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How to make an item to recognize the refine rate of other item


Question

Posted (edited)

Hi, i was  trying to put new effects on my items and well, im stuck with this one effect, it goes like this:

 

It's a Lower Headgear that gives you +1 SP and +1 STR for eache refine of your Top Headgear

 

I was like "i will make it like this"

 

bonus bStr,getrefine(256)1;

 

bonus bStr,getrefine,256()1;

 

Maybe this?

{ if(getiteminfo(getequipid(EQI_HAND_R),11)==10) { bonus bInt,1; bonus bIgnoreMdefRate,2; } },{},{}

 

it is the effect o necromancer card, but i want it for top headgear D:!

 

or something like that

 

it is possible?

 

if it is, please help me to get that effect :D

 

thank you so much!

Edited by Kido

6 answers to this question

Recommended Posts

Posted

wow that's amazing, it works with ifequiped?

becaus i need it to only a specific top headgear

for example, this will work?

 

if(isequipped(#ID)) { bonus bStr, getequiprefinerycnt( EQI_HEAD_TOP ); }

 

or how shoukd i combine them?

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