Jump to content
  • 0

WoE controller not giving prize at the end of woe


Kido

Question


  • Group:  Members
  • Topic Count:  127
  • Topics Per Day:  0.03
  • Content Count:  1445
  • Reputation:   163
  • Joined:  08/17/13
  • Last Seen:  

// Eypheria RO
// Manipulado por LinoBH
// Este NPC esta siendo usado en Eypheria RO Server
// Web del Server: http://forostotalro.awardspace.com


prontera,164,161,4	script	WoE-King	108,{  doevent "WOE_CONTROL::OnMenu"; end; OnAgitStart: while(agitcheck()) { misceffect 990; sleep 425; } end; }

-	script	WOE_CONTROL	-1,{
function Disp_Owner; function Add_Zero;

OnInit:
// --------------------------------------------------------------------------------------------------------------------------

	set .CastleWarp,0;		// 1: Always enable all castle warps. | 0: Warp only to active castles.
	set .AutoKick,1;		// Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
	set .ExitWarp,1;		// Warp all players from castles when WOE ends? (1:yes / 0:no)
	set .GMAccess,99;		// GM level required to access Session Manager (cannot be 0)
	setarray .Reward[1],675,1000;	// Reward for all members of conquering guilds, per castle: <ID>,<Count>{,...} (0 to disable)
	
// --------------------------------------------------------------------------------------------------------------------------
	set .Size, getarraysize($WOE_CONTROL);
	setarray .Castles$[0],
		"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
		"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
		"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
		"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
		"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
		"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
	setarray .EndLabel$[0],"aru01","aru02","aru03","aru04","aru05","sch01","sch02","sch03","sch04","sch05";
	setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
	setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";
	setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
	setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;
	setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;
	if (!agitcheck() && !agitcheck2()) sleep 4000;
	set .Init,1;
OnMinute00:
	if (agitcheck() || agitcheck2()) {
		for(set .@i,0; .@i<.Size; set .@i,.@i+4)
			if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)==$WOE_CONTROL[.@i+2]) {
			OnWOEEnd:
				announce "The War Of Emperium is over!",bc_all|bc_woe;
				AgitEnd; AgitEnd2;
				sleep 1000;
				for(set .@j,0; .@j<30; set .@j,.@j+1) {
					if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
					else if (.AutoKick) removemapflag .Castles$[.@j], mf_loadevent;
					if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3; }
				if (.Reward[0] && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
				deletearray .Active[0],2;
				if (.ForceEnd) { set .ForceEnd,0; end; }
				break; } }
	sleep 5;
	if ((!agitcheck() && !agitcheck2()) || .Init) {
		if (!agitcheck() && !agitcheck2()) set .Init,0;
		for(set .@i,0; .@i<.Size; set .@i,.@i+4)
			if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)>=$WOE_CONTROL[.@i+1] && gettime(3)<$WOE_CONTROL[.@i+2]) {
				deletearray .Active[0],2;
				set .Active[0], $WOE_CONTROL[.@i+3];
				if (.Init) { AgitEnd; AgitEnd2; }
				else announce "The War Of Emperium has begun!",bc_all|bc_woe;
				sleep 1000;
				AgitStart; AgitStart2;
				for(set .@j,0; .@j<30; set .@j,.@j+1) {
					if (.Active[0]&(1<<.@j)) {
						if (!.Init) Disp_Owner(.Castles$[.@j],0);
						set .Active[1], .Active[1] | (1<<((.@j/5)+1));
					} else {
						if (.AutoKick) setmapflag .Castles$[.@j], mf_loadevent;
						if (.@j<20) {
							donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";
							killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";
						} else {
							donpcevent "Manager#"+.Castles$[.@j]+"_02::OnAgitEnd2";
							killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena"; } } }
				break; } }
	set .Init,0;
	end;

function Disp_Owner {
	set .@o, getcastledata(getarg(0),1);
	if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
	else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
	return; }

function Add_Zero {
	return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00"; }

