I was testing it and the problem is when " Guild 1 " destroyed it " Guild 1 " can still hit the Emperium
Here's the Script
- script KoE -1,{
OnInit:
disablenpc "The King#KoE";
disablenpc "Exit#KoE";
end;
OnWhisperGlobal:
if ( getgmlevel() < 99 ) end;
else if ( compare ( @whispervar0$, "on" ) ) goto L_start;
else if ( compare ( @whispervar0$, "off" ) ) goto L_end;
else end;
L_end:
OnClock0115:
announce "The King of Emperium Hill is over!", 0;
set .koe_start, 0;
enablenpc "Exit#KoE";
disablenpc "The King#KoE";
killmonsterall "guild_vs1";
end;
L_start:
OnClock0111:
announce "The King of Emperium Hill has begun!", 0;
set .koe_start, 1;
enablenpc "The King#KoE";
disablenpc "Exit#KoE";
set $koegid, 0;
donpcevent "::OnRevKoE";
maprespawnguildid "guild_vs1", $koegid, 6;
monster "guild_vs1",49,49,"King Of Hell Emperium",1288,1,"KoE::OnEmpDead";
end;
OnEmpDead:
set $koegid, getcharid(2);
announce "The current King of Emperium Hill is the [" + strcharinfo(2) + "] guild.", 0;
donpcevent "::OnRevKoE";
maprespawnguildid "guild_vs1", $koegid, 6;
sleep 500;
if ( .koe_start )
monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead";
end;
}
//------------------------
prontera,156,165,0 warp The King#KoE 2,2,n_castle,102,102
//n_castle,183,181,0 warp The King#KoE2 2,2,guild_vs1,91,50
//n_castle,187,15,0 warp The King#KoE3 2,2,guild_vs1,49,7
//n_castle,18,13,0 warp The King#KoE4 2,2,guild_vs1,7,50
//------------------------
// KoE Entrance
prontera,165,190,4 script The King Of Emperium#KoE 99,{
mes "[The King]";
if ( getcharid(2) == 0 ) {
mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000.";
close;
}
mes "Hello.";
mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?";
if ( select ( "Yes", "No" ) == 2 ) close;
switch( rand(1,4) ){
case 1: warp "guild_vs1", 50, 88; end;
case 2: warp "guild_vs1", 88, 50; end;
case 3: warp "guild_vs1", 50, 11; end;
case 4: warp "guild_vs1", 11, 50; end;
}
}
// KoE Exit
guild_vs1,49,56,5 script Exit#KoE 51,{
mes "[Exit]";
mes "See ya.";
if ( getcharid(2) == $koegid && getguildmaster(getcharid(2)) == strcharinfo(0) )
getitem 22002, 1; // configure prize here
next;
warp "Save",0,0;
close;
}
// Flags
guild_vs1,49,38,4 script King of Emperium Hill#1::koe_flag 722,{
set .@gid, $koegid;
if ( .@gid == 0 ) end;
mes "[King of Emperium Hill]";
mes "The Current King of Emperium Hill is the ["+ getguildname(.@gid) +"] guild.";
close;
OnRevKoE:
flagemblem $koegid;
end;
}
guild_vs1,61,49,6 duplicate(koe_flag) King of Emperium Hill#2 722
guild_vs1,38,49,2 duplicate(koe_flag) King of Emperium Hill#3 722
guild_vs1,49,61,0 duplicate(koe_flag) King of Emperium Hill#4 722
guild_vs1 mapflag gvg
guild_vs1 mapflag nobranch
guild_vs1 mapflag nomemo
guild_vs1 mapflag nopenalty
guild_vs1 mapflag noreturn
guild_vs1 mapflag nosave SavePoint
guild_vs1 mapflag noteleport
guild_vs1 mapflag nowarp
guild_vs1 mapflag nowarpto
Question
Yoona
I was testing it and the problem is when " Guild 1 " destroyed it " Guild 1 " can still hit the Emperium
Here's the Script
@Bump! any help?
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