Phantom Of Rogue-Gon Posted September 9, 2013 Posted September 9, 2013 (edited) if the player want use @go 0 she/he warp to 0 map but same map @go 0 @go 1 @go 2 @go 3 @go 4 @go 5 @go 6 @go 7 @go 8 @go 9 How can add this in one map??? mapindex.h //Some definitions for the mayor city maps. #define MAP_PHTOWNALL "mini prontera" #define MAP_PHTOWNALL "mini geffen" #define MAP_PHTOWNALL "mini morocc" #define MAP_PHTOWNALL "mini alberta" #define MAP_PHTOWNALL "mini payon" #define MAP_PHTOWNALL "mini izlude" #define MAP_PHTOWNALL "mini aldebaran" atcommand.c { MAP_PHTOWNALL, 200, 187 }, // 0=Mini Prontera { MAP_PHTOWNALL, 177, 51 }, // 1=Mini Morroc { MAP_PHTOWNALL, 331, 341 }, // 2=Mini Geffen { MAP_PHTOWNALL, 200, 341 }, // 3=Mini Payon { MAP_ALBERTA, 192, 147 }, // 4=Alberta { MAP_IZLUDE, 128, 114 }, // 5=Izlude { MAP_ALDEBARAN, 140, 131 }, // 6=Al de Baran clif_displaymessage(fd, " 0=Mini Prontera 1=Mini Morroc 2=Mini Geffen"); clif_displaymessage(fd, " 3=Mini Payon 4=Mini Alberta 5=Mini Izlude"); clif_displaymessage(fd, " 6=Mini Al De Baran 7=Lutie 8=Comodo"); // try to identify the map name if (strncmp(map_name, "phtownall", 3) == 0) { town = 0; } else if (strncmp(map_name, "phtownall", 3) == 0) { town = 1; } else if (strncmp(map_name, "phtownall", 3) == 0) { town = 2; } else if (strncmp(map_name, "phtownall", 3) == 0 || strncmp(map_name, "phtownall", 3) == 0) { town = 3; } else if (strncmp(map_name, "phtownall", 3) == 0) { town = 4; } else if (strncmp(map_name, "phtownall", 3) == 0 || strncmp(map_name, "phtownall", 3) == 0) { town = 5; } else if (strncmp(map_name, "phtownall", 3) == 0 || strcmp(map_name, "phtownall") == 0) { Edited September 9, 2013 by Phantom Of Rogue-Gon Quote
Emistry Posted September 9, 2013 Posted September 9, 2013 #define MAP_PHTOWNALL "mini prontera" #define MAP_PHTOWNALL "mini geffen" #define MAP_PHTOWNALL "mini morocc" #define MAP_PHTOWNALL "mini alberta" #define MAP_PHTOWNALL "mini payon" #define MAP_PHTOWNALL "mini izlude" #define MAP_PHTOWNALL "mini aldebaran" you only need to declare one since it's still the same map ... Quote
Question
Phantom Of Rogue-Gon
if the player want use @go 0 she/he warp to 0 map but same map
@go 0
@go 1
@go 2
@go 3
@go 4
@go 5
@go 6
@go 7
@go 8
@go 9
How can add this in one map???
Edited by Phantom Of Rogue-Gon1 answer to this question
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