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Good day rA,
 
Could you tell me how to remove the "attack delay" of Injustice cards not the delay of the skill?
 
I already remove did this but it doesn't work.

if (skill == AS_SONICBLOW)
       //  pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.

 

Thanks in advance!

Edited by omgitsapril
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Good day rA,
 
Could you tell me how to remove the "attack delay" of Injustice cards not the delay of the skill?
 
I already remove did this but it doesn't work.

if (skill == AS_SONICBLOW)
// pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.

 

Thanks in advance!

did you recompile after this?

after recompiling
got to skill_cast_db.txt //depends if your using pre-re or re
 

try reducing AfterCastWalkDelay

 

// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down,Fixed Casting Time

//-- AS_SONICBLOW
136,0,0,2000,0,5000,0,-1
Edited by icabit
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Good day rA,

 

Could you tell me how to remove the "attack delay" of Injustice cards not the delay of the skill?

 

I already remove did this but it doesn't work.

if (skill == AS_SONICBLOW)

// pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.

 

Thanks in advance!

did you recompile after this?

after recompiling

got to skill_cast_db.txt //depends if your using pre-re or re
 

try reducing AfterCastWalkDelay

 

// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down,Fixed Casting Time

//-- AS_SONICBLOW
136,0,0,2000,0,5000,0,-1

 

The aftercast Walk delay did the trick! Thanks man! :)

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your welcome dude :)

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