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Spore Explosion Bug


Question

Posted

So I have been playing with the damage formulas of skills, and somehow, Spore Explosion got bugged. (It wasn't before.)

 

Whenever the skill is used, no HP is taken from the target, BUT the damage actually shows. Example: I hit a poring with Spore Explosion, and moments later, it shows that it dealt around 20k. The poring, however, is still alive and has full hp.

 

 

Here is my modified damage formula:

 

 

battle.c

case GN_SPORE_EXPLOSION:
skillratio += 400 + (300 * skill_lv) + (sstatus->str * 10);
break;

Does adding the STR modifer bugs the skill? I tested it on a different (test) server and it seems that it doesn't. 

 

I have edited a lot of skills so I'm not sure what to change.

7 answers to this question

Recommended Posts

Posted

try use status_get_str(src)

 

/hmm but it will gives same result

 

 

I actually tried using the same formula on a different server and it works, so the problem isn't there. However, I still don't know the fix for this one. :(

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