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Adding Custom Item => Unknown Item Where is the prob.


StonedLover

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Hello,

I just tried to Adding a Custom Item. Server Side its all fine. I just got a Problem  Client side. I just attached my patch files wich i patch in the rathena.grf
Can somebody say what i have done wrong?

 

StonedLover

data.rar

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Guess no one reads the wiki :|

unknown item comes from missing item information at clientside.

since you're using new client you need to modify System/ItemInfo.lub file =>  http://rathena.org/wiki/Custom_Items#Item_Placement_on_Data_Folder_.28For_New_Clients.29

 

the error you mentioned is coming from either accessoryid.lub or accname.lub file (check line number 1000 there seems to be a syntax error - you might have forgotten to shift the "}" to the end of the file)

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what client version you use? if you use newer client you must edit on iteminfo.lub

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The file you attached, I see no idnum2itemresnametable.txt - did you make the appropriate adjustments in there?

 

It works like this:

YourID#SpriteName#

 

Please report back if this has resolved your problem!

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Nope. I done it know but it didnt helped.

Now I get this Error:

[strin "buf"]:1000: '}' at line 1) near 'ACCESSORY_I_Love_Rock'

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Item Info i edited but i got error for DataInfo/accid => buf: bad haeder in precompiled chunk o.o same for accname

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I started form begin. System File works fine with desc and drop + collection bmp. just the Spirit isnt work. I can edit the .lub file with notepad++ without compile can this be the error?


Hello I Tried to add a other Headgear but same problem, here the important Parts:

 

Item_db:

23002,Poring_Bottle,Poring Flasche,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1024,,0,0,1083,{ bonus bStr,2; },{},{}

System/ItemInfo.lua
 

	[23002] = {
		unidentifiedDisplayName = "Not that again",
		unidentifiedResourceName = "µðÁöÅÐÀÎÈ­±Ç",
		unidentifiedDescriptionName = {
		},
		identifiedDisplayName = "Poring Flasche",
		identifiedResourceName = "Poring_Bottle",
		identifiedDescriptionName = { 
					"Bla Bla bla",

		},
		slotCount = 0,
		ClassNum = 1083
	},

I use grf to load =>

accessoryid.lub

  ACCESSORY_PORING_BOTTLE = 1083
  

accname_eng.lub => Same in accname.lub

  [ACCESSORY_IDs.ACCESSORY_PORING_BOTTLE] = "_Poring_Bottle"

The sprites are located aswell in grf=>

sprite\¾Ç¼¼»ç¸®\¿©\¿©_Poring_Bottle.act &spr
sprite\¾Ç¼¼»ç¸®\³²\³²_Poring_Bottle.spr & act

\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\Poring_Bottle.bmp
\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\Poring_Bottle.bmp

sprite\¾ÆÀÌÅÛ\Poring_Bottle.act & spr

but i got still the bmp + desc. but the spr arent loading => See that.

post-22291-0-45664700-1386419166_thumb.jpg

post-22291-0-46364500-1386419866_thumb.jpg

Edited by StonedLover
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