MayorNgPinas Posted December 29, 2013 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 4 Reputation: 0 Joined: 08/19/12 Last Seen: January 6, 2020 Share Posted December 29, 2013 7 Rarity of Weapons / Items Example. (Dota 2 Inspired) Common Uncommon Rare Mythical Legendary Immortal Ancient On the NPC you can Increase the Rarity of your Items with the requirements of some items. Example Effect of Rarity Common Knife Attack + 3 Uncommon Knife Attack + 5 Rare Knife [ Color Blue ] Attack + 7 Mythical [ Color Violet ] Attack + 10 Legendary [ Color Purple ] Attack + 15 Immortal [ Color Gold ] Attack + 20 Ancient [ Color Red ] Attack + 30 this idea comes from dota 2 Quote Link to comment Share on other sites More sharing options...
MayorNgPinas Posted December 29, 2013 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 4 Reputation: 0 Joined: 08/19/12 Last Seen: January 6, 2020 Author Share Posted December 29, 2013 7 Rarity of Weapons / Items Example. (Dota 2 Inspired) Common Uncommon Rare Mythical Legendary Immortal Ancient On the NPC you can Increase the Rarity of your Items with the requirements of some items. Example Effect of Rarity Common Knife Attack + 3 Uncommon Knife Attack + 5 Rare Knife [ Color Blue ] Attack + 7 Mythical [ Color Violet ] Attack + 10 Legendary [ Color Purple ] Attack + 15 Immortal [ Color Gold ] Attack + 20 Ancient [ Color Red ] Attack + 30 Quote Link to comment Share on other sites More sharing options...
LuLu Posted December 29, 2013 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 398 Reputation: 131 Joined: 11/10/12 Last Seen: October 6, 2024 Share Posted December 29, 2013 I think this is hard, you have to remake each item. Example, for a knife - you must have 7 variations of a knife (common, uncommon...) and there are atleast 25k items, maybe 5k of them are eqiupments. So you need to remake those items and it will be like 35k items. Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted December 29, 2013 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted December 29, 2013 or the easier way is the Attack part is a card slot in a drops_card into knife[3] becomes Dexterious Knife so can make a new card, common_card into knife[3] becomes Common Knife, with the common_card having property Attack +3 so just have to create 7 customs cards and its done in no time the problem is there's no color coded anymore Quote Link to comment Share on other sites More sharing options...
MayorNgPinas Posted December 29, 2013 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 4 Reputation: 0 Joined: 08/19/12 Last Seen: January 6, 2020 Author Share Posted December 29, 2013 or the easier way is the Attack part is a card slot in a drops_card into knife[3] becomes Dexterious Knife so can make a new card, common_card into knife[3] becomes Common Knife, with the common_card having property Attack +3 so just have to create 7 customs cards and its done in no time the problem is there's no color coded anymore if i would use your idea i should have a additional slot dedicated only for the rarity enchantment is this possible ?? Quote Link to comment Share on other sites More sharing options...
Jonne Posted December 29, 2013 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 153 Reputation: 33 Joined: 12/24/11 Last Seen: September 30, 2024 Share Posted December 29, 2013 or the easier way is the Attack part is a card slot in a drops_card into knife[3] becomes Dexterious Knife so can make a new card, common_card into knife[3] becomes Common Knife, with the common_card having property Attack +3 so just have to create 7 customs cards and its done in no time the problem is there's no color coded anymore if i would use your idea i should have a additional slot dedicated only for the rarity enchantment is this possible ?? Slots will be filled up, but the item doesn't need them for the server to put them into. At least afaik Quote Link to comment Share on other sites More sharing options...
Question
MayorNgPinas
7 Rarity of Weapons / Items Example. (Dota 2 Inspired)
Common
Uncommon
Rare
Mythical
Legendary
Immortal
Ancient
On the NPC you can Increase the Rarity of your Items with the requirements of some items.
Example Effect of Rarity
Common Knife
Attack + 3
Uncommon Knife
Attack + 5
Rare Knife [ Color Blue ]
Attack + 7
Mythical [ Color Violet ]
Attack + 10
Legendary [ Color Purple ]
Attack + 15
Immortal [ Color Gold ]
Attack + 20
Ancient [ Color Red ]
Attack + 30
this idea comes from dota 2
Link to comment
Share on other sites
5 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.