OnReward:
	for(set .@i,0; .@i<30; set .@i,.@i+1)
		if (getarg(0)&(1<<.@i)) {
			set .@guild, getcastledata(.Castles$[.@i],1);
			if (.@guild) {
				deletearray .@acc[0], getarraysize(.@acc); deletearray .@char[0], getarraysize(.@char);
				query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@guild+"'", .@acc, .@char);
				for(set .@j,0; .@j<getarraysize(.@acc); set .@j,.@j+1)
					if (isloggedin(.@acc[.@j],.@char[.@j])) { 
						for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2)
							getitem .Reward[.@k], .Reward[.@k+1], .@acc[.@j];
						message rid2name(.@acc[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+"."; } 
				sleep 1; } }
	return;

OnPCLoadMapEvent:
	if (!compare(strcharinfo(3),"g_cas")) end;
	sleep2 1000;
	message strcharinfo(0), getcastlename(strcharinfo(3))+" is inactive during this WOE session.";
	sleep2 5000;
	if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
	end;

OnMenu:
while(1) {
	mes "[WOE Information]";
	if (agitcheck() || agitcheck2()) {
		if (!.Size) mes "The War of Emperium is ^0055FFactive^000000.";
		else {
			for(set .@i,0; .@i<.Size; set .@i,.@i+4)
				if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)>=$WOE_CONTROL[.@i+1] && gettime(3)<$WOE_CONTROL[.@i+2]) {
					set .@i, $WOE_CONTROL[.@i+2]; break; }
			mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
			mes " ";
			for(set .@i,0; .@i<6; set .@i,.@i+1)
				if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000"; }
	} else {
		set .@j,0; set .@k,0;
		for(set .@i,0; .@i<.Size; set .@i,.@i+4)
			if ((gettime(4)==$WOE_CONTROL[.@i] && gettime(3)<=$WOE_CONTROL[.@i+1]) || gettime(4)<$WOE_CONTROL[.@i]) {
				set .@j, $WOE_CONTROL[.@i]; set .@k, $WOE_CONTROL[.@i+1]; break; }
		if (!.@j && !.@k) {
			set .@j, $WOE_CONTROL[0]; set .@k, $WOE_CONTROL[1]; }
		mes "The War of Emperium is ^777777inactive^000000.";
		if (.Size) {
			mes " ";
			mes "The next session will begin";
			mes "on ^0055FF"+.Days$[.@j]+"^000000 at "+Add_Zero(.@k)+"^000000."; } }
	next;
	switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {
		case 1:
			set .@menu$,"";
			for(set .@i,0; .@i<6; set .@i,.@i+1) {
				if (.CastleWarp || .Active[1]&(1<<(.@i+1))) set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?"^0055FF":"^777777")+.Regions$[.@i]+" Castles^000000";
				set .@menu$, .@menu$+":"; }
			set .@i, select(.@menu$)-1;
			set .@menu$,"";
			for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {
				if (.CastleWarp || .Active[0]&(1<<.@j)) set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?"^0055FF":"^777777")+getcastlename(.Castles$[.@j])+"^000000";
				set .@menu$, .@menu$+":"; }
			set .@j, select(.@menu$)-1;
			warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];
			close;
		case 2:
			mes "[Schedule]";
			if (.Size) {
				for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
					mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
					for(set .@j,0; .@j<30; set .@j,.@j+1)
						if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes "  ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
					if (.@i+4<.Size) mes " ";
					sleep2 1; }
			} else mes "No times are configured.";
			next;
			break;
		case 3:
			mes "[Castle Ownership]";
			for(set .@i,0; .@i<6; set .@i,.@i+1) {
				set .@k, .@i*5;
				mes "> ^FF0000"+.Regions$[.@i]+"^000000";
				for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) { 
					set .@t, getcastledata(.Castles$[.@j],1);
					mes "  ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000"; }
				if (.@i<5) mes " "; }
			next;
			break;
		case 4:
		while(1) {
			mes "[Session Manager]";
			mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
			mes "What would you like to do?";
			next;
			switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
				case 1:
					mes "[New Session]";
					if (.Size > 127) {
						mes "You have already reached the maximum of 32 sessions."; next; break; }
					mes "Select a day.";
					next;
					set .@menu$,"";
					for(set .@i,0; .@i<7; set .@i,.@i+1)
						set .@menu$, .@menu$+" ~ "+.Days$[.@i]+":";
					set .@Day, select(.@menu$)-1;
					mes "[New Session]";
					mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";
					next;
					set .@menu$,"";
					for(set .@i,0; .@i<23; set .@i,.@i+1)
						set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
					set .@Start, select(.@menu$)-1;
					mes "[New Session]";
					mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";
					next;
					set .@menu$,"";
					for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)
						set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
					set .@End, select(.@menu$)+.@Start;
