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Black dots on texture.


gekigengar

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I have been creating maps, it worked fine in browEdit, but it has been showing black dots in-game.

 

I thought that it was my lightmap errors, I exported the Lightmap and expected black dots to be fixed,

But then when it was exported, the lightmap is silky smooth :/

 

Anyone can fix this..? (It is hard to see, kindly zoom a little to see.)

 

Water is at -20 (No water on map).

 

dots.png

Edited by gekigengar
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Using the global height edit mode and pasting all to a bigger sized map.

 

I guess you should keep a backup, and beware that gat can't be copied this way. Also, you should try the smooth lightmaps before, since its more easy to test.

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Take a look at this topic:

http://rathena.org/board/topic/75507-map-problem-marks-at-corners-of-textures/

 

That kinda happens with maps that have a high amount of white textures. I found a way to fix it, and the author of that thread also mentioned another way to get rid of that issue.

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Take a look at this topic:

http://rathena.org/board/topic/75507-map-problem-marks-at-corners-of-textures/

 

That kinda happens with maps that have a high amount of white textures. I found a way to fix it, and the author of that thread also mentioned another way to get rid of that issue.

 

So how do I copy a map to a bigger map?

 

I must redo the whole thing? :o

Edited by Olrox
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Using the global height edit mode and pasting all to a bigger sized map.

 

I guess you should keep a backup, and beware that gat can't be copied this way. Also, you should try the smooth lightmaps before, since its more easy to test.

Thanks its now fixed :P

 

Idk why bigger map fixed it, but the maker should do something about it :/

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its not a map issue, its how the client renders it, he can't fix that

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