Moriarty Posted October 23, 2013 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 135 Reputation: 13 Joined: 06/20/12 Last Seen: April 14, 2018 Share Posted October 23, 2013 Well, I think that would be very usefull a script command to avoid the player using any command @.It can be like a pc_blockcommand,0; for unblocked and pc_blockcommand,1; Or a blockcommand; that will avoid using commands while talking to npc. I'm saying this because anti ahk / bot scripts are easily bypassable, as the player can simple use a @warp command to close the npc chat. ( I know you can't write it, but if it's on your alt + m, its usable ) Link to comment Share on other sites More sharing options...
GmOcean Posted October 24, 2013 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 666 Reputation: 93 Joined: 04/27/12 Last Seen: August 17, 2015 Share Posted October 24, 2013 Not if you MUTE the player. Even ALT+M short-cuts are blocked if the player is MUTED. And if the only reason were going to implement this is to make players unable to use commands at X time. Then there is a quick work around. 1. Simply Make all Players part of Group 1. 2. Make Group 1 have all the commands you want. 3. When the bot checker or anti-Hack script runs, make it change their group to Group 0. (By default no commands are usable.) 4. If they fail, and get banned or kicked, simply turn their Group back to 1, before doing any of the final charges. 5. If they pass, simply turn their group back to 1. Doing those will effectively mimic what your asking without the need to edit the src. And it is quite simple, it'll only take up a maximum of 15 additional lines. That's pure cake. However, I don't see a problem with such a command being added, it's just your reasoning is invalid. Perhaps if you could give us other examples, where using my work-around method wouldn't be practical than maybe it would be a benefit to rA as a whole. Not just a way to make 2-3scripts better. Link to comment Share on other sites More sharing options...
Cydh Posted October 28, 2013 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 747 Joined: 06/16/12 Last Seen: February 21 Share Posted October 28, 2013 something like this? Link to comment Share on other sites More sharing options...
Euphy Posted October 29, 2013 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted October 29, 2013 Sounds good to me. Link to comment Share on other sites More sharing options...
Kichi Posted October 30, 2013 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 509 Reputation: 80 Joined: 11/20/11 Last Seen: October 3, 2020 Share Posted October 30, 2013 i was upload the Mod also the script commandwait for dev to approve The mod inspired from Cyd and disable_item; here Link to comment Share on other sites More sharing options...
Moriarty Posted October 30, 2013 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 135 Reputation: 13 Joined: 06/20/12 Last Seen: April 14, 2018 Author Share Posted October 30, 2013 something like this? Exactly Link to comment Share on other sites More sharing options...
Cydh Posted October 31, 2013 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 747 Joined: 06/16/12 Last Seen: February 21 Share Posted October 31, 2013 @GmOcean, you have good point, and PcPocket reason that why I made 'lockcommand' XD Link to comment Share on other sites More sharing options...
Cydh Posted January 27, 2014 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 747 Joined: 06/16/12 Last Seen: February 21 Share Posted January 27, 2014 I am starting to work on this now. ok, done 0310870 Link to comment Share on other sites More sharing options...
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