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Hit and flee aren't accurate (compared to RMS values)


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Posted (edited)

Hi there,

 

 

I found out that @mi'ing monsters always give me different values from the ones I get from RMS (while the rest -drops, etc- is strictly identical), please check the attached pictures.

Is there anything server-side that needs to be modified or are these approximative values intended ?

 

Thanks for your time.

 

post-5808-0-87168200-1391853434_thumb.jpgpost-5808-0-92296500-1391853476_thumb.jpg

post-5808-0-08052000-1391853467_thumb.jpgpost-5808-0-63511700-1391853449_thumb.jpg

Edited by Adam

8 answers to this question

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Posted

Please note that RMS shows the Flee/Hit REQUIRED (player must have) to hit/evade the monster by a chance, while @mi shows the monster's raw stats. They are not the same :)

  • Upvote 1
Posted

RMS gets its data from rAthena and Hercules; if anything, RMS is inaccurate. Similarly, both rAthena and Hercules could be incorrect, as the data used to determine monster stats is gathered from kRO (and sometimes, iRO). Here's data on Valkyrie Randgris from the kRO and iRO renewal databases:

 

kRO: http://ro.gnjoy.com/guide/runemidgarts/popup/monsterview.asp?monsterID=RANDGRIS

iRO: http://db.irowiki.org/db/monster-info/1751/

Posted (edited)

Oh I see....Well, thanks for the explanation Missingro, much appreciated.

 

Still, because I'm sort of stubborn I wanted to compare which mob datainfo is "more accurate" over the other, so I spawned 2 mobs to check their HIT values: Pupa (#1008 low hit/flee) and Sniper Cecil (#1644 high hit/flee)

In both cases, the 100% hit value I got when typing @mi, gave me some rare "misses"; while the HIT value from RMS did not; 100% hit all the time... I'm not saying one chart table is better over the other; was just testing out of curiousity.

 

So, here is another question then; if I keep doing my test and come to the conclusion that the RMS values are the ones which suit my needs better, of course I guess I have to modify every mob's  HIT/FLEE manually ( /swt); but where do I do that ?

 

Thanks.

Edited by Adam
Posted

Not really sure what to tell you for your second question; hit and flee are calculated based on several factors. Here are the official formulas for renewal:

 

Hit:

175 + BaseLv + DEX + Floor(LUK ÷ 3) + Bonus

Flee:

100 + SkillBonus + [BaseLv + AGI + LUK ÷ 5 + ItemBonus] × {1 - [(Mobs − 2) × 0.1]}
Posted (edited)

 

Not really sure what to tell you for your second question; hit and flee are calculated based on several factors. Here are the official formulas for renewal:

 

Hit:

175 + BaseLv + DEX + Floor(LUK ÷ 3) + Bonus

Flee:

100 + SkillBonus + [BaseLv + AGI + LUK ÷ 5 + ItemBonus] × {1 - [(Mobs − 2) × 0.1]}

 

Oh sorry mate, I should have said earlier my server is a PRE-RE one...n__n

 

Anyways, allow me to make myself clearer: Where do I modify the monsters stats if I want them to suit RMS's database ?

 

Thank you ! :)

Edited by Adam
Posted (edited)

Mind you, hit and flee are sub-stats, and cannot be directly edited.

 

aw, crap :|

Well thanks anyways for the information and all :)

Edited by Adam

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