joelolopez Posted January 4, 2014 Group: Members Topic Count: 154 Topics Per Day: 0.03 Content Count: 493 Reputation: 46 Joined: 01/24/12 Last Seen: August 25, 2022 Share Posted January 4, 2014 (edited) since cloning someone else is not that very useful, (because clones doesnt copy the whole power or stats of a specified character) im thinking of this clone improvements i would like to suggest a command that will clone a specific character even the character is not online the clone that will be made will vary to the "stats of the character" who is "online" or "offline" if the character is "offline" or "online" all stats of the specific cloned character (hp,sp,atk,matk,etc) will vary from the cloned character's information from the database (equipment bonuses are included to make the clones more realistic) Edited January 4, 2014 by joelolopez Quote Link to comment Share on other sites More sharing options...
GmOcean Posted January 7, 2014 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 666 Reputation: 93 Joined: 04/27/12 Last Seen: August 17, 2015 Share Posted January 7, 2014 I do like the sound of this, since it would mean that the creation of the 'clone' will result in creating a monster almost dynamically on the fly, seeing as how we'll no longer be making a "ninja" monster with use of all skills and and equivalent stats, it'll now effectively reflect your actual character. Which is good, because if we can make clones this way, whats to say we can't expand on the idea, and make it so the clone's and or monsters can now be created through a command, by listing all parameters which would be useful for a number of different scenarios. Quote Link to comment Share on other sites More sharing options...
Venture Posted January 8, 2014 Group: Members Topic Count: 52 Topics Per Day: 0.01 Content Count: 179 Reputation: 2 Joined: 08/30/13 Last Seen: November 7, 2024 Share Posted January 8, 2014 I support this Idea. Clones should have the equipments, skills, and status of the player. And I don't know why you couldn't clone someone when they aren't online o.o It would be great if this is improved! Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted January 8, 2014 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted January 8, 2014 I don't think spawn a clone based on offline character is possible because calling the map_session_data needs the player to be online however, I think it might be possible if do a script command with optional parameter that includes the fields from mob_db *clone "<map name>",<x>,<y>,"<event>",<char id>{,<master_id>{,<mode>{,<flag>,<duration>}}} maybe can expend into *clone2 "<map name>",<x>,<y>,"<event>",<char id>{,<master_id>(,<mode>{,<flag>,<duration>{,"<name>",<level>,<hp>,<range1>,<atk1>,<atk2> .....)))} copy all those fields from mob_db then we can summon the clone with the stats/speed/range we want honestly ... mob controller system can do this via setmobdata ... Quote Link to comment Share on other sites More sharing options...
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