Kido Posted September 24, 2013 Group: Members Topic Count: 127 Topics Per Day: 0.03 Content Count: 1445 Reputation: 164 Joined: 08/17/13 Last Seen: July 11, 2019 Share Posted September 24, 2013 (edited) Hi, i was trying to put new effects on my items and well, im stuck with this one effect, it goes like this: It's a Lower Headgear that gives you +1 SP and +1 STR for eache refine of your Top Headgear I was like "i will make it like this" bonus bStr,getrefine(256)1; bonus bStr,getrefine,256()1; Maybe this? { if(getiteminfo(getequipid(EQI_HAND_R),11)==10) { bonus bInt,1; bonus bIgnoreMdefRate,2; } },{},{} it is the effect o necromancer card, but i want it for top headgear D:! or something like that it is possible? if it is, please help me to get that effect thank you so much! Edited September 24, 2013 by Kido Quote Link to comment Share on other sites More sharing options...
Capuche Posted September 24, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted September 24, 2013 Use getequiprefinerycnt bonus bStr, getequiprefinerycnt( EQI_HEAD_TOP ); bonus bMaxSP, getequiprefinerycnt( EQI_HEAD_TOP ); Quote Link to comment Share on other sites More sharing options...
Kido Posted September 24, 2013 Group: Members Topic Count: 127 Topics Per Day: 0.03 Content Count: 1445 Reputation: 164 Joined: 08/17/13 Last Seen: July 11, 2019 Author Share Posted September 24, 2013 wow that's amazing, it works with ifequiped? becaus i need it to only a specific top headgear for example, this will work? if(isequipped(#ID)) { bonus bStr, getequiprefinerycnt( EQI_HEAD_TOP ); } or how shoukd i combine them? Quote Link to comment Share on other sites More sharing options...
Kido Posted September 26, 2013 Group: Members Topic Count: 127 Topics Per Day: 0.03 Content Count: 1445 Reputation: 164 Joined: 08/17/13 Last Seen: July 11, 2019 Author Share Posted September 26, 2013 bump Quote Link to comment Share on other sites More sharing options...
Patskie Posted September 27, 2013 Group: Members Topic Count: 50 Topics Per Day: 0.01 Content Count: 1702 Reputation: 241 Joined: 09/05/12 Last Seen: 12 hours ago Share Posted September 27, 2013 I guess a mere test can answer your question. No need to bump the topic Quote Link to comment Share on other sites More sharing options...
Capuche Posted September 28, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted September 28, 2013 wow that's amazing, it works with ifequiped? becaus i need it to only a specific top headgear for example, this will work? yes, it will working Quote Link to comment Share on other sites More sharing options...
Kido Posted December 18, 2013 Group: Members Topic Count: 127 Topics Per Day: 0.03 Content Count: 1445 Reputation: 164 Joined: 08/17/13 Last Seen: July 11, 2019 Author Share Posted December 18, 2013 thank you, i also found other interesting thins on the doc folder o:! Quote Link to comment Share on other sites More sharing options...
Question
Kido
Hi, i was trying to put new effects on my items and well, im stuck with this one effect, it goes like this:
It's a Lower Headgear that gives you +1 SP and +1 STR for eache refine of your Top Headgear
I was like "i will make it like this"
bonus bStr,getrefine(256)1;
bonus bStr,getrefine,256()1;
Maybe this?
{ if(getiteminfo(getequipid(EQI_HAND_R),11)==10) { bonus bInt,1; bonus bIgnoreMdefRate,2; } },{},{}
it is the effect o necromancer card, but i want it for top headgear D:!
or something like that
it is possible?
if it is, please help me to get that effect
thank you so much!
Edited by KidoLink to comment
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