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H>Euphy Custom-Currency Multi-Shop


Erba

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//===== eAthena Script =======================================
//= Custom-Currency Multi-Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= Allows for better organization in a single shop call.
//= Note that there are two configuration areas.
//============================================================

// -------------------- Config 1 --------------------
// For each shop added, copy this MSHOPX dummy data.
// Write your shop names in the select() function.

-	shop	VSHOP1	-1,512:-1

turbo_room,107,121,4	script	Vote Shop	73,{

	set @s, select("Shop");

// --------------------------------------------------

	message strcharinfo(0),"This shop only accepts "+getitemname(.Currency[@s])+".";
	dispbottom "You have "+countitem(.Currency[@s])+" "+getitemname(.Currency[@s])+".";
	callshop "VSHOP"+@s,1;
	npcshopattach "VSHOP"+@s;
	end;

OnBuyItem:
	set .@i,0;
	while (.@i < getarraysize(@bought_nameid)) {
		set .@j, 0;
		while (.@j < getarraysize(getd(".Shop"+@s))) {
			if(getd(".Shop"+@s+"["+.@j+"]") == @bought_nameid[.@i]) {
				set @itemcost, (getd(".Shop"+@s+"["+(.@j+1)+"]") * @bought_quantity[.@i]);
				set @totalcost, @totalcost + @itemcost;
				break; }
			set .@j, .@j+2; }
		set .@i, .@i+1; }
	if (@totalcost > countitem(.Currency[@s])) dispbottom "You don't have enough "+getitemname(.Currency[@s])+".";
	else {
		set .@i,0;
		while (.@i < getarraysize(@bought_nameid)) {
			getitem @bought_nameid[.@i], @bought_quantity[.@i];
			dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+".";
			set .@i, .@i+1; }
		delitem .Currency[@s], @totalcost; }
	set @totalcost, 0;
	deletearray @bought_nameid[0], 128;
	deletearray @bought_quantity[0], 128;
	end;

OnInit:
	waitingroom "Vote Shop",0;

// -------------------- Config 2 --------------------
// Currency:  The ID of each shop currency,
//    in the same order as the shops.
// Shop order follows that of the select() call,
//   and is formatted "ID1,Count1,ID2,Count2,..."

	setarray .Currency[1],7350;
	setarray .Shop1[0],30300,100,30301,100,30302,100,30303,100;


// --------------------------------------------------

	set .@i,1;
	while (.@i <= getarraysize(.Currency)) {
		set .@j,0;
		while (.@j < getarraysize(getd(".Shop"+.@i))) {
			npcshopdelitem "VSHOP"+.@i,512;
			npcshopadditem "VSHOP"+.@i, getd(".Shop"+.@i+"["+.@j+"]"), getd(".Shop"+.@i+"["+(.@j+1)+"]");
			set .@j, .@j+2; }
		set .@i, .@i+1; }
	end;
}

How Can i make this shop sells guild/party/account/character bound items?

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find

getitem @bought_nameid[.@i], @bought_quantity[.@i];

replace

getitembound @bought_nameid[.@i], @bought_quantity[.@i],x;

change x to

 

Valid bound types are:
 1 - Account Bound
 2 - Guild Bound
 3 - Party Bound
 4 - Character Bound
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find

getitem @bought_nameid[.@i], @bought_quantity[.@i];

replace

getitembound @bought_nameid[.@i], @bought_quantity[.@i],x;

change x to

 

Valid bound types are:

 1 - Account Bound

 2 - Guild Bound

 3 - Party Bound

 4 - Character Bound

 

okay will try this later! thanks for replying

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