Currently Posted April 12, 2014 Group: Members Topic Count: 162 Topics Per Day: 0.03 Content Count: 313 Reputation: 1 Joined: 01/22/12 Last Seen: November 17, 2023 Share Posted April 12, 2014 (edited) Only if they are a Novice, the class will receive the "item_unconditional" and "skill_unconditional". Not sure if it will be script or database support. Also, how come the "Novice class" seems to be capped with limited skills that I can put? I tried to put all the Trans class to the Novice, but some skills are not included such as "Cart Termination". Thank you! Edited April 12, 2014 by Fiesta Quote Link to comment Share on other sites More sharing options...
Kichi Posted April 12, 2014 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 509 Reputation: 80 Joined: 11/20/11 Last Seen: October 3, 2020 Share Posted April 12, 2014 you can give novice an item / a skill by using script in game.you can remove the skill tree inside db/(re / pre-re)/skill_tree.txt Quote Link to comment Share on other sites More sharing options...
Question
Currently
Only if they are a Novice, the class will receive the "item_unconditional" and "skill_unconditional".
Not sure if it will be script or database support.
Also, how come the "Novice class" seems to be capped with limited skills that I can put?
I tried to put all the Trans class to the Novice, but some skills are not included such as "Cart Termination".
Thank you!
Edited by FiestaLink to comment
Share on other sites
1 answer to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.