					for(set .@i,0; .@i<.Size; set .@i,.@i+4)
						if (.@Day==$WOE_CONTROL[.@i] &&
						   ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||
						    (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||
						    (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {
							mes "[New Session]";
							mes "The chosen times overlap with an existing session.";
							next;
							set .@d,1; break; }
					if (.@d) { set .@d,0; break; }
					set .@Castle,0;
					while(1) {
						mes "[New Session]";
						mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";
						mes " > Castles:";
						if (!.@Castle) mes "   ~ ^777777(none selected)^000000";
						else for(set .@i,0; .@i<30; set .@i,.@i+1)
							if (.@Castle&(1<<.@i)) mes "   ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
						next;
						set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";
						for(set .@i,0; .@i<30; set .@i,.@i+1)
							set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
						set .@i, select(.@menu$)-1;
						if (.@i) set .@Castle, .@Castle^(1<<(.@i-1));
						else {
							mes "[New Session]";
							mes "Are you sure?";
							next;
							switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
								case 1:
									for(set .@i,0; .@i<.Size; set .@i,.@i+4)
										if ((.@Day==$WOE_CONTROL[.@i] && .@End<=$WOE_CONTROL[.@i+1]) || .@Day<$WOE_CONTROL[.@i]) {
											set .@d,1; break; }
									if (!.@d) { set .@d,1; set .@i,.Size; }
									copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
									setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;
									set .Size, getarraysize($WOE_CONTROL);
								case 3:
									mes "[New Session]";
									mes ((.@d)?"Session added.":"Cancelled.");
									next;
									set .@d,1;
								case 2:
									break;
							} if (.@d) { set .@d,0; break; } }
					} break;
				case 2:
					mes "[Remove Session]";
					if (!.Size) {
						mes "There are no sessions configured."; next; break; }
					mes "Select a session to remove.";
					next;
					set .@menu$,"";
					for(set .@i,0; .@i<.Size; set .@i,.@i+4)
						set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
					set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
					set .@i, select(.@menu$)-1;
					if (.@i==(.Size/4)) break;
					mes "[Remove Session]";
					mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
					mes "This action cannot be undone.";
					next;
					set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
					mes "[Remove Session]";
					if (.@j==2) mes "Cancelled.";
					else {
						deletearray $WOE_CONTROL[.@i*4],4;
						set .Size, getarraysize($WOE_CONTROL);
						mes "Session deleted."; }
					next;
					break;
				case 3:
					mes "[Reload Settings]";
					mes "This will trigger all events related to new session configurations, if any.";
					if (agitcheck() || agitcheck2()) { mes " "; mes "Be aware that this will disrupt the current WOE session."; }
					next;
					set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
					mes "[Reload Settings]";
					if (.@i==2) mes "Cancelled.";
					else {
						set .Init,1;
						donpcevent "WOE_CONTROL::OnMinute00";
						mes "Variables have been re-initialized."; }
					next;
					break;
				case 4:
					mes "[Force Agit End]";
					if (!agitcheck() && !agitcheck2())  {
						mes "WOE has already ended."; next; break; }
					mes "This command will safely execute all AgitEnd events.";
					mes " ";
					mes "Kill the current WOE session?";
					next;
					set .@i, select(" ~ ^FF0000End session...^000000:"+((.Reward[0])?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
					mes "[Force Agit End]";
					if (.@i==3) mes "Cancelled.";
					else {
						set .ForceEnd, .@i;
						donpcevent "WOE_CONTROL::OnWOEEnd";
						mes "WOE session terminated."; }
					next;
					break;
				case 5:
					set .@d,1; break;
			} if (.@d) { set .@d,0; break; } }
			break;
		case 5:
			close; }
}
}

payon.gat,162,221,4	duplicate(WoE-King)	WoE-King#payon1	108
niflheim,186,187,4	duplicate(WoE-King)	WoE-King#payon1	108

i found that woe controller on google and it is suposed to give a prize for every player on guild at the end of woe but it is not giving any prize. Is something wrong with the script? i can not see it ):

Link to comment
Share on other sites

6 answers to this question

Recommended Posts


  • Group:  Members
  • Topic Count:  6
  • Topics Per Day:  0.00
  • Content Count:  77
  • Reputation:   5
  • Joined:  12/05/12
  • Last Seen:  

Read it and found a bunch of logic fails to the variable .Reward[]

 

My opinion to this script: REJECT IT !!!

