erby Posted January 5, 2014 Posted January 5, 2014 i have question, why ican hit emperium using skill.?? where can i edit that script?? Quote
Peopleperson49 Posted January 5, 2014 Posted January 5, 2014 Your question is very vague! You don't mention what skill, what script, your revision number, when you have this issue, or anything else... Unless I just missed something somewhere. Peopleperson49 Quote
erby Posted January 5, 2014 Author Posted January 5, 2014 I do not even know where I find the script that i can edit the emperium, all skill can hit emperium sir.. Quote
Peopleperson49 Posted January 5, 2014 Posted January 5, 2014 I mean more info like is it in a custom script such as King Of Emperium or is it with the normal WoE script? Peopleperson49 Quote
erby Posted January 5, 2014 Author Posted January 5, 2014 this is the koe script.. all skill can hit the emperium - script KoE -1,{ OnInit: disablenpc "The King#KoE"; disablenpc "Exit#KoE"; end; OnWhisperGlobal: if ( getgmlevel() < 99 ) end; else if ( compare ( @whispervar0$, "on" ) ) goto L_start; else if ( compare ( @whispervar0$, "off" ) ) goto L_end; else end; L_end: announce "The King of Emperium Hill is over!", 0; set .koe_start, 0; enablenpc "Exit#KoE"; disablenpc "The King#KoE"; killmonsterall "guild_vs1"; end;L_start: announce "The King of Emperium Hill has begun!", 0; set .koe_start, 1; enablenpc "The King#KoE"; disablenpc "Exit#KoE"; set $koegid, 0; donpcevent "::OnRevKoE"; maprespawnguildid "guild_vs1", $koegid, 6; monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead"; end; OnEmpDead: set $koegid, getcharid(2); announce "The current King of Emperium Hill is [ " + strcharinfo(0) + " ] from the [ " + strcharinfo(2) + " ] guild.", 0; donpcevent "::OnRevKoE"; maprespawnguildid "guild_vs1", $koegid, 6; sleep 500; if ( .koe_start ) monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead"; end; }// KoE Entrance prontera,154,195,4 script The King#KoE 966,{ mes "[The King]"; if ( getcharid(2) == 0 ) { mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000."; close; } mes "Hello."; mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?"; if ( select ( "Yes", "No" ) == 2 ) close; switch( rand(1,4) ){ case 1: warp "guild_vs1", 50, 88; end; case 2: warp "guild_vs1", 88, 50; end; case 3: warp "guild_vs1", 50, 11; end; case 4: warp "guild_vs1", 11, 50; end; } } // KoE Exit guild_vs1,49,56,5 script Exit#KoE 51,{ mes "[Exit]"; mes "See ya."; next; warp "Save",0,0; end; } // Flags guild_vs1,49,38,4 script King of Emperium Hill#1::koe_flag 722,{ set .@gid, $koegid; if ( .@gid == 0 ) end; mes "[King of Emperium Hill]"; mes "The Current King of Emperium Hill is the ["+ getguildname(.@gid) +"] guild."; close; OnRevKoE: flagemblem $koegid; end; } guild_vs1,61,49,6 duplicate(koe_flag) King of Emperium Hill#2 722 guild_vs1,38,49,2 duplicate(koe_flag) King of Emperium Hill#3 722 guild_vs1,49,61,0 duplicate(koe_flag) King of Emperium Hill#4 722 prontera,157,195,4 duplicate(koe_flag) King of Emperium Hill#5 722 guild_vs1 mapflag gvg guild_vs1 mapflag nobranch guild_vs1 mapflag nomemo guild_vs1 mapflag nopenalty guild_vs1 mapflag noreturn guild_vs1 mapflag nosave guild_vs1 mapflag noteleport //guild_vs1 mapflag gvg_noparty guild_vs1 mapflag nowarp guild_vs1 mapflag nowarpto Quote
AnnieRuru Posted January 6, 2014 Posted January 6, 2014 http://rathena.org/board/topic/81302-im-using-annie-koe-script-but-need-some-modifications/?p=237227 apply that patch should work if ( battle_getcurrentskill(src) > 0 ) return 0;this will make ALL SKILLS (santuary included) will be disable to use skill on this emperium 1 Quote
Question
erby
i have question, why ican hit emperium using skill.?? where can i edit that script??
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