reigneil Posted April 9, 2014 Posted April 9, 2014 is this possible to have databases for these? similar to refine_db.txt to adjust the chances of success... and not editing the script? Quote
Stolao Posted April 9, 2014 Posted April 9, 2014 Refine_db is separate because its also used by blacksmiths skills, Socket and enchanted armor enchantments are not use by the source like in smiting. So that doesn't really make sense? IF you wanted to you could use a "database npc" and convert the script to use getvariableofnpc to do a pull on your database, though this would be slightly less efficient speed wise. Quote
reigneil Posted April 9, 2014 Author Posted April 9, 2014 if this is not valid why not make configuration about this in items.conf Quote
Cydh Posted April 9, 2014 Posted April 9, 2014 I think, if your question is is this possible, the answer it's must be possible. Quote
Stolao Posted April 9, 2014 Posted April 9, 2014 I think, if your question is is this possible, the answer it's must be possible. With self-discipline most anything is possible. -Theodore Roosevelt Quote
Euphy Posted April 10, 2014 Posted April 10, 2014 I don't see why it would be much easier to edit these in a database? None of the values get re-used by multiple NPCs, so there's little reason to store all of the items and success rates in an additional database (which would just be a waste of space). Quote
reigneil Posted April 13, 2014 Author Posted April 13, 2014 exp,drop,refine,... etc. are all configurable except this. An event in a server my benefit from it or make it a feature of a server. Quote
Cydh Posted April 13, 2014 Posted April 13, 2014 exp,drop,refine,... etc. are all configurable except this. An event in a server my benefit from it or make it a feature of a server. seems better you make/request for custom source, seems rA won't get involved with custom which isn't exist in official. Quote
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