eboni001 Posted September 22, 2013 Group: Members Topic Count: 79 Topics Per Day: 0.02 Content Count: 327 Reputation: 4 Joined: 06/22/13 Last Seen: November 13, 2016 Share Posted September 22, 2013 hello guys i was trying add a custom card but when i compound the card it looks like an X, (only when is compounded) how to fix this? no gravity, no errors only it looks like an X. Quote Link to comment Share on other sites More sharing options...
eboni001 Posted October 6, 2013 Group: Members Topic Count: 79 Topics Per Day: 0.02 Content Count: 327 Reputation: 4 Joined: 06/22/13 Last Seen: November 13, 2016 Author Share Posted October 6, 2013 Could you please share how you fixed your issue, so other people who might experience the same thing would know how to deal with it? Yes Olrox sure, the problem was i did not add my custom cards to this files: - (num2itemdesctable) >>>>>>>>>>>>>>> The Same as - idnum2itemdesctable - (num2itemdisplaynametable) >>>>>>>>>>>>>>> The Same as - idnum2itemdisplaynametable - (num2itemresnametable) >>>>>>>>>>>>>>> The Same as - idnum2itemresnametable Quote Link to comment Share on other sites More sharing options...
chowking Posted September 23, 2013 Group: Members Topic Count: 32 Topics Per Day: 0.01 Content Count: 178 Reputation: 17 Joined: 06/25/12 Last Seen: September 22, 2022 Share Posted September 23, 2013 display can't be found in texture/aosidjaisd/item, or you've got a problem in your idnum2spritenametable.txt Quote Link to comment Share on other sites More sharing options...
eboni001 Posted September 23, 2013 Group: Members Topic Count: 79 Topics Per Day: 0.02 Content Count: 327 Reputation: 4 Joined: 06/22/13 Last Seen: November 13, 2016 Author Share Posted September 23, 2013 display can't be found in texture/aosidjaisd/item, or you've got a problem in your idnum2spritenametable.txt in texture/À¯ÀúÀÎÅÍÆäÀ̽º/item it does recognize because the problem is only when the card is compounded, before compounded it looks normaly, can be storage,dropped,deal it, everything, the X only appear when compounded, and with the idnum2spritenametable(You maybe reffer to idnum2itemresnametable xD) all is ok there because as i said before the card only turn as an X when compounded to any equip. Quote Link to comment Share on other sites More sharing options...
eboni001 Posted September 24, 2013 Group: Members Topic Count: 79 Topics Per Day: 0.02 Content Count: 327 Reputation: 4 Joined: 06/22/13 Last Seen: November 13, 2016 Author Share Posted September 24, 2013 Bump Quote Link to comment Share on other sites More sharing options...
eboni001 Posted October 1, 2013 Group: Members Topic Count: 79 Topics Per Day: 0.02 Content Count: 327 Reputation: 4 Joined: 06/22/13 Last Seen: November 13, 2016 Author Share Posted October 1, 2013 bump Quote Link to comment Share on other sites More sharing options...
eboni001 Posted October 3, 2013 Group: Members Topic Count: 79 Topics Per Day: 0.02 Content Count: 327 Reputation: 4 Joined: 06/22/13 Last Seen: November 13, 2016 Author Share Posted October 3, 2013 Bump Quote Link to comment Share on other sites More sharing options...
eboni001 Posted October 6, 2013 Group: Members Topic Count: 79 Topics Per Day: 0.02 Content Count: 327 Reputation: 4 Joined: 06/22/13 Last Seen: November 13, 2016 Author Share Posted October 6, 2013 Fixed, can somebody please archive this topic? Quote Link to comment Share on other sites More sharing options...
Olrox Posted October 6, 2013 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Share Posted October 6, 2013 Could you please share how you fixed your issue, so other people who might experience the same thing would know how to deal with it? Quote Link to comment Share on other sites More sharing options...
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eboni001
hello guys i was trying add a custom card but when i compound the card it looks like an X, (only when is compounded) how to fix this?
no gravity, no errors only it looks like an X.
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