joelolopez Posted January 4, 2014 Posted January 4, 2014 (edited) since cloning someone else is not that very useful, (because clones doesnt copy the whole power or stats of a specified character) im thinking of this clone improvements i would like to suggest a command that will clone a specific character even the character is not online the clone that will be made will vary to the "stats of the character" who is "online" or "offline" if the character is "offline" or "online" all stats of the specific cloned character (hp,sp,atk,matk,etc) will vary from the cloned character's information from the database (equipment bonuses are included to make the clones more realistic) Edited January 4, 2014 by joelolopez Quote
GmOcean Posted January 7, 2014 Posted January 7, 2014 I do like the sound of this, since it would mean that the creation of the 'clone' will result in creating a monster almost dynamically on the fly, seeing as how we'll no longer be making a "ninja" monster with use of all skills and and equivalent stats, it'll now effectively reflect your actual character. Which is good, because if we can make clones this way, whats to say we can't expand on the idea, and make it so the clone's and or monsters can now be created through a command, by listing all parameters which would be useful for a number of different scenarios. Quote
Venture Posted January 8, 2014 Posted January 8, 2014 I support this Idea. Clones should have the equipments, skills, and status of the player. And I don't know why you couldn't clone someone when they aren't online o.o It would be great if this is improved! Quote
AnnieRuru Posted January 8, 2014 Posted January 8, 2014 I don't think spawn a clone based on offline character is possible because calling the map_session_data needs the player to be online however, I think it might be possible if do a script command with optional parameter that includes the fields from mob_db *clone "<map name>",<x>,<y>,"<event>",<char id>{,<master_id>{,<mode>{,<flag>,<duration>}}} maybe can expend into *clone2 "<map name>",<x>,<y>,"<event>",<char id>{,<master_id>(,<mode>{,<flag>,<duration>{,"<name>",<level>,<hp>,<range1>,<atk1>,<atk2> .....)))} copy all those fields from mob_db then we can summon the clone with the stats/speed/range we want honestly ... mob controller system can do this via setmobdata ... Quote
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