 

Best Regards

 

Nets ^^

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  127
  • Topics Per Day:  0.03
  • Content Count:  1445
  • Reputation:   163
  • Joined:  08/17/13
  • Last Seen:  

so basiclly the whole script is bugged? the script works fine except for the reward part ):

well, better start looking for another one, thanks anyways :D!

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  72
  • Topics Per Day:  0.02
  • Content Count:  2997
  • Reputation:   1131
  • Joined:  05/27/12
  • Last Seen:  

Interesting that they'd just replace my header with their own... xD

That's an old version of my controller that's included in the npc/custom/ directory: npc/custom/woe_controller.txt

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  127
  • Topics Per Day:  0.03
  • Content Count:  1445
  • Reputation:   163
  • Joined:  08/17/13
  • Last Seen:  

Interesting that they'd just replace my header with their own... xD

That's an old version of my controller that's included in the npc/custom/ directory: npc/custom/woe_controller.txt

 

wa sorry Euphy, ug this talks so bad about latinos ): my apologize 

 

so, if it's and old version of yours then you have the working pro version ! going to download it :D! !

(and i'm not going to remove anything)

 

thanks again!

 

@Euphy

i can't make the script give prizes ): here is how i have it

//===== rAthena Script =======================================
//= Euphy's WOE Controller
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.5
//===== Compatible With: =====================================
//= rAthena SVN r16958+
//===== Description: =========================================
//= A controller for War of Emperium designed for
//= simplicity and ease of use.
//= Many concepts taken from ToastOfDoom's script,
//= and "rewards" function originally by Goddameit.
//===== Additional Comments: =================================
//= Be sure to disable the default agit controllers!
//== npc\guild\agit_controller.txt
//== npc\guild2\agit_start_se.txt
//============================================================

// Information NPC
//============================================================
prontera,164,161,4	script	WOE Information	835,{
	doevent "WOE_CONTROL::OnMenu";
	end;
OnAgitStart:
	while(agitcheck()) {
		specialeffect EF_BEGINSPELL6;
		sleep 425;
	}
	end;
}

// Script Core
//============================================================
-	script	WOE_CONTROL	-1,{
function Disp_Owner; function Add_Zero;

OnInit:

// -----------------------------------------------------------
//  Configuration settings.
// -----------------------------------------------------------

	set .CastleWarp,0;		// 1: Always enable all castle warps. | 0: Warp only to active castles.
	set .AutoKick,1;		// Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
	set .NoOwner,0; 		// Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no)
	set .ExitWarp,1;		// Warp all players from castles when WOE ends? (1:yes / 0:no)
	set .GMAccess,99;		// GM level required to access Session Manager.

// -----------------------------------------------------------
//  Reward options.
// -----------------------------------------------------------
//  [1] Enable rewards.
//  [2] Mail all rewards.
//      - If not set, players receive items in their inventory.
//      - Only ONE item can be sent via mail, plus Zeny.
//      - Note that offline players do NOT receive rewards.
//  [4] Only reward Guild Masters.
//      - If not set, all guild members are rewarded.
//      - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards.
//  [8] Duplicate IP check.
//      - Members in a guild with the same IP address are not rewarded.
//      - If Guild Masters is enabled (option 4), this feature is not used.
// -----------------------------------------------------------

	// Combine values as needed (e.g. 1|8 = 1+8 = 9).
	set .Options, 1|8;

	// Rewards per castle.
	// -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...}
	// -- via mail (option 2): <itemID>,<amount>,<Zeny>
	setarray .Reward[9],12103,10;

// -----------------------------------------------------------
//  Constants (leave this section alone).
// -----------------------------------------------------------

	setarray .Castles$[0],
		"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
		"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
		"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
		"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
		"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
		"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
	setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05";
	setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
	setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";
	setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
	setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;
	setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;

