Gidz Cross Posted April 23, 2014 Group: Members Topic Count: 133 Topics Per Day: 0.03 Content Count: 686 Reputation: 89 Joined: 04/07/14 Last Seen: 11 hours ago Share Posted April 23, 2014 I know that this has been ask serveral times i think. Ive google before but i cant found it again. So can you guys tell me what is the best ID NUMBER for custom item? What number should i start?Thank you so much! Quote Link to comment Share on other sites More sharing options...
Sryx Posted April 23, 2014 Group: Members Topic Count: 15 Topics Per Day: 0.00 Content Count: 520 Reputation: 64 Joined: 11/19/11 Last Seen: October 19, 2024 Share Posted April 23, 2014 20000 Quote Link to comment Share on other sites More sharing options...
Gidz Cross Posted April 23, 2014 Group: Members Topic Count: 133 Topics Per Day: 0.03 Content Count: 686 Reputation: 89 Joined: 04/07/14 Last Seen: 11 hours ago Author Share Posted April 23, 2014 (edited) 20000 20,000 is not good. Im reading my Iteminfo.lub and i saw this [19999] = { unidentifiedDisplayName = "", unidentifiedResourceName = "햇", unidentifiedDescriptionName = { "Unknown Item, can be identified by [Magnifier]." }, identifiedDisplayName = "", identifiedResourceName = "생쥐모자1", identifiedDescriptionName = { }, slotCount = 0, ClassNum = 1193 }, [20001] = { unidentifiedDisplayName = "Hardened Coat", unidentifiedResourceName = "햇", unidentifiedDescriptionName = { "^000088Rental Item^000000", "Max HP +800", "Class: ^777777Armor^000000", "Defense: ^7777710^000000", "Weight: ^7777770^000000", "Required Level: ^7777770^000000", "Jobs: ^777777All^000000" }, identifiedDisplayName = "Hardened Coat", identifiedResourceName = "생쥐모자3", identifiedDescriptionName = { "^000088Rental Item^000000", "Max HP +800", "Class: ^777777Armor^000000", "Defense: ^7777710^000000", "Weight: ^7777770^000000", "Required Level: ^7777770^000000", "Jobs: ^777777All^000000" }, slotCount = 0, ClassNum = 1195 }, [20002] = { unidentifiedDisplayName = "Whip of Balance", unidentifiedResourceName = "햇", unidentifiedDescriptionName = { "^000088Rental Item^000000", "A balance is attached at the tip of the whip. Anyone who gets a hit by this whip is knocked back.", "AGI +2, DEX +3", "Additional 2 cells and 3 cells of knock back effect is added to the use of Slinging Arrow and Arrow Vulcan skills respectively.", "Class: ^777777Whip^000000", "Attack: ^777777110^000000", "Weight: ^77777770^000000", "Weapon Level: ^7777773^000000", "Required Level: ^77777770^000000", "Jobs: ^777777Dancer^000000" }, So starting with 20k is not good. This is the last part of my iteminfo.lub I got it here: https://github.com/ROClientSide/Translation [32710] = { unidentifiedDisplayName = "", unidentifiedResourceName = "디지털인화권", unidentifiedDescriptionName = { }, identifiedDisplayName = "Ticket Smokie", identifiedResourceName = "디지털인화권", identifiedDescriptionName = { }, slotCount = 0, ClassNum = 0 }, Do you think its okay for me to start at 32711? Hmmmm. Edited April 23, 2014 by gidzdlcrz Quote Link to comment Share on other sites More sharing options...
sandbox Posted April 23, 2014 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 949 Reputation: 174 Joined: 06/12/12 Last Seen: Friday at 12:25 PM Share Posted April 23, 2014 I used 31000+ before 1 Quote Link to comment Share on other sites More sharing options...
Gidz Cross Posted April 24, 2014 Group: Members Topic Count: 133 Topics Per Day: 0.03 Content Count: 686 Reputation: 89 Joined: 04/07/14 Last Seen: 11 hours ago Author Share Posted April 24, 2014 I used 31000+ before I see. Since its been up to 32710 ID's already. I'll begine with 32,000 or i dont know. Hehehe! I start with 33000. But im having prob. When i type @item 33000 it says "you cannot get the item" when i edit the ID number i can get it. OMG. Quote Link to comment Share on other sites More sharing options...
sandbox Posted April 24, 2014 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 949 Reputation: 174 Joined: 06/12/12 Last Seen: Friday at 12:25 PM Share Posted April 24, 2014 I think 32767 is the limit Quote Link to comment Share on other sites More sharing options...
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