williamII Posted August 29, 2013 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 343 Reputation: 15 Joined: 11/21/11 Last Seen: 13 hours ago Share Posted August 29, 2013 Hi i need help!! i need when i kill a specific monster in prt_fild08 in all map drops a x item example when i kill a x mob in prt_fild a npc send anounce the mob is now killed the special drop is ready to catch in map Items begin to fall all over the map thx Quote Link to comment Share on other sites More sharing options...
Capuche Posted August 29, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted August 29, 2013 - script helloworld -1,{ OnInit: .itemID = 671; // Edit your item here .amount_item = 100;// amount items to throw monster "prt_fild08",0,0,"I'm a Poring",1002,1,strnpcinfo(0) + "::OnMyMobDead"; end; OnMyMobDead: announce "The mob is now killed, the special drop is ready to catch in all maps.", 0; .@map$ = strcharinfo(3); while( .@i < .amount_item ) { do { .@x = rand( 1,300 ); .@y = rand( 1,300 ); } while( !checkcell( .@map$,.@x,.@y,cell_chkpass ) ); makeitem .itemID,1, .@map$, .@x, .@y; .@i++; } end; } It's a sample. The monster spawn when the server start.. Quote Link to comment Share on other sites More sharing options...
Joseph Posted August 29, 2013 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 341 Reputation: 43 Joined: 01/10/12 Last Seen: June 29, 2020 Share Posted August 29, 2013 - script helloworld -1,{ OnInit: monster "prt_fild08",0,0,"I'm a Poring",1002,1,strnpcinfo(0) + "::OnMyMobDead"; end; L_Create: .@itemID = 671; // Edit your item here announce "The mob is now killed, the special drop is ready to catch in all maps.", 0; freeloop(1); .@size = getargcount(); for (.@i = 0; .@i < .@size; .@i++) { .@map$ = getarg(.@i); if (getmapusers(.@map$) < 0) continue; makeitem .@itemID,1,.@map$,0,0; } freeloop(0); end; OnMyMobDead: // Shamelessly copied from Euphy's script. callsub L_Create, "alb_ship", "alb2trea", "alberta", "alberta_in", "alde_dun01", "alde_dun02", "alde_dun03", "alde_dun04", "aldeba_in", "aldebaran", "anthell01", "anthell02", "arena_room", "c_tower1", "c_tower2", "c_tower3", "c_tower4", "force_1-1", "force_1-2", "force_1-3", "force_2-1", "force_2-2", "force_2-3", "force_3-1", "force_3-2", "force_3-3", "gef_dun00", "gef_dun01", "gef_dun02", "gef_dun03", "gef_fild00", "gef_fild01", "gef_fild02", "gef_fild03", "gef_fild04", "gef_fild05", "gef_fild06", "gef_fild07", "gef_fild08", "gef_fild09", "gef_fild10", "gef_fild11", "gef_fild12", "gef_fild13", "gef_fild14", "gef_tower", "geffen", "geffen_in", "gl_cas01", "gl_cas02", "gl_church", "gl_chyard", "gl_dun01", "gl_dun02", "gl_in01", "gl_knt01", "gl_knt02", "gl_prison", "gl_prison1", "gl_sew01", "gl_sew02", "gl_sew03", "gl_sew04", "gl_step", "glast_01", "hunter_1-1", "hunter_2-1", "hunter_3-1", "in_hunter", "in_moc_16", "in_orcs01", "in_sphinx1", "in_sphinx2", "in_sphinx3", "in_sphinx4", "in_sphinx5", "iz_dun00", "iz_dun01", "iz_dun02", "iz_dun03", "iz_dun04", "job_sword