Venture Posted January 11, 2014 Group: Members Topic Count: 52 Topics Per Day: 0.01 Content Count: 179 Reputation: 2 Joined: 08/30/13 Last Seen: November 7, 2024 Share Posted January 11, 2014 (edited) I have been creating maps, it worked fine in browEdit, but it has been showing black dots in-game. I thought that it was my lightmap errors, I exported the Lightmap and expected black dots to be fixed, But then when it was exported, the lightmap is silky smooth :/ Anyone can fix this..? (It is hard to see, kindly zoom a little to see.) Water is at -20 (No water on map). Edited January 11, 2014 by gekigengar Quote Link to comment Share on other sites More sharing options...
Olrox Posted January 11, 2014 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Share Posted January 11, 2014 Using the global height edit mode and pasting all to a bigger sized map. I guess you should keep a backup, and beware that gat can't be copied this way. Also, you should try the smooth lightmaps before, since its more easy to test. 1 Quote Link to comment Share on other sites More sharing options...
Olrox Posted January 11, 2014 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Share Posted January 11, 2014 Take a look at this topic: http://rathena.org/board/topic/75507-map-problem-marks-at-corners-of-textures/ That kinda happens with maps that have a high amount of white textures. I found a way to fix it, and the author of that thread also mentioned another way to get rid of that issue. Quote Link to comment Share on other sites More sharing options...
Venture Posted January 11, 2014 Group: Members Topic Count: 52 Topics Per Day: 0.01 Content Count: 179 Reputation: 2 Joined: 08/30/13 Last Seen: November 7, 2024 Author Share Posted January 11, 2014 (edited) Take a look at this topic: http://rathena.org/board/topic/75507-map-problem-marks-at-corners-of-textures/ That kinda happens with maps that have a high amount of white textures. I found a way to fix it, and the author of that thread also mentioned another way to get rid of that issue. So how do I copy a map to a bigger map? I must redo the whole thing? Edited January 11, 2014 by Olrox Quote Link to comment Share on other sites More sharing options...
Venture Posted January 11, 2014 Group: Members Topic Count: 52 Topics Per Day: 0.01 Content Count: 179 Reputation: 2 Joined: 08/30/13 Last Seen: November 7, 2024 Author Share Posted January 11, 2014 Using the global height edit mode and pasting all to a bigger sized map. I guess you should keep a backup, and beware that gat can't be copied this way. Also, you should try the smooth lightmaps before, since its more easy to test. Thanks its now fixed Idk why bigger map fixed it, but the maker should do something about it :/ Quote Link to comment Share on other sites More sharing options...
Olrox Posted January 11, 2014 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Share Posted January 11, 2014 its not a map issue, its how the client renders it, he can't fix that Quote Link to comment Share on other sites More sharing options...
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Venture
I have been creating maps, it worked fine in browEdit, but it has been showing black dots in-game.
I thought that it was my lightmap errors, I exported the Lightmap and expected black dots to be fixed,
But then when it was exported, the lightmap is silky smooth :/
Anyone can fix this..? (It is hard to see, kindly zoom a little to see.)
Water is at -20 (No water on map).

Edited by gekigengarLink to comment
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