Jump to content

Question

Posted

if ( !getcharid(1) ) {
callsub L_soullink;
end;
}

getpartymember getcharid(1),0;
getpartymember getcharid(1),1;
getpartymember getcharid(1),2;
getmapxy .@map1$, .@x1, .@y1, 0;
.@area = getbattleflag("area_size");
for ( .@i = 0; .@i < $@partymembercount; .@i++ ) {
if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) {
attachrid $@partymemberaid[.@i];
getmapxy .@map2$, .@x2, .@y2, 0;
if ( .@map1$ == .@map2$ && distance( .@x1, .@y1, .@x2, .@y2 ) <= .@area && hp > 0 ) {

callsub L_soullink;
}
}
}
end;
L_soullink:
switch ( basejob ) {
case Job_Alchemist: set .@spirit, 445; break;
case Job_Monk: set .@spirit, 447; break;
case Job_Star_Gladiator: set .@spirit, 448; break;
case Job_Sage: set .@spirit, 449; break;
case Job_Crusader: set .@spirit, 450; break;
case Job_SuperNovice: set .@spirit, 451; break;
case Job_Knight: set .@spirit, 452; break;
case Job_Wizard: set .@spirit, 453; break;
case Job_Priest: set .@spirit, 454; break;
case Job_Bard: case Job_Dancer: set .@spirit, 455; break;
case Job_Rogue: set .@spirit, 456; break;
case Job_Assassin: set .@spirit, 457; break;
case Job_Blacksmith: set .@spirit, 458; break;
case Job_Hunter: set .@spirit, 460; break;
case Job_Soul_Linker: set .@spirit, 461; break;
default:
if ( upper == 1 && baselevel < 70 )
set .@spirit, 494;

}
if ( .@spirit ) {
sc_start4 sc_spirit, 300000, 5, .@spirit,0,0;
skilleffect .@spirit, 5;

}


return;

}

please add buffs for the whole party, The link is working, edit this to include buffs.

1 answer to this question

Recommended Posts

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...