1", "izlu2dun", "izlude", "izlude_in", "job_thief1", "knight_1-1", "knight_2-1", "knight_3-1", "mjo_dun01", "mjo_dun02", "mjo_dun03", "mjolnir_01", "mjolnir_02", "mjolnir_03", "mjolnir_04", "mjolnir_05", "mjolnir_06", "mjolnir_07", "mjolnir_08", "mjolnir_09", "mjolnir_10", "mjolnir_11", "mjolnir_12", "moc_castle", "moc_fild01", "moc_fild02", "moc_fild03", "moc_fild04", "moc_fild05", "moc_fild06", "moc_fild07", "moc_fild08", "moc_fild09", "moc_fild10", "moc_fild11", "moc_fild12", "moc_fild13", "moc_fild14", "moc_fild15", "moc_fild16", "moc_fild17", "moc_fild18", "moc_fild19", "moc_pryd01", "moc_pryd02", "moc_pryd03", "moc_pryd04", "moc_pryd05", "moc_pryd06", "moc_prydb1", "moc_ruins", "monk_in", "morocc", "morocc_in", "new_1-1", "new_1-2", "new_1-3", "new_1-4", "new_2-1", "new_2-2", "new_2-3", "new_2-4", "new_3-1", "new_3-2", "new_3-3", "new_3-4", "new_4-1", "new_4-2", "new_4-3", "new_4-4", "new_5-1", "new_5-2", "new_5-3", "new_5-4", "orcsdun01", "orcsdun02", "ordeal_1-1", "ordeal_1-2", "ordeal_2-1", "ordeal_2-2", "ordeal_3-1", "ordeal_3-2", "pay_arche", "pay_dun00", "pay_dun01", "pay_dun02", "pay_dun03", "pay_dun04", "pay_fild01", "pay_fild02", "pay_fild03", "pay_fild04", "pay_fild05", "pay_fild06", "pay_fild07", "pay_fild08", "pay_fild09", "pay_fild10", "pay_fild11", "payon", "payon_in01", "payon_in02", "priest_1-1", "priest_2-1", "priest_3-1", "prontera", "prt_are_in", "prt_are01", "pvp_room", "prt_castle", "prt_church", "prt_fild00", "prt_fild01", "prt_fild02", "prt_fild03", "prt_fild04", "prt_fild05", "prt_fild06", "prt_fild07", "prt_fild08", "prt_fild09", "prt_fild10", "prt_fild11", "prt_in", "prt_maze01", "prt_maze02", "prt_maze03", "prt_monk", "prt_sewb1", "prt_sewb2", "prt_sewb3", "prt_sewb4", "pvp_2vs2", "pvp_c_room", "pvp_n_1-1", "pvp_n_1-2", "pvp_n_1-3", "pvp_n_1-4", "pvp_n_1-5", "pvp_n_2-1", "pvp_n_2-2", "pvp_n_2-3", "pvp_n_2-4", "pvp_n_2-5", "pvp_n_3-1", "pvp_n_3-2", "pvp_n_3-3", "pvp_n_3-4", "pvp_n_3-5", "pvp_n_4-1", "pvp_n_4-2", "pvp_n_4-3", "pvp_n_4-4", "pvp_n_4-5", "pvp_n_5-1", "pvp_n_5-2", "pvp_n_5-3", "pvp_n_5-4", "pvp_n_5-5", "pvp_n_6-1", "pvp_n_6-2", "pvp_n_6-3", "pvp_n_6-4", "pvp_n_6-5", "pvp_n_7-1", "pvp_n_7-2", "pvp_n_7-3", "pvp_n_7-4", "pvp_n_7-5", "pvp_n_8-1", "pvp_n_8-2", "pvp_n_8-3", "pvp_n_8-4", "pvp_n_8-5", "pvp_n_room", "pvp_y_1-1", "pvp_y_1-2", "pvp_y_1-3", "pvp_y_1-4", "pvp_y_1-5", "pvp_y_2-1", "pvp_y_2-2", "pvp_y_2-3", "pvp_y_2-4", "pvp_y_2-5", "pvp_y_3-1", "pvp_y_3-2", "pvp_y_3-3", "pvp_y_3-4", "pvp_y_3-5", "pvp_y_4-1", "pvp_y_4-2", "pvp_y_4-3", "pvp_y_4-4", "pvp_y_4-5", "pvp_y_5-1", "pvp_y_5-2", "pvp_y_5-3", "pvp_y_5-4", "pvp_y_5-5", "pvp_y_6-1", "pvp_y_6-2", "pvp_y_6-3", "pvp_y_6-4", "pvp_y_6-5", "pvp_y_7-1", "pvp_y_7-2", "pvp_y_7-3", "pvp_y_7-4", "pvp_y_7-5", "pvp_y_8-1", "pvp_y_8-2", "pvp_y_8-3", "pvp_y_8-4", "pvp_y_8-5", "pvp_y_room", "sword_1-1", "sword_2-1", "sword_3-1", "treasure01", "treasure02", "wizard_1-1", "wizard_2-1", "wizard_3-1", "xmas", "xmas_dun01", "xmas_dun02", "xmas_fild01