erby Posted January 5, 2014 Group: Members Topic Count: 23 Topics Per Day: 0.01 Content Count: 41 Reputation: 0 Joined: 08/26/13 Last Seen: July 13, 2015 Share Posted January 5, 2014 i have question, why ican hit emperium using skill.?? where can i edit that script?? Quote Link to comment Share on other sites More sharing options...
Peopleperson49 Posted January 5, 2014 Group: Members Topic Count: 219 Topics Per Day: 0.05 Content Count: 1181 Reputation: 141 Joined: 01/27/12 Last Seen: April 15 Share Posted January 5, 2014 Your question is very vague! You don't mention what skill, what script, your revision number, when you have this issue, or anything else... Unless I just missed something somewhere. Peopleperson49 Quote Link to comment Share on other sites More sharing options...
erby Posted January 5, 2014 Group: Members Topic Count: 23 Topics Per Day: 0.01 Content Count: 41 Reputation: 0 Joined: 08/26/13 Last Seen: July 13, 2015 Author Share Posted January 5, 2014 I do not even know where I find the script that i can edit the emperium, all skill can hit emperium sir.. Quote Link to comment Share on other sites More sharing options...
Peopleperson49 Posted January 5, 2014 Group: Members Topic Count: 219 Topics Per Day: 0.05 Content Count: 1181 Reputation: 141 Joined: 01/27/12 Last Seen: April 15 Share Posted January 5, 2014 I mean more info like is it in a custom script such as King Of Emperium or is it with the normal WoE script? Peopleperson49 Quote Link to comment Share on other sites More sharing options...
erby Posted January 5, 2014 Group: Members Topic Count: 23 Topics Per Day: 0.01 Content Count: 41 Reputation: 0 Joined: 08/26/13 Last Seen: July 13, 2015 Author Share Posted January 5, 2014 this is the koe script.. all skill can hit the emperium - script KoE -1,{ OnInit: disablenpc "The King#KoE"; disablenpc "Exit#KoE"; end; OnWhisperGlobal: if ( getgmlevel() < 99 ) end; else if ( compare ( @whispervar0$, "on" ) ) goto L_start; else if ( compare ( @whispervar0$, "off" ) ) goto L_end; else end; L_end: announce "The King of Emperium Hill is over!", 0; set .koe_start, 0; enablenpc "Exit#KoE"; disablenpc "The King#KoE"; killmonsterall "guild_vs1"; end;L_start: announce "The King of Emperium Hill has begun!", 0; set .koe_start, 1; enablenpc "The King#KoE"; disablenpc "Exit#KoE"; set $koegid, 0; donpcevent "::OnRevKoE"; maprespawnguildid "guild_vs1", $koegid, 6; monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead"; end; OnEmpDead: set $koegid, getcharid(2); announce "The current King of Emperium Hill is [ " + strcharinfo(0) + " ] from the [ " + strcharinfo(2) + " ] guild.", 0; donpcevent "::OnRevKoE"; maprespawnguildid "guild_vs1", $koegid, 6; sleep 500; if ( .koe_start ) monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead"; end; }// KoE Entrance prontera,154,195,4 script The King#KoE 966,{ mes "[The King]"; if ( getcharid(2) == 0 ) { mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000."; close; } mes "Hello."; mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?"; if ( select ( "Yes", "No" ) == 2 ) close; switch( rand(1,4) ){ case 1: warp "guild_vs1", 50, 88; end; case 2: warp "guild_vs1", 88, 50; end; case 3: warp "guild_vs1", 50, 11; end; case 4: warp "guild_vs1", 11, 50; end; } } // KoE Exit guild_vs1,49,56,5 script Exit#KoE 51,{ mes "[Exit]"; mes "See ya."; next; warp "Save",0,0; end; } // Flags guild_vs1,49,38,4 script King of Emperium Hill#1::koe_flag 722,{ set .@gid, $koegid; if ( .@gid == 0 ) end; mes "[King of Emperium Hill]"; mes "The Current King of Emperium Hill is the ["+ getguildname(.@gid) +"] guild."; close; OnRevKoE: flagemblem $koegid; end; } guild_vs1,61,49,6 duplicate(koe_flag) King of Emperium Hill#2 722 guild_vs1,38,49,2 duplicate(koe_flag) King of Emperium Hill#3 722 guild_vs1,49,61,0 duplicate(koe_flag) King of Emperium Hill#4 722 prontera,157,195,4 duplicate(koe_flag) King of Emperium Hill#5 722 guild_vs1 mapflag gvg guild_vs1 mapflag nobranch guild_vs1 mapflag nomemo guild_vs1 mapflag nopenalty guild_vs1 mapflag noreturn guild_vs1 mapflag nosave guild_vs1 mapflag noteleport //guild_vs1 mapflag gvg_noparty guild_vs1 mapflag nowarp guild_vs1 mapflag nowarpto Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted January 6, 2014 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted January 6, 2014 http://rathena.org/board/topic/81302-im-using-annie-koe-script-but-need-some-modifications/?p=237227 apply that patch should work if ( battle_getcurrentskill(src) > 0 ) return 0;this will make ALL SKILLS (santuary included) will be disable to use skill on this emperium 1 Quote Link to comment Share on other sites More sharing options...
erby Posted January 7, 2014 Group: Members Topic Count: 23 Topics Per Day: 0.01 Content Count: 41 Reputation: 0 Joined: 08/26/13 Last Seen: July 13, 2015 Author Share Posted January 7, 2014 AnnieRuruthx.. Quote Link to comment Share on other sites More sharing options...
Question
erby
i have question, why ican hit emperium using skill.?? where can i edit that script??
Link to comment
Share on other sites
6 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.