Terrorsoul Posted January 28, 2014 Posted January 28, 2014 I like that there was a lunatic in pvp_n_1-3 and when X user kill him, revive but may not kill again until another kill him again, something like the emperium. Quote
Kido Posted January 29, 2014 Posted January 29, 2014 haha yeah huh you remembered me a post that is pretty like what you want it was made by Stolao http://eathena.ws/forum/topic/1756-stolaos-poring-power/ you will have to modify the map of prontera to the pvp one change the chape of the poring to lunatic add "onmobkill" "getitem" or something like that so everytime they kill the poring the event you want will trigger huh it's on eathena, you will have too to adapt it o rathena i was trying to play around with it but i got crash D:! yeah, crash, my whole server stoped working z_z D: Quote
AnnieRuru Posted January 29, 2014 Posted January 29, 2014 @kido that script is not compatible with rathena rathena has changed the spawning of big/small size mobs into an optional parameter I can reproduce in an instant prontera,155,185,5 script ksdjfhskfjsd 100,{ monster "this", -1, -1, "--ja--", 1002, 1, strnpcinfo(0)+"::OnBigDead", 2; end; OnBigDead: monster "this", -1, -1, "--ja--", 1002, 1, strnpcinfo(0)+"::OnMediumDead", 0; monster "this", -1, -1, "--ja--", 1002, 1, strnpcinfo(0)+"::OnMediumDead", 0; end; OnMediumDead: monster "this", -1, -1, "--ja--", 1002, 1, strnpcinfo(0)+"::OnSmallDead", 1; monster "this", -1, -1, "--ja--", 1002, 1, strnpcinfo(0)+"::OnSmallDead", 1; end; OnSmallDead: if ( .count++ == 4 ) { monster "this", -1, -1, "--ja--", 1002, 1, strnpcinfo(0)+"::OnBigDead", 2; .count = 0; } end; }and that script doesn't answer to the topic ...@Terrorsoul If I understand correctly you mean the lunatic if killed by player cid 150000, that player cannot attack the lunatic again but player cid 150001 can kill it just like emperium, which is restricted the guild ID owns the castle cannot attack its own emperium doing something like this needs source modification though it isn't hard just put a few checks inside battle_check_target is enough to do the trick Quote
Kido Posted January 29, 2014 Posted January 29, 2014 oh that's why then o: well it was all i can think since i'm not experienced in any summoning monsters events D: sry couldn't think anything else /spin Quote
Terrorsoul Posted January 30, 2014 Author Posted January 30, 2014 @Annie so funny script xD @Kido Send me pm, u speak spanish right? Quote
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Terrorsoul
I like that there was a lunatic in pvp_n_1-3 and when X user kill him, revive but may not kill again until another kill him again, something like the emperium.
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