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PvP Lunatic (New Idea)


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4 answers to this question

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Posted

haha yeah huh

 

you remembered me a post that is pretty like what you want

it was made by Stolao

 

http://eathena.ws/forum/topic/1756-stolaos-poring-power/

 

you will have to modify the map of prontera to the pvp one

 

change the chape of the poring to lunatic

 

add "onmobkill" "getitem" or something like that so everytime they kill the poring the event you want will trigger

 

huh it's on eathena, you will have too to adapt it o rathena

 

i was trying to play around with it but i got crash D:!

 

yeah, crash, my whole server stoped working z_z

 

D:

Posted

@kido

that script is not compatible with rathena

rathena has changed the spawning of big/small size mobs into an optional parameter

I can reproduce in an instant

prontera,155,185,5	script	ksdjfhskfjsd	100,{
	monster "this", -1, -1, "--ja--", 1002, 1, strnpcinfo(0)+"::OnBigDead", 2;
	end;
OnBigDead:
	monster "this", -1, -1, "--ja--", 1002, 1, strnpcinfo(0)+"::OnMediumDead", 0;
	monster "this", -1, -1, "--ja--", 1002, 1, strnpcinfo(0)+"::OnMediumDead", 0;
	end;
OnMediumDead:
	monster "this", -1, -1, "--ja--", 1002, 1, strnpcinfo(0)+"::OnSmallDead", 1;
	monster "this", -1, -1, "--ja--", 1002, 1, strnpcinfo(0)+"::OnSmallDead", 1;
	end;
OnSmallDead:
	if ( .count++ == 4 ) {
		monster "this", -1, -1, "--ja--", 1002, 1, strnpcinfo(0)+"::OnBigDead", 2;
		.count = 0;
	}
	end;
}
and that script doesn't answer to the topic ...

@Terrorsoul

If I understand correctly

you mean the lunatic if killed by player cid 150000, that player cannot attack the lunatic again

but player cid 150001 can kill it

just like emperium, which is restricted the guild ID owns the castle cannot attack its own emperium

doing something like this needs source modification

though it isn't hard

just put a few checks inside battle_check_target is enough to do the trick

Posted

oh that's why then o:

well it was all i can think since i'm not experienced in any summoning monsters events D:

sry couldn't think anything else

/spin

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