHNESSHEAL 2051,1000,1000,0,0,0,3000 //-- AB_CLEARANCE 2052,4000,0,0,0,0,10000 //-- AB_EXPIATIO 2053,1000,0,0,150000:180000:210000:240000:270000,0,0 //-- AB_DUPLELIGHT 2054,2000,1000,0,90000:120000:150000:180000:210000:240000:270000:300000:330000:360000,0,0 //-- AB_SILENTIUM 2057,4000,0,0,20000:30000:40000:50000:60000,0,15000 //========================================== //===== Warlock ============================ //-- WL_WHITEIMPRISON 2201,0,0,0,6000:8000:10000:12000:14000,15000,4000 //-- WL_SOULEXPANSION 2202,2000,500,0,0,0,0 //-- WL_FROSTMISTY 2203,2000:2500:3000:3500:4000,1000,0,40000,0,4000 //-- WL_JACKFROST 2204,2000:2500:3000:3500:4000,1000,0,10000:15000:20000:25000:30000,0,0 //-- WL_MARSHOFABYSS 2205,2500,1000,0,25000,0,0 //-- WL_RECOGNIZEDSPELL 2206,1000,1000,0,60000:90000:120000:150000:180000,0,50000:80000:110000:140000:170000 //-- WL_SIENNAEXECRATE 2207,2000,2000,0,10000:12000:14000:16000:18000,0,0 //-- WL_STASIS 2209,3000,1000,0,10000:15000:20000:25000:30000,0,300000 //-- WL_DRAINLIFE 2210,4000,0,0,0,0,2000 //-- WL_CRIMSONROCK 2211,5000,2000,0,3000:4000:5000:6000:7000,0,5000 //-- WL_HELLINFERNO 2212,3000,1000,0,15000,0,0 //-- WL_COMET 2213,10000:11000:12000:13000:14000,0,0,15000,0,60000 //-- WL_CHAINLIGHTNING 2214,3500:4000:4500:5000:5500,0,0,100,0,3000 //-- WL_EARTHSTRAIN 2216,2000:3000:4000:5000:6000,1000,0,150,75000:90000:105000:120000:135000,10000 //-- WL_TETRAVORTEX 2217,5000:6000:7000:8000:9000,2000,0,20000,0,15000 //-- WL_SUMMONFB 2222,2000,0,0,120000:160000:200000:240000:280000,0,0 //-- WL_SUMMONBL 2223,2000,0,0,120000:160000:200000:240000:280000,0,0 //-- WL_SUMMONWB 2224,2000,0,0,120000:160000:200000:240000:280000,0,0 //-- WL_SUMMONSTONE 2229,2000,0,0,120000:160000:200000:240000:280000,0,0 //-- WL_READING_SB 2231,5000,500,0,0,0,0 //========================================== //===== Ranger ============================= //-- RA_ARROWSTORM 2233,2000:2200:2400:2600:2800,0,0,0,0,5400:5600:5800:6000:6400 //-- RA_FEARBREEZE 2234,2000,0,0,60000:90000:120000:150000:180000,0,0 //-- RA_AIMEDBOLT 2236,4000,1000,0,0,0,0 //-- RA_DETONATOR 2237,0,0,0,1000,0,0 //-- RA_ELECTRICSHOCKER 2238,0,0,0,15000,20000:22000:24000:26000,0 //-- RA_CLUSTERBOMB 2239,0,0,0,15000,0,0 //-- RA_WUGMASTERY 2240,0,1000,0,0,0,0 //-- RA_WUGRIDER 2241,0,500,0,0,0,0 //-- RA_WUGBITE 2244,0,2000,0,1000:2000:3000:4000:5000,0,4000:6000:8000:10000:12000 //-- RA_SENSITIVEKEEN 2246,0,3000,0,0,0,0 //-- RA_CAMOUFLAGE 2247,0,0,0,10000,0,0 //-- RA_MAGENTATRAP 2249,0,2000,0,15000,10000,0 //-- RA_COBALTTRAP 2250,0,2000,0,15000,10000,0 //-- RA_MAIZETRAP 2251,0,2000,0,15000,10000,0 //-- RA_VERDURETRAP 2252,0,2000,0,15000,10000,0 //-- RA_FIRINGTRAP 2253,0,0,0,20000,15000,0 //-- RA_ICEBOUNDTRAP 2254,0,0,0,20000,15000,0 //========================================== //===== Mechanic =========================== //-- NC_BOOSTKNUCKLE 2256,200:400:600:800:1000,0,0,0,0,0 //-- NC_PILEBUNKER 2257,0,2000,0,0,0,5000 //-- NC_VULCANARM 2258,0,300:200:100,0,0,0,0 //-- NC_FLAMELAUNCHER 2259,1000:1500:2000,1500:1000:500,0,7000:14000:21000,0,0 //-- NC_COLDSLOWER 2260,1000,1000:2000:3000,0,7000:14000:21000,0,0 // -- NC_ARMSCANNON 2261,1400:1600:1800,500:1000:2000,0,0,0,0 //-- NC_ACCELERATION 2262,0,0,0,30000:60000:90000,0,0 //-- NC_HOVERING 2263,0,0,0,90000,0,0 //-- NC_F_SIDESLIDE 2264,0,500,0,0,0,0 //-- NC_B_SIDESLIDE 2265,0,500,0,0,0,0 //-- NC_SELFDESTRUCTION 2267,2000:1500:1000,0,0,0,0,300000 //-- NC_SHAPESHIFT 2268,0,2000,0,300000,0,0 //-- NC_EMERGENCYCOOL 2269,0,500,0,0,0,5000 //-- NC_INFRAREDSCAN 2270,0,500,0,3000,0,3000 //-- NC_ANALYZE 2271,0,1000,0,20000,0,0 //-- NC_MAGNETICFIELD 2272,500:1000:1500,0,0,15000,0,20000:15000:10000 //-- NC_NEUTRALBARRIER 2273,500:1000:1500,0,0,30000:45000:60000,0,20000:15000:10000 //-- NC_STEALTHFIELD 2274,500:1000:1500,0,0,15000:20000:25000,0,20000:15000:10000 //-- NC_REPAIR 2275,200:300:400:500:600,1000,0,0,0,0 //-- NC_AXEBOOMERANG 2278,0,0,0,0,0,5000:4500:4000:3500:3000 //-- NC_POWERSWING 2279,0,1000,0,2000,0,0 //-- NC_AXETORNADO 2280,0,500,0,0,0,4000:3500:3000:2500:2000 //-- NC_SILVERSNIPER 2281,0,0,0,20000:30000:40000:50000:60000,0,0 //-- NC_MAGICDECOY 2282,0,0,0,20000:30000:40000:50000:60000,0,0 //-- NC_DISJOINT 2283,2000,0,0,0,0,0 //========================================== //===== Shadow Chaser ====================== //-- SC_FATALMENACE 2284,0,500,0,0,0,0 //-- SC_REPRODUCE 2285,0,1000,0,60000,0,0 //-- SC_AUTOSHADOWSPELL 2286,4000:3600:3200:2800:2400:2000:1600:1200:800:400,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:300000,0,0 //-- SC_SHADOWFORM 2287,0,1000,0,30000:40000:50000:60000:70000,0,0 //-- SC_TRIANGLESHOT 2288,1000,500,0,0,0,0 //-- SC_BODYPAINT 2289,0,1000,0,5000:7000:9000:11000:13000,0,2000 //-- SC_INVISIBILITY 2290,1000,1000,0,20000,0,20000:30000:40000:50000:60000 //-- SC_DEADLYINFECT 2291,0,1000,0,10000:15000:20000:25000:30000,0,2000 //-- SC_ENERVATION 2292,2000,1000,0,10000:15000:20000,0,2000 //-- SC_GROOMY 2293,2000,1000,0,10000:15000:20000,0,2000 //-- SC_IGNORANCE 2294,2000,1000,0,10000:15000:20000,0,2000 //-- SC_LAZINESS 2295,2000,1000,0,10000:15000:20000,0,2000 //-- SC_UNLUCKY 2296,2000,1000,0,10000:15000:20000,0,2000 //-- SC_WEAKNESS 2297,2000,1000,0,10000:15000:20000,0,2000 //-- SC_STRIPACCESORY 2298,1000,1000,0,60000:70000:80000:90000:100000,0,0 //-- SC_MANHOLE 2299,1000,2000,0,5000:10000:15000,5000:10000:15000,0 //-- SC_DIMENSIONDOOR 2300,1000,2000,0,4000:8000:12000,0,0 //-- SC_CHAOSPANIC 2301,2000,2000,0,5000:10000:15000,4000:8000:12000,0 //-- SC_MAELSTROM 2302,2000,2000,0,7000:14000:21000,0,0 //-- SC_BLOODYLUST //dur2=intr 2303,2000,2000,0,10000:20000:30000,0,180000 //-- SC_FEINTBOMB 2304,1000,0,0,1000,0,5000 //========================================== //==== Royal Guard skills ================== //-- LG_CANNONSPEAR 2307,0,0,0,0,0,2000 //-- LG_TRAMPLE 2309,0,0,0,0,0,1000 //-- LG_SHIELDPRESS 2310,0,0,0,3500:4000:4500:5000:5500,0,2000 //-- LG_REFLECTDAMAGE 2311,0,0,0,300000,0,0 //-- LG_PINPOINTATTACK 2312,0,1000,0,5000,0,5000 //-- LG_FORCEOFVANGUARD 2313,0,1000,0,300000,0,0 //-- LG_RAGEBURST 2314,0,3000,0,0,0,0 //-- LG_SHIELDSPELL //TODO apply proper duration [malufett] 2315,1000,1000,0,3000:30000:30000,0,2000 //-- LG_EXEEDBREAK 2316,5000:5500:6000:6500:7000,1000,0,300000,0,0 //-- LG_OVERBRAND 2317,500,2000,0,0,0,0 //-- LG_PRESTIGE 2318,1000,0,0,30000:45000:60000:75000:90000,0,60000 //-- LG_BANDING 2319,0,0,0,-1,2000:4000:6000:8000:10000,0 //-- LG_MOONSLASHER 2320,1000,1000,0,0,0,6000:5000:4000:3000:2000 //-- LG_RAYOFGENESIS 2321,2000:2500:3000:3500:4000,2000,0,10000,0,5000 //-- LG_PIETY 2322,3000:2500:2000:1500:1000,0,0,60000:80000:100000:120000:140000,0,0 //-- LG_EARTHDRIVE 2323,1000,1000,0,3000:6000:9000:12000:15000,0,7000:6000:5000:4000:3000 //-- LG_HESPERUSLIT 2324,1000,3000,0,0,0,20000 //-- LG_INSPIRATION 2325,2000,2000,0,30000:45000:60000:75000:90000,0,540000:480000:420000:360000:300000 //========================================== //===== Sura Skills ======================== //-- SR_DRAGONCOMBO 2326,0,0,0,3000,0,0 //-- SR_SKYNETBLOW 2327,0,500,0,0,0,0 //-- SR_EARTHSHAKER 2328,0,0,0,1000,0,3000 //-- SR_FALLENEMPIRE 2329,0,0,0,500:1000:1500:2000:2500,0,0 //-- SR_TIGERCANNON 2330,1100:1200:1300:1400:1500:1600:1700:1800:1900:2000,1000,0,0,0,5000 //-- SR_RAMPAGEBLASTER 2332,0,1000,0,0,0,10000 //-- SR_CRESCENTELBOW 2333,0,1000,0,3000:4000:5000:6000:7000,0,5000 //-- SR_CURSEDCIRCLE 2334,0,1000,0,3000:4000:5000:6000:7000,0,10000 //-- SR_LIGHTNINGWALK 2335,0,1000,0,5000:6000:7000:8000:9000,0,5000 //-- SR_KNUCKLEARROW 2336,0,1000,0,0,0,0 //-- SR_WINDMILL 2337,1000,500,0,0,0,3000 //-- SR_RAISINGDRAGON 2338,0,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0,30000 //-- SR_ASSIMILATEPOWER 2340,0,1000,0,0,0,5000 //-- SR_POWERVELOCITY 2341,1500,0,0,0,0,0 //-- SR_GATEOFHELL 2343,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,100:200:300:400:500:600:700:800:900:1000,0,0,0,0 //-- SR_GENTLETOUCH_QUIET 2344,0,0,0,5000:7000:9000:11000:13000,0,1000:1500:2000:2500:3000 //-- SR_GENTLETOUCH_CURE 2345,0,1000,0,0,0,1000:1500:2000:2500:3000 //-- SR_GENTLETOUCH_ENERGYGAIN 2346,1000,1000,0,240000,0,0 //-- SR_GENTLETOUCH_CHANGE 2347,1000,1000,0,240000,0,200000:180000:160000:140000:120000 //-- SR_GENTLETOUCH_REVITALIZE 2348,1000,1000,0,240000,0,200000:180000:160000:140000:120000 //========================================== //==== Wanderer skills ===================== //-- WA_SWING_DANCE 2350,1000,2000,0,60000,0,0 //-- WA_SYMPHONY_OF_LOVER 2351,1000,2000,0,60000,0,0 //-- WA_MOONLIT_SERENADE 2352,1000,2000,0,60000,0,0 //========================================== //==== Minstresl skills ==================== //-- MI_RUSH_WINDMILL 2381,0,2000,0,60000,0,0 //-- MI_ECHOSONG 2382,1000,2000,0,60000,0,0 //-- MI_HARMONIZE 2383,1000,1000,0,60000,0,5000 //========================================== //==== Minstrel/Wanderer skills ============ //-- WM_METALICSOUND 2413,1000:1500:2000:2500:3000,1000,0,0,0,2000:2500:3000:3500:4000 //-- WM_REVERBERATION 2414,1100:1200:1300:1400:1500,1000,0,9000:10000:11000:12000:13000,0,0 //-- WM_DOMINION_IMPULSE 2417,0,1000,0,0,0,0 //-- WM_SEVERE_RAINSTORM 2418,1000:1500:2000:2500:3000,1000,0,900:1500:2100:2700:3000,0,5000:5500:6000:6500:7000 //-- WM_POEMOFNETHERWORLD 2419,3000,0,0,9000:11000:13000:15000:17000,8000:10000:12000:14000:16000,0 //-- WM_VOICEOFSIREN 2420,2000:2200:2400:2600:2800,1000,0,15000:18000:21000:24000:27000,0,5000 //-- WM_DEADHILLHERE 2421,4000:3500:3000:2500:2000,1000,0,0,0,0 //-- WM_LULLABY_DEEPSLEEP 2422,2000,1000,0,12000:14000:16000:18000:20000,0,10000 //-- WM_SIRCLEOFNATURE 2423,2000,1000,0,60000,0,15000 //-- WM_RANDOMIZESPELL 2424,0,1000,0,0,0,3000 //-- WM_GLOOMYDAY 2425,1000,1000,0,30000:45000:60000:75000:90000,0,10000 //-- WM_GREAT_ECHO 2426,2000:2200:2400:2600:2800,1000,0,0,0,10000 //-- WM_SONG_OF_MANA 2427,1000,1000,0,30000:60000:90000:120000:150000,0,90000 //-- WM_DANCE_WITH_WUG 2428,1500:2000:2500:3000:3500,1000,0,30000:60000:90000:120000:150000,0,90000 //-- WM_SOUND_OF_DESTRUCTION 2429,0:500:1000:1500:2000,1000,0,0,0,20000 //-- WM_SATURDAY_NIGHT_FEVER 2430,1000:2000:3000:4000:5000,1000,0,10000:15000:20000:25000:30000,10000:8000:6000:4000:2000,180000 //-- WM_LERADS_DEW 2431,1000,1000,0,20000:30000:40000:50000:60000,0,180000 //-- WM_MELODYOFSINK 2432,100,1000,0,20000:30000:40000:50000:60000,0,180000 //-- WM_BEYOND_OF_WARCRY 2433,1000,1000,0,20000:30000:40000:50000:60000,0,180000 //-- WM_UNLIMITED_HUMMING_VOICE 2434,1000,1000,0,60000:90000:120000:150000:180000,0,110000:120000:130000:140000:150000 //========================================== //==== Sorcerer skills ===================== //-- SO_FIREWALK //CHECK Duration 2 needs to be added for the PROPERTYWALK status ID. Ask me for more info. [Rytech] 2443,1000,1000,0,12000,0,0 //-- SO_ELECTRICWALK //CHECK Duration 2 needs to be added for the PROPERTYWALK status ID. Ask me for more info. [Rytech] 2444,1000,1000,0,12000,0,0 //-- SO_SPELLFIST 2445,0,1000,0,20000:25000:30000:35000:40000,0,0 //-- SO_EARTHGRAVE 2446,2200:2400:2600:2800:3000,1000,0,500,8000:11000:14000:17000:20000,5000 //-- SO_DIAMONDDUST 2447,5000:5500:6000:6500:7000,1000,0,500,12000:14000:16000:18000:20000,5000 //-- SO_POISON_BUSTER 2450,2200:3400:4600:5800:7000,1000,0,0,0,2000 //-- SO_PSYCHIC_WAVE 2449,8000:9000:10000:11000:12000,1000,0,1200:1700:2200:2700:3200,0,5000 //-- SO_CLOUD_KILL 2450,2300:2500:2700:2900:3100,1000,0,8000:10000:12000:14000:16000,10000:15000:20000:25000:30000,5000 //-- SO_STRIKING 2451,1000,1000,0,60000,0,2000 //-- SO_WARMER 2452,2200:2400:2600:2800:3000,1000,0,40000:45000:50000:55000:60000,30000,35000:40000:45000:50000:55000 //-- SO_VACUUM_EXTREME 2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,0,5000 //-- SO_VARETYR_SPEAR 2454,2200:2400:2600:2800:3000,1000,0,0,2200:2400:2600:2800:3000,2000 //-- SO_ARULLO 2455,2200:2400:2600:2800:3000,1000,0,8000:10000:12000:14000:16000,0,5000:6000:7000:8000:9000 //-- SO_EL_CONTROL 2456,2000,0,0,0,0,5000 //-- SO_SUMMON_AGNI 2457,1000:2000:3000,0,0,600000:900000:1200000,0,60000 //-- SO_SUMMON_AQUA 2458,1000:2000:3000,0,0,600000:900000:1200000,0,60000 //-- SO_SUMMON_VENTUS 2459,1000:2000:3000,0,0,600000:900000:1200000,0,60000 //-- SO_SUMMON_TERA 2460,1000:2000:3000,0,0,600000:900000:1200000,0,60000 //-- SO_EL_ACTION 2461,0,0,0,0,0,5000 //-- SO_EL_ANALYSIS 2462,0,0,0,0,0,0 //-- SO_EL_CURE 2464,2000,1000,0,0,0,0 //-- SO_FIRE_INSIGNIA 2465,1000,0,0,60000,0,60000 //-- SO_WATER_INSIGNIA 2466,1000,0,0,60000,0,60000 //-- SO_WIND_INSIGNIA 2467,1000,0,0,60000,0,60000 //-- SO_EARTH_INSIGNIA 2468,1000,0,0,60000,0,60000 //========================================== //==== Genetic skills ====================== //-- GN_CART_TORNADO 2476,0,500,0,5000,0,0:500:1000:1500:2000 //-- GN_CARTCANNON 2477,1000:1500:2000:2500:3000,500,0,0,0,0 //-- GN_CARTBOOST 2478,1500,500,0,90000,0,0 //-- GN_THORNS_TRAP 2479,1500,500,0,10000:12000:14000:16000:18000,20000,0 //-- GN_BLOOD_SUCKER 2480,1500,500,0,20000:22000:24000:26000:28000,0,0 //-- GN_SPORE_EXPLOSION 2481,1500,500,0,2000:2000:3000:3000:4000,0,5000 //-- GN_WALLOFTHORN 2482,1500,500,0,10000:11000:12000:13000:14000,0,5000 //-- GN_CRAZYWEED 2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000 //-- GN_CRAZYWEED_ATK 2484,0,0,0,100,0,0 //-- GN_DEMONIC_FIRE 2485,3000:3500:4000:4500:5000,500,0,10000:12000:14000:16000:18000,15000,5000 //-- GN_FIRE_EXPANSION 2486,2000,500,0,0,0,0 //-- GN_FIRE_EXPANSION_SMOKE_POWDER 2487,0,0,0,10000:12000:14000:16000:18000,0,0 //-- GN_FIRE_EXPANSION_TEAR_GAS 2488,0,0,0,10000:12000:14000:16000:18000,0,0 //-- GN_HELLS_PLANT 2490,3000:3500:4000:4500:5000,500,0,14000:21000:28000:35000:42000,0,0 //-- GN_HELLS_PLANT_ATK 2491,0,0,0,20000,0,0 //-- GN_MANDRAGORA 2492,1000,500,0,10000:15000:20000:25000:30000,0,15000 //-- GN_SLINGITEM 2493,0,0,0,77000,10000,1000 //-- GN_SLINGITEM_RANGEMELEEATK 2498,0,0,0,3000,0,0 //========================================== //===== Extra 3rd Class Skills ============= //-- AB_SECRAMENT 2515,1000,500,0,60000:90000:120000:150000:180000,0,0 //-- SR_HOWLINGOFLION 2517,1000,0,0,12000:14000:16000:18000:20000,0,10000 //-- SR_RIDEINLIGHTNING 2518,1000:2000:3000:4000:5000,200,0,0,0,1000 //========================================== //===== Misc. Skills ======================= //-- ALL_ODINS_RECALL 2533,10000,0,0,0,0,300000 //-- RETURN_TO_ELDICASTES 2534,3000,0,0,0,0,300000 //-- ALL_GUARDIAN_RECALL 2536,3000,0,0,0,0,300000 //-- ALL_ODINS_POWER 2537,5000,5000,0,60000,0,60000 //========================================== //==== Kagerou & Oboro skills ============== //-- KO_YAMIKUMO 3001,0,0,0,60000,0,0 //-- KO_JYUMONJIKIRI 3004,0,2500,0,5000,0,0 //-- KO_SETSUDAN 3005,0,2000,0,0,0,0 //-- KO_BAKURETSU 3006,1000:1500:2000:2500:3000,1000,0,100,0,3000 //-- KO_HAPPOKUNAI 3007,0,1000,0,0,0,0 //-- KO_MUCHANAGE 3008,0,0,0,100,0,10000 //-- KO_HUUMARANKA 3009,0,3000,0,500,0,0 //-- KO_MAKIBISHI 3010,0,0,0,12000:14000:16000:18000:20000,10000,0 //-- KO_MEIKYOUSISUI 3011,3000,0,0,10000,0,0 //-- KO_ZANZOU 3012,0,0,0,27000:24000:21000:18000:15000,0,0 //-- KO_KYOUGAKU 3013,1000,0,0,12000:14000:16000:18000:20000,0,0 //-- KO_JYUSATSU 3014,1000,0,0,8000:10000:12000:14000:16000,0,0 //-- KO_KAHU_ENTEN 3015,500,0,0,300000,0,0 //-- KO_HYOUHU_HUBUKI 3016,500,0,0,300000,0,0 //-- KO_KAZEHU_SEIRAN 3017,500,0,0,300000,0,0 //-- KO_DOHU_KOUKAI 3018,500,0,0,300000,0,0 //-- KO_KAIHOU 3019,1000,0,0,0,0,0 //-- KO_ZENKAI 3020,1000,0,0,10000,10000,0 //-- KO_GENWAKU 3021,500,0,0,5000,0,0 //-- KO_IZAYOI 3022,0,0,0,30000:45000:60000:75000:90000,0,60000 //-- KG_KAGEHUMI 3023,0,0,0,5000,0,5000 //-- KG_KYOMU 3024,0,0,0,10000:15000:20000:25000:30000,0,0 //-- KG_KAGEMUSYA 3025,0,0,0,60000:90000:120000:15000:180000,0,0 //-- OB_ZANGETSU 3026,0,0,0,60000:75000:90000:105000:120000,0,0 //-- OB_OBOROGENSOU 3027,0,0,0,10000:15000:20000:25000:30000,0,0 //-- OB_AKAITSUKI 3029,0,0,0,10000:15000:20000:25000:30000,0,0 //========================================== //===== Homunculus Skills ================== //-- HLIF_HEAL 8001,0,2000,0,0,0,0 //-- HLIF_AVOID 8002,0,35000,0,40000:35000:30000:25000:20000,0,0 //-- HLIF_CHANGE 8004,0,600000:900000:1200000,0,60000:120000:180000,0,0 //-- HAMI_CASTLE 8005,0,0,0,0,60000:70000:80000:90000:129000,0 //-- HAMI_DEFENCE 8006,0,0,0,40000:35000:30000:25000:20000,0,0 //-- HAMI_BLOODLUST 8008,0,0,0,60000:180000:300000,300000:600000:900000,0 //-- HFLI_MOON 8009,0,0,1000,0,0,0 //-- HFLI_FLEET 8010,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0 //-- HFLI_SPEED 8011,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0 //-- HVAN_CAPRICE 8013,0,1000:1200:1400:1600:1800,0,0,0,0 //-- HVAN_CHAOTIC 8014,0,1000,1000,0,0,0 //-- HVAN_EXPLOSION 8016,0,0,1000,0,0,0 //========================================== //-- MH_SUMMON_LEGION 8018,1600:1400:1200:1000:800,0,0,20000:30000:40000:50000:60000,0,0 //-- MH_NEEDLE_OF_PARALYZE 8019,1000:1100:1200:1300:1400,0,0,12000:14000:16000:18000:20000,0,0 //-- MH_POISON_MIST 8020,500:700:900:1100:1300,0,0,12000:14000:16000:18000:20000,4000:6000:8000:10000:12000,0 //-- MH_PAIN_KILLER 8021,1000:1200:1400:1600:1800,0,0,20000:30000:40000:50000:60000,0,0 //-- MH_LIGHT_OF_REGENE 8022,1600:1400:1200:1000:800,0,0,360000:420000:480000:540000:600000,0,0 //-- MH_OVERED_BOOST 8023,800:700:600:500:400,0,0,30000:45000:60000:75000:90000,0,0 //-- MH_ERASER_CUTTER 8024,1000:1500:2000:2500:3000,0,0,0,0,0 //-- MH_XENO_SLASHER 8025,1500:2500:3500:4500:5500,0,0,500,0,0 //-- MH_SILENT_BREEZE 8026,2000,0,0,9000:12000:15000:18000:21000,0,0 //-- MH_STYLE_CHANGE //8027,0,0,0,0,0,0,0 //-- MH_SONIC_CRAW //8028,0,0,0,0,0,0,0 //-- MH_SILVERVEIN_RUSH //8029,0,0,0,0,0,0,0 //-- MH_MIDNIGHT_FRENZY //8030,0,0,0,0,0,0,0 //-- MH_STAHL_HORN 8031,800:600:400:200:0,0,0,5000,0,0 //-- MH_GOLDENE_FERSE 8032,1000:1200:1400:1600:1800,0,0,30000:45000:60000:75000:90000,0,0 //-- MH_STEINWAND 8033,1000,0,0,30000:45000:60000:75000:90000,0,0 //-- MH_HEILIGE_STANGE 8034,200:400:600:800:1000,0,0,0,0,0 //-- MH_ANGRIFFS_MODUS 8035,200:400:600:800:1000,0,0,30000:45000:60000:75000:90000,0,0 //-- MH_TINDER_BREAKER //8036,0,0,0,0,0,0,0 //-- MH_CBC //8037,0,0,0,0,0,0,0 //-- MH_EQC //8038,0,0,0,0,0,0,0 //-- MH_MAGMA_FLOW 8039,2000:2500:3000:3500:4000,0,0,30000:45000:60000:75000:90000,0,0 //-- MH_GRANITIC_ARMOR 8040,6000:5500:5000:4500:4000,0,0,60000,0,0 //-- MH_LAVA_SLIDE 8041,6000:5500:5000:4500:4000,0,0,12000:14000:16000:18000:20000,0,0 //-- MH_PYROCLASTIC 8042,5000:4500:4000:3500:3000,0,0,60000:90000:120000:150000:180000,0,0 //-- MH_VOLCANIC_ASH 8043,5000:4500:4000:3500:3000,0,0,12000:14000:16000:18000:20000,0,0 //========================================== //===== Mercenary Skills =================== //-- MS_MAGNUM 8202,0,0,2000,2000,10000,0 //-- KN_BOWLINGBASH 8203,700,0,0,0,0,0 //-- LK_PARRYING 8204,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0 //-- CR_REFLECTSHIELD 8205,0,0,0,300000,0,0 //-- MS_BERSERK 8206,0,0,0,300000,15000,0 //-- MA_DOUBLE 8207,0,0,0,100,0,0 //-- MA_SHOWER 8208,0,0,0,100,0,0 //-- MA_SKIDTRAP 8209,0,0,0,300000:240000:180000:120000:60000,0,0 //-- MA_LANDMINE 8210,0,0,0,200000:160000:120000:80000:40000,5000,0 //-- MA_SANDMAN 8211,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000,0 //-- MA_FREEZINGTRAP 8212,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000,0 //-- MA_CHARGEARROW 8214,1500,0,0,0,0,0 //-- MA_SHARPSHOOTING 8215,2000,1500,0,0,0,0 //-- ML_BRANDISHSPEAR 8217,700,0,0,0,0,0 //-- ML_SPIRALPIERCE 8218,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000,0 //-- ML_DEFENDER 8219,0,800,0,180000,0,0 //-- ML_AUTOGUARD 8220,0,0,0,300000,0,0 //-- ML_DEVOTION 8221,3000,0,0,0,30000:45000:60000:75000:90000,0 //-- MER_MAGNIFICAT 8222,4000,2000,0,30000:45000:60000:75000:90000,0,0 //-- MER_QUICKEN 8223,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0 //-- MER_SIGHT 8224,0,0,0,10000,0,0 //-- MER_CRASH 8225,1000,2000,0,0,5000,0 //-- MER_PROVOKE 8232,0,0,0,30000,0,0 //-- MER_DECAGI 8234,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0,0 //-- MER_SCAPEGOAT 8235,3000,0,0,0,0,0 //-- MER_LEXDIVINA 8236,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0,0 //-- MER_KYRIE 8238,2000,2000,0,120000,0,0 //-- MER_BLESSING 8239,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0 //-- MER_INCAGI 8240,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0 //========================================== //===== Elemental Skills ======================= //-- EL_CIRCLE_OF_FIRE 8401,0,0,0,-1,0,0 //-- EL_FIRE_CLOAK 8402,0,0,0,-1,0,0 //-- EL_FIRE_MANTLE 8403,0,0,0,15000,0,0 //-- EL_WATER_SCREEN 8404,0,0,0,-1,0,0 //-- EL_WATER_DROP 8405,0,0,0,-1,0,0 //-- EL_WATER_BARRIER 8406,1000,0,0,15000,0,0 //-- EL_WIND_STEP 8407,0,0,0,-1,0,0 //-- EL_WIND_CURTAIN 8408,0,0,0,-1,0,0 //-- EL_ZEPHYR 8409,0,0,0,15000,0,0 //-- EL_STONE_SHIELD 8411,0,0,0,-1,0,0 //-- EL_POWER_OF_GAIA 8412,0,0,0,15000,0,0 //-- EL_PYROTECHNIC 8413,0,0,0,-1,0,0 //-- EL_HEATER 8414,0,0,0,-1,0,0 //-- EL_TROPIC 8415,0,0,0,-1,0,0 //-- EL_AQUAPLAY 8416,0,0,0,-1,0,0 //-- EL_COOLER 8417,0,0,0,-1,0,0 //-- EL_CHILLY_AIR 8418,0,0,0,-1,0,0 //-- EL_GUST 8419,0,0,0,-1,0,0 //-- EL_BLAST 8420,0,0,0,-1,0,0 //-- EL_WILD_STORM 8421,0,0,0,-1,0,0 //-- EL_PETROLOGY 8422,0,0,0,-1,0,0 //-- EL_CURSED_SOIL 8423,0,0,0,-1,0,0 //-- EL_UPHEAVAL 8424,0,0,0,-1,0,0 //-- EL_TIDAL_WEAPON 8433,0,0,0,-1,0,0 //-- EL_WIND_SLASH 8434,1000,0,0,0,0,0 //-- EL_HURRICANE 8435,1000,0,0,0,0,0 //-- EL_TYPOON_MIS 8437,1000,0,0,15000,0,0 //-- EL_STONE_HAMMER 8439,0,0,0,5000,0,0 //-- EL_ROCK_CRUSHER 8440,0,0,0,15000,0,0 //-- EL_ROCK_CRUSHER_ATK 8441,0,0,0,15000,0,0 //========================================== //===== Guild Skills ======================= //-- GD_LEADERSHIP 10006,0,0,0,300000,0,0 //-- GD_GLORYWOUNDS 10007,0,0,0,300000,0,0 //-- GD_SOULCOLD 10008,0,0,0,300000,0,0 //-- GD_HAWKEYES 10009,0,0,0,300000,0,0 //-- GD_BATTLEORDER 10010,0,0,0,180000,300000,0 //-- GD_REGENERATION 10011,0,0,0,60000,300000,0 //-- GD_RESTORE 10012,10000,0,0,0,300000,0 //-- GD_EMERGENCYCALL 10013,5000,0,0,0,300000,0 //========================================== Yeah :| i just copied the first line and paste it where i need to edit skills lol in item_db that just can't be because there are a lot of lines there to edit, unless you copy and put them every X lines lol Another "trick" that i did was thise (click spoiler) aw notepad and notepad++ working together <3 yup is not the best solution but it works o: well huh i guess i have no more to say, i just hope nana can find its software >:3! 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