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soul link script effecrt


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Posted

huh since you are using eathena (assuming this for your description below your avatar) maybe you will need to make some changes to the numbers, nothing hard to do o:

Posted

huh since you are using eathena (assuming this for your description below your avatar) maybe you will need to make some changes to the numbers, nothing hard to do o:

im not really good on scripting T_T.. do you some of that script?

Posted

save in a text file this and then loaded as it was a npc

function    script    soullink    {
    switch ( basejob ) {
        case Job_Alchemist:    set .@spirit, 445; break;
        case Job_Monk:     set .@spirit, 447; break;
        case Job_Star_Gladiator:  set .@spirit, 448; break;
        case Job_Sage:     set .@spirit, 449; break;
        case Job_Crusader:    set .@spirit, 450; break;
        case Job_SuperNovice:   set .@spirit, 451; break;
        case Job_Knight:    set .@spirit, 452; break;
        case Job_Wizard:    set .@spirit, 453; break;
        case Job_Priest:    set .@spirit, 454; break;
        case Job_Bard: case Job_Dancer: set .@spirit, 455; break;
        case Job_Rogue:     set .@spirit, 456; break;
        case Job_Assassin:    set .@spirit, 457; break;
        case Job_Blacksmith:   set .@spirit, 458; break;
        case Job_Hunter:    set .@spirit, 460; break;
        case Job_Soul_Linker:   set .@spirit, 461; break;
        default:
            if ( upper == 1 && baselevel < 70 )
                set .@spirit, 494;
    }
    if ( .@spirit ) {
        sc_start4 sc_spirit, 360000, 5, .@spirit,0,0;
        skilleffect .@spirit, 5;
    }

    end;
}

remember tabs on line 1

 

then try this

{ if(Class==Job_Soul_Linker) { bonus bMatkRate,15; } },{ callfunc "soullink"; },{ }

 

remember @loaditemdb after saved

Posted

save in a text file this and then loaded as it was a npc

function    script    soullink    {
    switch ( basejob ) {
        case Job_Alchemist:    set .@spirit, 445; break;
        case Job_Monk:     set .@spirit, 447; break;
        case Job_Star_Gladiator:  set .@spirit, 448; break;
        case Job_Sage:     set .@spirit, 449; break;
        case Job_Crusader:    set .@spirit, 450; break;
        case Job_SuperNovice:   set .@spirit, 451; break;
        case Job_Knight:    set .@spirit, 452; break;
        case Job_Wizard:    set .@spirit, 453; break;
        case Job_Priest:    set .@spirit, 454; break;
        case Job_Bard: case Job_Dancer: set .@spirit, 455; break;
        case Job_Rogue:     set .@spirit, 456; break;
        case Job_Assassin:    set .@spirit, 457; break;
        case Job_Blacksmith:   set .@spirit, 458; break;
        case Job_Hunter:    set .@spirit, 460; break;
        case Job_Soul_Linker:   set .@spirit, 461; break;
        default:
            if ( upper == 1 && baselevel < 70 )
                set .@spirit, 494;
    }
    if ( .@spirit ) {
        sc_start4 sc_spirit, 360000, 5, .@spirit,0,0;
        skilleffect .@spirit, 5;
    }

    end;
}

remember tabs on line 1

 

then try this

{ if(Class==Job_Soul_Linker) { bonus bMatkRate,15; } },{ callfunc "soullink"; },{ }

 

remember @loaditemdb after saved

wow its working :)

 

but when im taking it off, the soul link is still working?

Posted

sorry im having some problems with my test server x_x

 

try this instead

{ if(Class==Job_Soul_Linker) { bonus bMatkRate,15; } },{ sc_start4 SL_SOULLINKER,60000,10,0,0,1; },{ sc_end SL_SOULLINKER; }
Posted

 

sorry im having some problems with my test server x_x

 

try this instead

{ if(Class==Job_Soul_Linker) { bonus bMatkRate,15; } },{ sc_start4 SL_SOULLINKER,60000,10,0,0,1; },{ sc_end SL_SOULLINKER; }

not working now lol

Posted

adasd can'0t believe didn't see the ;

 

this, sorry, my bad D:

{ if(Class==Job_Soul_Linker) { bonus bMatkRate,15; } },{ callfunc "soullink"; },{ sc_end SC_ALL; } 

yeah, i jsut added this, didn't see it, sorry DDD:

;

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