// -----------------------------------------------------------

	set .Size, getarraysize($WOE_CONTROL);
	if (.AutoKick || .NoOwner)
		for(set .@i,0; .@i<30; set .@i,.@i+1) {
			setmapflag .Castles$[.@i], mf_loadevent;
			setd "."+.Castles$[.@i], .@i;
		}
	if (!agitcheck() && !agitcheck2()) sleep 4000;
	set .Init,1;

OnMinute00:
	freeloop(1);
	if (agitcheck() || agitcheck2()) {
		for(set .@i,0; .@i<.Size; set .@i,.@i+4)
			if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) == $WOE_CONTROL[.@i+2]) {
			OnWOEEnd:
				announce "The War Of Emperium is over!",bc_all|bc_woe;
				AgitEnd; AgitEnd2;
				sleep 1000;
				for(set .@j,0; .@j<30; set .@j,.@j+1) {
					if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
					if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;
				}
				if (.Options&1 && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
				deletearray .Active[0],2;
				if (.ForceEnd) { set .ForceEnd,0; end; }
				break;
			}
	}
	if ((!agitcheck() && !agitcheck2()) || .Init) {
		if (!agitcheck() && !agitcheck2()) set .Init,0;
		for(set .@i,0; .@i<.Size; set .@i,.@i+4)
			if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {
				deletearray .Active[0],2;
				set .Active[0], $WOE_CONTROL[.@i+3];
				if (.Init) { AgitEnd; AgitEnd2; }
				else announce "The War Of Emperium has begun!",bc_all|bc_woe;
				sleep 1000;
				AgitStart; AgitStart2;
				for(set .@j,0; .@j<30; set .@j,.@j+1) {
					if (.Active[0]&(1<<.@j)) {
						if (!.Init) Disp_Owner(.Castles$[.@j],0);
						set .Active[1], .Active[1] | (1<<((.@j/5)+1));
					} else {
						if (.@j<20) {
							donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";
							killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";
						} else {
							donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2";
							killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena";
						}
					}
				}
				break;
			}
	}
	set .Init,0;
	end;

function Disp_Owner {
	set .@o, getcastledata(getarg(0),1);
	if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
	else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
	return;
}
function Add_Zero {
	return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00";
}

OnReward:
	set .@sql$, ((.Options&4)?"position = 0":"online = 1");
	if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21);
	freeloop(1);
	for(set .@i,0; .@i<30; set .@i,.@i+1)
		if (getarg(0)&(1<<.@i)) {
			set .@gid, getcastledata(.Castles$[.@i],1);
			if (!.@gid) continue;
			set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid);
			for(set .@j,0; .@j<.@size; set .@j,.@j+1) {
				if (.Options&8 && !(.Options&4)) {
					set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a");
					if (getd(".@ip_"+.@i+"_"+.@ip$)) continue;
					setd ".@ip_"+.@i+"_"+.@ip$,1;
				}
				if (.Options&2) {
					query_sql("INSERT INTO `mail` (send_name,dest_id,title,message,nameid,amount,identify,zeny,time) VALUES ("+
					          "'no-reply',"+.@cid[.@j]+",'** Siege Reward: "+getcastlename(.Castles$[.@i])+" **',"+
					          "'Brave one,% % Congratulations!% Your guild has successfully occupied% territory in the War of Emperium on% "+.@str$+".% % % % % [ Your reward is attached. ]',"+
					          .Reward[0]+","+.Reward[1]+",0,"+.Reward[2]+",UNIX_TIMESTAMP(NOW()))");
					if (!getd(".@str_"+.@cid[.@j]) && isloggedin(.@aid[.@j],.@cid[.@j])) {
						setd ".@str_"+.@cid[.@j],1;
						message rid2name(.@aid[.@j]),"You've got mail! Please re-login to update your mailing list.";
					}
				} else if (isloggedin(.@aid[.@j])) {
					for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2)
						getitem .Reward[.@k], .Reward[.@k+1], .@aid[.@j];
					message rid2name(.@aid[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+".";
				}
			}
		}
	if (.Options&2) query_sql("UPDATE `mail` SET message = REPLACE(message,'%',CHAR(13)) WHERE send_name = 'no-reply'");
	return;

