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Models custom without parts


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Posted (edited)

Hello, I'm are in trouble with some custom models in game.

I've imported wow models using 3d autodesk and 3ds max 7, after insert the materials into models using bmp 24 and targa 36  the RSM editor doesn't show any point without material. But  Ingame some models are without parts... Someone can have a solution for fix this?


post-8564-0-97537300-1393995713_thumb.jpg
post-8564-0-33338800-1393995742_thumb.jpg
post-8564-0-53325600-1393995784_thumb.jpg                                                                                 
post-8564-0-10266800-1393995823_thumb.jpg

post-8564-0-99114400-1393996705_thumb.jpg


______________________________________________
in-game models


post-8564-0-54540300-1393995915_thumb.jpg
post-8564-0-09701600-1393996029_thumb.jpg
post-8564-0-05924800-1393996100_thumb.jpg
post-8564-0-71745900-1393996165_thumb.jpg

Sorry for my bad English, google translator: S.

Edited by Pallas A

2 answers to this question

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Posted

Could be this:

Ragnarok client only renders one-side face of each polygon. Which means your object has the faces at the wrong side.

 

You must flip them manually. Right click the object, select "convert to editable poly". The bad faces are usually represented as a opaque red color in max:

 

49496.jpg

Another issue is that some clients makes some faces transparent when you have a lot of transparency levels in TGA textures, or, a lot of TGA textures present in the same object.

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