R a g n a r o k Posted January 8, 2014 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 23 Reputation: 0 Joined: 01/21/13 Last Seen: June 17, 2017 Share Posted January 8, 2014 How can i reduce the Bard/Clown flee rate? Quote Link to comment Share on other sites More sharing options...
Evil Posted January 8, 2014 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 25 Reputation: 2 Joined: 12/25/11 Last Seen: February 19, 2014 Share Posted January 8, 2014 http://svn.code.sf.net/p/rathena/svn/trunk/src/map/status.c #ifdef RENEWAL // Renewal formulas if (bl->type == BL_MOB) { //Hit stat = status->hit; stat += level + status->dex + 175; status->hit = cap_value(stat,1,SHRT_MAX); //Flee stat = status->flee; stat += level + status->agi + 100; status->flee = cap_value(stat,1,SHRT_MAX); } else if (bl->type == BL_HOM) { status->hit = cap_value(level + status->dex + 150,1,SHRT_MAX); // base level + dex + 150 status->flee = cap_value(level + status->agi + level/10,1,SHRT_MAX); // base level + agi + base level/10 } else { //Hit stat = status->hit; stat += level + status->dex + status->luk/3 + 175; // base level + ( every 1 dex = +1 hit ) + (every 3 luk = +1 hit) + 175 status->hit = cap_value(stat,1,SHRT_MAX); //Flee stat = status->flee; stat += level + status->agi + status->luk/5 + 100; // base level + ( every 1 agi = +1 flee ) + (every 5 luk = +1 flee) + 100 status->flee = cap_value(stat,1,SHRT_MAX); } status->matk_min = status->matk_max = status_base_matk(status, level); //Def2 stat = status->def2; stat += (int)(((float)level + status->vit)/2 + ((float)status->agi/5)); // base level + (every 2 vit = +1 def) + (every 5 agi = +1 def) status->def2 = cap_value(stat,0,SHRT_MAX); //MDef2 stat = status->mdef2; stat += (int)(status->int_ + ((float)level/4) + ((float)status->dex/5) + ((float)status->vit/5)); // (every 4 base level = +1 mdef) + (every 1 int = +1 mdef) + (every 5 dex = +1 mdef) + (every 5 vit = +1 mdef) status->mdef2 = cap_value(stat,0,SHRT_MAX); #else status->matk_min = status_base_matk_min(status); status->matk_max = status_base_matk_max(status); //Hit stat = status->hit; stat += level + status->dex; status->hit = cap_value(stat,1,SHRT_MAX); //Flee stat = status->flee; stat += level + status->agi; status->flee = cap_value(stat,1,SHRT_MAX); //Def2 stat = status->def2; stat += status->vit; status->def2 = cap_value(stat,0,SHRT_MAX); //MDef2 stat = status->mdef2; stat += status->int_ + (status->vit>>1); status->mdef2 = cap_value(stat,0,SHRT_MAX); #endif Quote Link to comment Share on other sites More sharing options...
R a g n a r o k Posted January 8, 2014 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 23 Reputation: 0 Joined: 01/21/13 Last Seen: June 17, 2017 Author Share Posted January 8, 2014 is this for clown? what line sir? thx. Quote Link to comment Share on other sites More sharing options...
clydelion Posted January 8, 2014 Group: Members Topic Count: 17 Topics Per Day: 0.00 Content Count: 754 Reputation: 186 Joined: 05/22/12 Last Seen: October 15, 2022 Share Posted January 8, 2014 Reduce it for like how much %? This reduces it by 10%. status.c //Flee stat = status->flee; stat += level + status->agi; + if( bl->type == BL_PC && (((TBL_PC*)bl)->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER) + stat -= stat * 10 / 100; status->flee = cap_value(stat,1,SHRT_MAX); Quote Link to comment Share on other sites More sharing options...
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How can i reduce the Bard/Clown flee rate?
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