chromus28 Posted February 10, 2014 Posted February 10, 2014 anybody know what script should be in this effect? Enables permanent Soul Link as long as it is equipped. Removed when this item is unequipped. Quote
Kido Posted February 10, 2014 Posted February 10, 2014 here http://rathena.org/board/topic/87280-auto-cast-soul-link-when-equiped/ i request that too, also i had some bugs/problems but there are them solved as well i hope it helps (: Quote
chromus28 Posted February 10, 2014 Author Posted February 10, 2014 here http://rathena.org/board/topic/87280-auto-cast-soul-link-when-equiped/ i request that too, also i had some bugs/problems but there are them solved as well i hope it helps (: is this working at all job?? Quote
Kido Posted February 10, 2014 Posted February 10, 2014 huh since you are using eathena (assuming this for your description below your avatar) maybe you will need to make some changes to the numbers, nothing hard to do o: Quote
chromus28 Posted February 11, 2014 Author Posted February 11, 2014 huh since you are using eathena (assuming this for your description below your avatar) maybe you will need to make some changes to the numbers, nothing hard to do o: im not really good on scripting T_T.. do you some of that script? Quote
Kido Posted February 11, 2014 Posted February 11, 2014 save in a text file this and then loaded as it was a npc function script soullink { switch ( basejob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( upper == 1 && baselevel < 70 ) set .@spirit, 494; } if ( .@spirit ) { sc_start4 sc_spirit, 360000, 5, .@spirit,0,0; skilleffect .@spirit, 5; } end; } remember tabs on line 1 then try this { if(Class==Job_Soul_Linker) { bonus bMatkRate,15; } },{ callfunc "soullink"; },{ } remember @loaditemdb after saved Quote
chromus28 Posted February 11, 2014 Author Posted February 11, 2014 save in a text file this and then loaded as it was a npc function script soullink { switch ( basejob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( upper == 1 && baselevel < 70 ) set .@spirit, 494; } if ( .@spirit ) { sc_start4 sc_spirit, 360000, 5, .@spirit,0,0; skilleffect .@spirit, 5; } end; } remember tabs on line 1 then try this { if(Class==Job_Soul_Linker) { bonus bMatkRate,15; } },{ callfunc "soullink"; },{ } remember @loaditemdb after saved wow its working but when im taking it off, the soul link is still working? Quote
Kido Posted February 11, 2014 Posted February 11, 2014 onunequip {}.{}.{ sc_end SL_SOULLINKER; } try that D: Quote
chromus28 Posted February 11, 2014 Author Posted February 11, 2014 onunequip {}.{}.{ sc_end SL_SOULLINKER; } try that D: uhm where to add that? Quote
Kido Posted February 11, 2014 Posted February 11, 2014 i should look like this { if(Class==Job_Soul_Linker) { bonus bMatkRate,15; } },{ callfunc "soullink"; },{ sc_end SL_SOULLINKER; } Quote
chromus28 Posted February 11, 2014 Author Posted February 11, 2014 i should look like this { if(Class==Job_Soul_Linker) { bonus bMatkRate,15; } },{ callfunc "soullink"; },{ sc_end SL_SOULLINKER; } not workling Quote
Kido Posted February 11, 2014 Posted February 11, 2014 sorry im having some problems with my test server x_x try this instead { if(Class==Job_Soul_Linker) { bonus bMatkRate,15; } },{ sc_start4 SL_SOULLINKER,60000,10,0,0,1; },{ sc_end SL_SOULLINKER; } Quote
chromus28 Posted February 11, 2014 Author Posted February 11, 2014 sorry im having some problems with my test server x_x try this instead { if(Class==Job_Soul_Linker) { bonus bMatkRate,15; } },{ sc_start4 SL_SOULLINKER,60000,10,0,0,1; },{ sc_end SL_SOULLINKER; } not working now lol Quote
Kido Posted February 11, 2014 Posted February 11, 2014 adasd can'0t believe didn't see the ; this, sorry, my bad D: { if(Class==Job_Soul_Linker) { bonus bMatkRate,15; } },{ callfunc "soullink"; },{ sc_end SC_ALL; } yeah, i jsut added this, didn't see it, sorry DDD: ; Quote
Fresh prince Posted February 11, 2014 Posted February 11, 2014 Sc_end sc_All would disable a buffs imo. Even falcon carts and pecos Quote
Kido Posted February 11, 2014 Posted February 11, 2014 oh right D: how should be for just link ? Quote
Question
chromus28
anybody know what script should be in this effect?
Enables permanent Soul Link as long as it is equipped. Removed when this item is unequipped.
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