", "xmas_in", "beach_dun", "beach_dun2", "beach_dun3", "cmd_fild01", "cmd_fild02", "cmd_fild03", "cmd_fild04", "cmd_fild05", "cmd_fild06", "cmd_fild07", "cmd_fild08", "cmd_fild09", "cmd_in01", "cmd_in02", "comodo", "quiz_00", "quiz_01", "g_room1-1", "g_room1-2", "g_room1-3", "g_room2", "tur_dun01", "tur_dun02", "tur_dun03", "tur_dun04", "tur_dun05", "tur_dun06", "alde_gld", "aldeg_cas01", "aldeg_cas02", "aldeg_cas03", "aldeg_cas04", "aldeg_cas05", "gefg_cas01", "gefg_cas02", "gefg_cas03", "gefg_cas04", "gefg_cas05", "gld_dun01", "gld_dun02", "gld_dun03", "gld_dun04", "guild_room", "guild_vs1", "guild_vs2", "guild_vs3", "guild_vs4", "guild_vs5", "guild_vs1-1", "guild_vs1-2", "guild_vs1-3", "guild_vs1-4", "guild_vs2-1", "guild_vs2-2", "job_hunte", "job_knt", "job_prist", "job_wiz", "pay_gld", "payg_cas01", "payg_cas02", "payg_cas03", "payg_cas04", "payg_cas05", "prt_gld", "prtg_cas01", "prtg_cas02", "prtg_cas03", "prtg_cas04", "prtg_cas05", "alde_alche", "in_rogue", "job_cru", "job_duncer", "job_monk", "job_sage", "mag_dun01", "mag_dun02", "monk_test", "quiz_test", "yuno", "yuno_fild01", "yuno_fild02", "yuno_fild03", "yuno_fild04", "yuno_in01", "yuno_in02", "yuno_in03", "yuno_in04", "yuno_in05", "ama_dun01", "ama_dun02", "ama_dun03", "ama_fild01", "ama_in01", "ama_in02", "ama_test", "amatsu", "gon_dun01", "gon_dun02", "gon_dun03", "gon_fild01", "gon_in", "gon_test", "gonryun", "sec_in01", "sec_in02", "sec_pri", "umbala", "um_dun01", "um_dun02", "um_fild01", "um_fild02", "um_fild03", "um_fild04", "um_in", "niflheim", "nif_fild01", "nif_fild02", "nif_in", "yggdrasil01", "valkyrie", "himinn", "lou_in01", "lou_in02", "lou_dun03", "lou_dun02", "lou_dun01", "lou_fild01", "louyang", "siege_test", "n_castle", "nguild_gef", "nguild_prt", "nguild_pay", "nguild_alde", "jawaii", "jawaii_in", "gefenia01", "gefenia02", "gefenia03", "gefenia04", "new_zone01", "new_zone02", "new_zone03", "new_zone04", "payon_in03", "ayothaya", "ayo_in01", "ayo_in02", "ayo_fild01", "ayo_fild02", "ayo_dun01", "ayo_dun02", "que_god01", "que_god02", "yuno_fild05", "yuno_fild07", "yuno_fild08", "yuno_fild09", "yuno_fild11", "yuno_fild12", "alde_tt02", "turbo_n_1", "turbo_n_4", "turbo_n_8", "turbo_n_16", "turbo_e_4", "turbo_e_8", "turbo_e_16", "turbo_room", "airplane", "airport", "einbech", "einbroch", "ein_dun01", "ein_dun02", "ein_fild06", "ein_fild07", "ein_fild08", "ein_fild09", "ein_fild10", "ein_in01", "que_sign01", "que_sign02", "ein_fild03", "ein_fild04", "lhz_fild02", "lhz_fild03", "yuno_pre", "lhz_fild01", "lighthalzen", "lhz_in01", "lhz_in02", "lhz_in03", "lhz_que01", "lhz_dun01", "lhz_dun02", "lhz_dun03", "lhz_cube", "juperos_01", "juperos_02", "jupe_area1", "jupe_area2", "jupe_core", "jupe_ele", "jupe_ele_r", "jupe_gate", "y_airport", "lhz_airport", "airplane_01", "jupe_cave", "quiz_02", "hu_fild07", "hu_fild05", "hu_fild04", "hu_fild01", "yuno_fild06", "job_soul", "job_star", "que_job01", "que_job02", "que_job03", "abyss_01", "abyss_02", "abyss_03", "thana