davyliyang Posted March 22, 2014 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 30 Reputation: 1 Joined: 03/08/14 Last Seen: June 16, 2014 Share Posted March 22, 2014 I'm looking to summon a basilica in a map. I saw some setcell tutorials but those ones does not show the basilica. It is only the map. Is there any way to make the basilica show where the save zone is? Quote Link to comment Share on other sites More sharing options...
Kido Posted March 22, 2014 Group: Members Topic Count: 127 Topics Per Day: 0.03 Content Count: 1445 Reputation: 164 Joined: 08/17/13 Last Seen: July 11, 2019 Share Posted March 22, 2014 hmm? something like this? http://rathena.org/wiki/Setcell Quote Link to comment Share on other sites More sharing options...
davyliyang Posted March 22, 2014 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 30 Reputation: 1 Joined: 03/08/14 Last Seen: June 16, 2014 Author Share Posted March 22, 2014 Yes like that but it says the walls would not be shown. Is there a way to make the walls show so the players know where it is? Quote Link to comment Share on other sites More sharing options...
Kido Posted March 22, 2014 Group: Members Topic Count: 127 Topics Per Day: 0.03 Content Count: 1445 Reputation: 164 Joined: 08/17/13 Last Seen: July 11, 2019 Share Posted March 22, 2014 yeah but sadli i can't remember how ): there are 2 ways, modifyin the map so ppl will notice it, or putting a npc with the animation you want do you want 1 specific cell? well hmm it's going to be a little hard sin npc and player can't be on the same cell oh wait i can remember something that would work o:! but i can't script it so i will eave it here, someone with cool script skills would do it for you, i hope o: well here it goes: the npc is invisible the npc has the animation number 315 when the player walks near also when the player walks near, the npc recalls the player or a invisible npc that has animation 315 triggered when someone walks close the npc the animation triggers when the player is teleported this way the player will be on the cell basillica and will have the visual effect o: hmm coming to think maybe there will be a bug, where the player tries to leave the cell and the the npc recalls the player effect, so, i would suggest that the npc will check how much time the player has been in the cell, let's say 3 seconds, after that, the npc will warp the player so cells away now that if you want the basillica cell permanent, the warp out won't be neccesary at all, instead i would sugges the npc recalls the player and when recalled it gives the option to get away 5 cells or something o: o:! Quote Link to comment Share on other sites More sharing options...
davyliyang Posted March 23, 2014 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 30 Reputation: 1 Joined: 03/08/14 Last Seen: June 16, 2014 Author Share Posted March 23, 2014 is it possible to have the npc summon the basilica? Quote Link to comment Share on other sites More sharing options...
Kido Posted March 23, 2014 Group: Members Topic Count: 127 Topics Per Day: 0.03 Content Count: 1445 Reputation: 164 Joined: 08/17/13 Last Seen: July 11, 2019 Share Posted March 23, 2014 is it possible to have the npc summon the basilica? i think it's possible i suggest you to open a script request in our script request section, asking for this, they sure will help you o:! http://rathena.org/board/forum/32-script-requests/ Quote Link to comment Share on other sites More sharing options...
davyliyang Posted March 23, 2014 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 30 Reputation: 1 Joined: 03/08/14 Last Seen: June 16, 2014 Author Share Posted March 23, 2014 okay thanks a lot ! Quote Link to comment Share on other sites More sharing options...
Kido Posted March 23, 2014 Group: Members Topic Count: 127 Topics Per Day: 0.03 Content Count: 1445 Reputation: 164 Joined: 08/17/13 Last Seen: July 11, 2019 Share Posted March 23, 2014 i just made the idea lol no big deal, wait to see the script then yo thank xD anyway, you are welcome (: Quote Link to comment Share on other sites More sharing options...
sandbox Posted March 24, 2014 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 949 Reputation: 174 Joined: 06/12/12 Last Seen: 23 hours ago Share Posted March 24, 2014 Try prontera,100,200,4 script basilica 46,{ OnInit: specialeffect 374; setcell "prontera",80,180,120,220,cell_basilica,1; end; } Quote Link to comment Share on other sites More sharing options...
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davyliyang
I'm looking to summon a basilica in a map. I saw some setcell tutorials but those ones does not show the basilica. It is only the map. Is there any way to make the basilica show where the save zone is?
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