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How to set basilica as safe zone in a map


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Posted

I'm looking to summon a basilica in a map. I saw some setcell tutorials but those ones does not show the basilica. It is only the map. Is there any way to make the basilica show where the save zone is?

8 answers to this question

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Posted

yeah but sadli i can't remember how ): there are 2 ways, modifyin the map so ppl will notice it, or putting a npc with the animation you want

 

do you want 1 specific cell? well hmm it's going to be a little hard sin npc and player can't be on the same cell

 

oh wait i can remember something that would work o:!

 

but i can't script it so i will eave it here, someone with cool script skills would  do it for you, i hope o: well here it goes:

 

the npc is invisible

 

the npc has the animation number 315 when the player walks near

also when the player walks near, the npc recalls the player

 

or a invisible npc that has animation 315 triggered when someone walks close the npc

the animation triggers when the player is teleported

 

 

this way the player will be on the cell basillica and will have the visual effect o:

 

hmm coming to think maybe there will be a bug, where the player tries to leave the cell and the the npc recalls the player effect, so, i would suggest that the npc will check how much time the player has been in the cell, let's say 3 seconds, after that, the npc will warp the player so cells away

 

now that if you want the basillica cell permanent, the warp out won't be neccesary at all, instead i would sugges the npc recalls the player and when recalled it gives the option to get away 5 cells or something o:

 

o:! 

Posted

Try

prontera,100,200,4    script    basilica    46,{

OnInit:
    specialeffect 374;
    setcell "prontera",80,180,120,220,cell_basilica,1;
    end;

}

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