Jump to content
  • 0

Hit and flee aren't accurate (compared to RMS values)


Adam

Question


  • Group:  Members
  • Topic Count:  26
  • Topics Per Day:  0.01
  • Content Count:  111
  • Reputation:   3
  • Joined:  06/29/12
  • Last Seen:  

Hi there,

 

 

I found out that @mi'ing monsters always give me different values from the ones I get from RMS (while the rest -drops, etc- is strictly identical), please check the attached pictures.

Is there anything server-side that needs to be modified or are these approximative values intended ?

 

Thanks for your time.

 

post-5808-0-87168200-1391853434_thumb.jpgpost-5808-0-92296500-1391853476_thumb.jpg

post-5808-0-08052000-1391853467_thumb.jpgpost-5808-0-63511700-1391853449_thumb.jpg

Edited by Adam
Link to comment
Share on other sites

8 answers to this question

Recommended Posts


  • Group:  Members
  • Topic Count:  74
  • Topics Per Day:  0.02
  • Content Count:  420
  • Reputation:   89
  • Joined:  01/30/12
  • Last Seen:  

Please note that RMS shows the Flee/Hit REQUIRED (player must have) to hit/evade the monster by a chance, while @mi shows the monster's raw stats. They are not the same :)

  • Upvote 1
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  7
  • Topics Per Day:  0.00
  • Content Count:  135
  • Reputation:   41
  • Joined:  02/05/14
  • Last Seen:  

RMS gets its data from rAthena and Hercules; if anything, RMS is inaccurate. Similarly, both rAthena and Hercules could be incorrect, as the data used to determine monster stats is gathered from kRO (and sometimes, iRO). Here's data on Valkyrie Randgris from the kRO and iRO renewal databases:

 

kRO: http://ro.gnjoy.com/guide/runemidgarts/popup/monsterview.asp?monsterID=RANDGRIS

iRO: http://db.irowiki.org/db/monster-info/1751/

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  26
  • Topics Per Day:  0.01
  • Content Count:  111
  • Reputation:   3
  • Joined:  06/29/12
  • Last Seen:  

Oh I see....Well, thanks for the explanation Missingro, much appreciated.

 

Still, because I'm sort of stubborn I wanted to compare which mob datainfo is "more accurate" over the other, so I spawned 2 mobs to check their HIT values: Pupa (#1008 low hit/flee) and Sniper Cecil (#1644 high hit/flee)

In both cases, the 100% hit value I got when typing @mi, gave me some rare "misses"; while the HIT value from RMS did not; 100% hit all the time... I'm not saying one chart table is better over the other; was just testing out of curiousity.

 

So, here is another question then; if I keep doing my test and come to the conclusion that the RMS values are the ones which suit my needs better, of course I guess I have to modify every mob's  HIT/FLEE manually ( /swt); but where do I do that ?

 

Thanks.

Edited by Adam
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  7
  • Topics Per Day:  0.00
  • Content Count:  135
  • Reputation:   41
  • Joined:  02/05/14
  • Last Seen:  

Not really sure what to tell you for your second question; hit and flee are calculated based on several factors. Here are the official formulas for renewal:

 

Hit:

175 + BaseLv + DEX + Floor(LUK ÷ 3) + Bonus

Flee:

100 + SkillBonus + [BaseLv + AGI + LUK ÷ 5 + ItemBonus] × {1 - [(Mobs − 2) × 0.1]}
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  26
  • Topics Per Day:  0.01
  • Content Count:  111
  • Reputation:   3
  • Joined:  06/29/12
  • Last Seen:  

 

Not really sure what to tell you for your second question; hit and flee are calculated based on several factors. Here are the official formulas for renewal:

 

Hit:

175 + BaseLv + DEX + Floor(LUK ÷ 3) + Bonus

Flee:

100 + SkillBonus + [BaseLv + AGI + LUK ÷ 5 + ItemBonus] × {1 - [(Mobs − 2) × 0.1]}

 

Oh sorry mate, I should have said earlier my server is a PRE-RE one...n__n

 

Anyways, allow me to make myself clearer: Where do I modify the monsters stats if I want them to suit RMS's database ?

 

Thank you ! :)

Edited by Adam
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  7
  • Topics Per Day:  0.00
  • Content Count:  135
  • Reputation:   41
  • Joined:  02/05/14
  • Last Seen:  

You can modify stats for pre-renewal mobs in db/pre-re/mob_db.txt


Mind you, hit and flee are sub-stats, and cannot be directly edited.

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  26
  • Topics Per Day:  0.01
  • Content Count:  111
  • Reputation:   3
  • Joined:  06/29/12
  • Last Seen:  

Mind you, hit and flee are sub-stats, and cannot be directly edited.

 

aw, crap :|

Well thanks anyways for the information and all :)

Edited by Adam
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  26
  • Topics Per Day:  0.01
  • Content Count:  111
  • Reputation:   3
  • Joined:  06/29/12
  • Last Seen:  

Nicely said Antares, thank you !

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...