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Enchant Rune


Mr BrycE

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Hi, i replace the rune with a custom but, there's an X.  how to i change that null to its  sprite. here's an SS

 

rune.png

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Is your client reading the itemInfo.lub? If it is, make sure the the following parts are correctly filled with you sprite info:

[itemID] = {
unidentifiedDisplayName = "read the table name",
unidentifiedResourceName = "sprite/act/texture filename when unidentified",
unidentifiedDescriptionName = {


identifiedDisplayName = "read the table name",
identifiedResourceName = "sprite/act/texture filename when identified",
identifiedDescriptionName = {


 

If your client is reading the following txt files:

 

idnum2itemdesctable

idnum2itemdisplaynametable

idnum2itemresnametable

 

num2itemdesctable

num2itemdisplaynametable

num2itemresnametable

 

Make sure all the information of your custom sprite is correctly in them. May be there is a spelling mistake, that's my guess.

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change 4705#¿ëÀǺ¸ÁÖ_È«# in your idnum2itemresnametable.txt

and add the wished .bmp in \data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\

(don't forget the sprites, but I think this display is just the missing bmp image)

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does it mean that, setting up a new custom item does't work?

because, i already have the bmp for the quints. ( i added them with complete, sprites and textures )

Edited by Mr BrycE
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ohhh.. i don't usually put something in these files but i guess this one needs it..

 

num2itemdesctable

num2itemdisplaynametable

num2itemresnametable

i can see it now. thanks guys.

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