reigneil Posted April 9, 2014 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 139 Reputation: 24 Joined: 09/02/12 Last Seen: July 11, 2024 Share Posted April 9, 2014 is this possible to have databases for these? similar to refine_db.txt to adjust the chances of success... and not editing the script? Quote Link to comment Share on other sites More sharing options...
Stolao Posted April 9, 2014 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: Sunday at 01:58 PM Share Posted April 9, 2014 Refine_db is separate because its also used by blacksmiths skills, Socket and enchanted armor enchantments are not use by the source like in smiting. So that doesn't really make sense? IF you wanted to you could use a "database npc" and convert the script to use getvariableofnpc to do a pull on your database, though this would be slightly less efficient speed wise. Quote Link to comment Share on other sites More sharing options...
reigneil Posted April 9, 2014 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 139 Reputation: 24 Joined: 09/02/12 Last Seen: July 11, 2024 Author Share Posted April 9, 2014 if this is not valid why not make configuration about this in items.conf Quote Link to comment Share on other sites More sharing options...
Cydh Posted April 9, 2014 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 748 Joined: 06/16/12 Last Seen: February 21 Share Posted April 9, 2014 I think, if your question is is this possible, the answer it's must be possible. Quote Link to comment Share on other sites More sharing options...
Stolao Posted April 9, 2014 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: Sunday at 01:58 PM Share Posted April 9, 2014 I think, if your question is is this possible, the answer it's must be possible. With self-discipline most anything is possible. -Theodore Roosevelt Quote Link to comment Share on other sites More sharing options...
Euphy Posted April 10, 2014 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted April 10, 2014 I don't see why it would be much easier to edit these in a database? None of the values get re-used by multiple NPCs, so there's little reason to store all of the items and success rates in an additional database (which would just be a waste of space). Quote Link to comment Share on other sites More sharing options...
reigneil Posted April 13, 2014 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 139 Reputation: 24 Joined: 09/02/12 Last Seen: July 11, 2024 Author Share Posted April 13, 2014 exp,drop,refine,... etc. are all configurable except this. An event in a server my benefit from it or make it a feature of a server. Quote Link to comment Share on other sites More sharing options...
Cydh Posted April 13, 2014 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 748 Joined: 06/16/12 Last Seen: February 21 Share Posted April 13, 2014 exp,drop,refine,... etc. are all configurable except this. An event in a server my benefit from it or make it a feature of a server. seems better you make/request for custom source, seems rA won't get involved with custom which isn't exist in official. Quote Link to comment Share on other sites More sharing options...
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