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help me about @go in one map


Phantom Of Rogue-Gon

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zwnxpj.jpg

 if the player want use @go 0 she/he warp to 0 map but same map

@go 0

@go 1

@go 2

@go 3

@go 4

@go 5

@go 6

@go 7

@go 8

@go 9

 

How can add this in one map???

mapindex.h
//Some definitions for the mayor city maps.
#define MAP_PHTOWNALL "mini prontera"
#define MAP_PHTOWNALL "mini geffen"
#define MAP_PHTOWNALL "mini morocc"
#define MAP_PHTOWNALL "mini alberta"
#define MAP_PHTOWNALL "mini payon"
#define MAP_PHTOWNALL "mini izlude"
#define MAP_PHTOWNALL "mini aldebaran"
atcommand.c
{ MAP_PHTOWNALL,    200, 187 }, //  0=Mini Prontera
		{ MAP_PHTOWNALL,      177,  51 }, //  1=Mini Morroc
		{ MAP_PHTOWNALL,      331,  341 }, //  2=Mini Geffen
		{ MAP_PHTOWNALL,       200, 341 }, //  3=Mini Payon
		{ MAP_ALBERTA,     192, 147 }, //  4=Alberta
		{ MAP_IZLUDE,      128, 114 }, //  5=Izlude
		{ MAP_ALDEBARAN,   140, 131 }, //  6=Al de Baran
		clif_displaymessage(fd, " 0=Mini Prontera         1=Mini Morroc      2=Mini Geffen");
		clif_displaymessage(fd, " 3=Mini Payon            4=Mini Alberta      5=Mini Izlude");
		clif_displaymessage(fd, " 6=Mini Al De Baran      7=Lutie        8=Comodo");
	// try to identify the map name
	if (strncmp(map_name, "phtownall", 3) == 0) {
		town = 0;
	} else if (strncmp(map_name, "phtownall", 3) == 0) {
		town = 1;
	} else if (strncmp(map_name, "phtownall", 3) == 0) {
		town = 2;
	} else if (strncmp(map_name, "phtownall", 3) == 0 ||
	           strncmp(map_name, "phtownall", 3) == 0) {
		town = 3;
	} else if (strncmp(map_name, "phtownall", 3) == 0) {
		town = 4;
	} else if (strncmp(map_name, "phtownall", 3) == 0 ||
	           strncmp(map_name, "phtownall", 3) == 0) {
		town = 5;
	} else if (strncmp(map_name, "phtownall", 3) == 0 ||
	           strcmp(map_name,  "phtownall") == 0) {
Edited by Phantom Of Rogue-Gon
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#define MAP_PHTOWNALL "mini prontera"
#define MAP_PHTOWNALL "mini geffen"
#define MAP_PHTOWNALL "mini morocc"
#define MAP_PHTOWNALL "mini alberta"
#define MAP_PHTOWNALL "mini payon"
#define MAP_PHTOWNALL "mini izlude"
#define MAP_PHTOWNALL "mini aldebaran"

you only need to declare one since it's still the same map ...

 

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