OnPCLoadMapEvent:
	if (!compare(strcharinfo(3),"g_cas")) end;
	if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) {
		if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;
		sleep2 1000;
		message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive.";
		sleep2 5000;
		if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
	}
	end;

OnMenu:
while(1) {
	mes "[WOE Information]";
	if (agitcheck() || agitcheck2()) {
		if (.Active[0]) {
			for(set .@i,0; .@i<.Size; set .@i,.@i+4)
				if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {
					set .@i, $WOE_CONTROL[.@i+2];
					break;
				}
			mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
			mes " ";
			for(set .@i,0; .@i<6; set .@i,.@i+1)
				if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000";
		} else
			mes "The War of Emperium is ^0055FFactive^000000.";
	} else {
		for(set .@i,0; .@i<.Size; set .@i,.@i+4)
			if ((gettime(4) == $WOE_CONTROL[.@i] && gettime(3) <= $WOE_CONTROL[.@i+1]) || gettime(4) < $WOE_CONTROL[.@i]) {
				setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1];
				break;
			}
		if (!getarraysize(.@time))
			setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1];
		mes "The War of Emperium is ^777777inactive^000000.";
		if (.Size) {
			mes " ";
			mes "The next session will begin";
			mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000.";
		}
	}
	next;
	switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {
	case 1:
		if (.CastleWarp) set .@clr$,"^0055FF";
		set .@menu$,"";
		for(set .@i,0; .@i<6; set .@i,.@i+1) {
			if (.CastleWarp || .Active[1]&(1<<(.@i+1)))
				set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000";
			set .@menu$, .@menu$+":";
		}
		set .@i, select(.@menu$)-1;
		set .@menu$,"";
		for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {
			if (.CastleWarp || .Active[0]&(1<<.@j))
				set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?.@clr$:"^777777")+getcastlename(.Castles$[.@j])+"^000000";
			set .@menu$, .@menu$+":";
		}
		set .@j, select(.@menu$)-1;
		warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];
		close;
	case 2:
		mes "[Schedule]";
		if (.Size) {
			freeloop(1);
			for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
				mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
				for(set .@j,0; .@j<30; set .@j,.@j+1)
					if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes "  ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
				if (.@i+4 < .Size) mes " ";
			}
			freeloop(0);
		} else
			mes "No times are configured.";
		next;
		break;
	case 3:
		mes "[Castle Ownership]";
		for(set .@i,0; .@i<6; set .@i,.@i+1) {
			set .@k, .@i*5;
			mes "> ^FF0000"+.Regions$[.@i]+"^000000";
			for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) { 
				set .@t, getcastledata(.Castles$[.@j],1);
				mes "  ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000";
			}
			if (.@i < 5) mes " ";
		}
		next;
		break;
	case 4:
	while(1) {
		mes "[Session Manager]";
		mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
		mes "What would you like to do?";
		next;
		switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
		case 1:
			mes "[New Session]";
			if (.Size > 127) {
				mes "You have already reached the maximum of 32 sessions.";
				next;
				break;
			}
			mes "Select a day.";
			next;
			set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1;
			mes "[New Session]";
			mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";
			next;
			set .@menu$,"";
			for(set .@i,0; .@i<23; set .@i,.@i+1)
				set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
			set .@Start, select(.@menu$)-1;
			mes "[New Session]";
			mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";
			next;
			set .@menu$,"";
			for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)
				set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
			set .@End, select(.@menu$)+.@Start;
			for(set .@i,0; .@i<.Size; set .@i,.@i+4)
				if (.@Day == $WOE_CONTROL[.@i] &&
				   ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||
				    (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||
				    (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {
					mes "[New Session]";
					mes "The chosen times overlap with an existing session.";
					next;
					set .@d,1;
					break;
				}
			if (.@d) { set .@d,0; break; }
			set .@Castle,0;
			while(1) {
				mes "[New Session]";
				mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";
				mes " > Castles:";
				if (!.@Castle)
					mes "   ~ ^777777(none selected)^000000";
