Terrorsoul Posted January 28, 2014 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 32 Reputation: 2 Joined: 06/09/12 Last Seen: January 17, 2018 Share Posted January 28, 2014 I like that there was a lunatic in pvp_n_1-3 and when X user kill him, revive but may not kill again until another kill him again, something like the emperium. Quote Link to comment Share on other sites More sharing options...
Kido Posted January 29, 2014 Group: Members Topic Count: 127 Topics Per Day: 0.03 Content Count: 1445 Reputation: 164 Joined: 08/17/13 Last Seen: July 11, 2019 Share Posted January 29, 2014 haha yeah huh you remembered me a post that is pretty like what you want it was made by Stolao http://eathena.ws/forum/topic/1756-stolaos-poring-power/ you will have to modify the map of prontera to the pvp one change the chape of the poring to lunatic add "onmobkill" "getitem" or something like that so everytime they kill the poring the event you want will trigger huh it's on eathena, you will have too to adapt it o rathena i was trying to play around with it but i got crash D:! yeah, crash, my whole server stoped working z_z D: Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted January 29, 2014 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted January 29, 2014 @kido that script is not compatible with rathena rathena has changed the spawning of big/small size mobs into an optional parameter I can reproduce in an instant prontera,155,185,5 script ksdjfhskfjsd 100,{ monster "this", -1, -1, "--ja--", 1002, 1, strnpcinfo(0)+"::OnBigDead", 2; end; OnBigDead: monster "this", -1, -1, "--ja--", 1002, 1, strnpcinfo(0)+"::OnMediumDead", 0; monster "this", -1, -1, "--ja--", 1002, 1, strnpcinfo(0)+"::OnMediumDead", 0; end; OnMediumDead: monster "this", -1, -1, "--ja--", 1002, 1, strnpcinfo(0)+"::OnSmallDead", 1; monster "this", -1, -1, "--ja--", 1002, 1, strnpcinfo(0)+"::OnSmallDead", 1; end; OnSmallDead: if ( .count++ == 4 ) { monster "this", -1, -1, "--ja--", 1002, 1, strnpcinfo(0)+"::OnBigDead", 2; .count = 0; } end; }and that script doesn't answer to the topic ...@Terrorsoul If I understand correctly you mean the lunatic if killed by player cid 150000, that player cannot attack the lunatic again but player cid 150001 can kill it just like emperium, which is restricted the guild ID owns the castle cannot attack its own emperium doing something like this needs source modification though it isn't hard just put a few checks inside battle_check_target is enough to do the trick Quote Link to comment Share on other sites More sharing options...
Kido Posted January 29, 2014 Group: Members Topic Count: 127 Topics Per Day: 0.03 Content Count: 1445 Reputation: 164 Joined: 08/17/13 Last Seen: July 11, 2019 Share Posted January 29, 2014 oh that's why then o: well it was all i can think since i'm not experienced in any summoning monsters events D: sry couldn't think anything else /spin Quote Link to comment Share on other sites More sharing options...
Terrorsoul Posted January 30, 2014 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 32 Reputation: 2 Joined: 06/09/12 Last Seen: January 17, 2018 Author Share Posted January 30, 2014 @Annie so funny script xD @Kido Send me pm, u speak spanish right? Quote Link to comment Share on other sites More sharing options...
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Terrorsoul
I like that there was a lunatic in pvp_n_1-3 and when X user kill him, revive but may not kill again until another kill him again, something like the emperium.
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