				else for(set .@i,0; .@i<30; set .@i,.@i+1)
					if (.@Castle&(1<<.@i)) mes "   ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
				next;
				set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";
				for(set .@i,0; .@i<30; set .@i,.@i+1)
					set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
				set .@i, select(.@menu$)-1;
				if (.@i)
					set .@Castle, .@Castle^(1<<(.@i-1));
				else {
					mes "[New Session]";
					mes "Are you sure?";
					next;
					switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
					case 1:
						for(set .@i,0; .@i<.Size; set .@i,.@i+4)
							if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) {
								set .@d,1;
								break;
							}
						if (!.@d) { set .@d,1; set .@i,.Size; }
						copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
						setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;
						set .Size, getarraysize($WOE_CONTROL);
					case 3:
						mes "[New Session]";
						mes ((.@d)?"Session added.":"Cancelled.");
						next;
						set .@d,1;
					case 2:
						break;
					}
					if (.@d) { set .@d,0; break; }
				}
			}
			break;
		case 2:
			mes "[Remove Session]";
			if (!.Size) {
				mes "There are no sessions configured.";
				next;
				break;
			}
			mes "Select a session to remove.";
			next;
			set .@menu$,"";
			for(set .@i,0; .@i<.Size; set .@i,.@i+4)
				set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
			set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
			set .@i, select(.@menu$)-1;
			if (.@i == (.Size/4)) break;
			mes "[Remove Session]";
			mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
			mes "This action cannot be undone.";
			next;
			set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
			mes "[Remove Session]";
			if (.@j == 2)
				mes "Cancelled.";
			else {
				deletearray $WOE_CONTROL[.@i*4],4;
				set .Size, getarraysize($WOE_CONTROL);
				mes "Session deleted.";
			}
			next;
			break;
		case 3:
			mes "[Reload Settings]";
			mes "This will trigger all events related to new session configurations, if any.";
			if (agitcheck() || agitcheck2()) {
				mes " ";
				mes "Be aware that this will disrupt the current WOE session.";
			}
			next;
			set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
			mes "[Reload Settings]";
			if (.@i == 2) mes "Cancelled.";
			else {
				set .Init,1;
				donpcevent "WOE_CONTROL::OnMinute00";
				mes "Variables have been re-initialized.";
			}
			next;
			break;
		case 4:
			mes "[Force Agit End]";
			if (!agitcheck() && !agitcheck2())  {
				mes "WOE has already ended.";
				next;
				break;
			}
			mes "This command will safely execute all AgitEnd events.";
			mes " ";
			mes "Kill the current WOE session?";
			next;
			set .@i, select(" ~ ^FF0000End session...^000000:"+((.Options&1)?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
			mes "[Force Agit End]";
			if (.@i == 3)
				mes "Cancelled.";
			else {
				set .ForceEnd, .@i;
				donpcevent "WOE_CONTROL::OnWOEEnd";
				mes "WOE session terminated.";
			}
			next;
			break;
		case 5:
			set .@d,1; break;
		}
		if (.@d) { set .@d,0; break; }
		} break;
	case 5:
		close;
	} }
}

in that line it is supposed to check ip accounts duplicate and if no double login then give rewards, but it isnot working ):

	setarray .Reward[9],12103,10;
Edited by Kido
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  6
  • Topics Per Day:  0.00
  • Content Count:  77
  • Reputation:   5
  • Joined:  12/05/12
  • Last Seen:  

Hello Kido,

 

I don't get the reason for:

setarray .Reward[9],12103,10;

Euphy's old original script shows:

setarray .Reward[0],<itemid>,<amount>;

Maybe ^^ the script does not give the reward cause the array: .Reward is used in a wrong way.

 

I recommend to read script_commands.txt in your server folder, subfolder Doc. Search for Arrays and *setarray.

 

I am sorry, its hard for me to explain how arrays work in english, maybe Euphy can do that better ^^

 

I would set that line to:

setarray .Reward[0],12103,10;

and check that on a local test-server. ^^

 

Best Regards

 

Nets ^^

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  127
  • Topics Per Day:  0.03
  • Content Count:  1445
  • Reputation:   163
  • Joined:  08/17/13
  • Last Seen:  

thanks i readed it and i kinda figured how arrays work :)

huh u change this line

setarray .Reward[9],12103,10;

to this and stills did not work ):

setarray .Reward[0],12103,10;
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...