_step", "thana_boss", "tha_scene01", "tha_t01", "tha_t02", "tha_t03", "tha_t04", "tha_t07", "tha_t05", "tha_t06", "tha_t08", "tha_t09", "tha_t10", "tha_t11", "tha_t12", "auction_01", "auction_02", "hugel", "hu_in01", "que_bingo", "que_hugel", "p_track01", "p_track02", "odin_tem01", "odin_tem02", "odin_tem03", "hu_fild02", "hu_fild03", "hu_fild06", "ein_fild01", "ein_fild02", "ein_fild05", "yuno_fild10", "kh_kiehl02", "kh_kiehl01", "kh_dun02", "kh_dun01", "kh_mansion", "kh_rossi", "kh_school", "kh_vila", "force_map1", "force_map2", "force_map3", "job_hunter", "job_knight", "job_priest", "job_wizard", "ve_in02", "rachel", "ra_in01", "ra_fild01", "ra_fild02", "ra_fild03", "ra_fild04", "ra_fild05", "ra_fild06", "ra_fild07", "ra_fild08", "ra_fild09", "ra_fild10", "ra_fild11", "ra_fild12", "ra_fild13", "ra_san01", "ra_san02", "ra_san03", "ra_san04", "ra_san05", "ra_temin", "ra_temple", "ra_temsky", "que_rachel", "ice_dun01", "ice_dun02", "ice_dun03", "ice_dun04", "que_thor", "thor_camp", "thor_v01", "thor_v02", "thor_v03", "veins", "ve_in", "ve_fild01", "ve_fild02", "ve_fild03", "ve_fild04", "ve_fild05", "ve_fild06", "ve_fild07", "poring_c01", "poring_c02", "que_ng", "nameless_i", "nameless_n", "nameless_in", "abbey01", "abbey02", "abbey03", "poring_w01", "poring_w02", "que_san04", "moscovia", "mosk_in", "mosk_ship", "mosk_fild01", "mosk_fild02", "mosk_dun01", "mosk_dun02", "mosk_dun03", "mosk_que", "force_4-1", "force_5-1", "06guild_r", "06guild_01", "06guild_02", "06guild_03", "06guild_04", "06guild_05", "06guild_06", "06guild_07", "06guild_08", "z_agit", "que_temsky", "itemmall", "bossnia_01", "bossnia_02", "bossnia_03", "bossnia_04", "schg_cas01", "schg_cas02", "schg_cas03", "schg_cas04", "schg_cas05", "sch_gld", "cave", "moc_fild20", "moc_fild21", "moc_fild22", "que_ba", "que_moc_16", "que_moon", "arug_cas01", "arug_cas02", "arug_cas03", "arug_cas04", "arug_cas05", "aru_gld", "bat_room", "bat_a01", "bat_a02", "bat_b01", "bat_b02", "que_qsch01", "que_qsch02", "que_qsch03", "que_qsch04", "que_qsch05", "que_qaru01", "que_qaru02", "que_qaru03", "que_qaru04", "que_qaru05", "1@cata", "2@cata", "e_tower", "1@tower", "2@tower", "3@tower", "4@tower", "5@tower", "6@tower", "mid_camp", "mid_campin", "man_fild01", "man_fild03", "spl_fild02", "spl_fild03", "moc_fild22b", "que_dan01", "que_dan02", "schg_que01", "schg_dun01", "arug_que01", "arug_dun01", "1@orcs", "2@orcs", "1@nyd", "2@nyd", "nyd_dun01", "nyd_dun02", "manuk", "man_fild02", "man_in01", "splendide", "spl_fild01", "spl_in01", "spl_in02", "bat_c01", "bat_c02", "bat_c03", "moc_para01", "job3_arch01", "job3_arch02", "job3_arch03", "job3_guil01", "job3_guil02", "job3_guil03", "job3_rang01", "job3_rang02", "job3_rune01", "job3_rune02", "job3_rune03", "job3_war01", "job3_war02", "jupe_core2", "brasilis", "bra_in01", "bra_fild01", "bra_dun01", "bra_dun02", "dicastes01", "dicastes02", "dic_in01", "dic_fild01", "dic_fild02", "dic_dun01", "dic_dun02", "job3_gen01", "s_atelier", "job3_sha01", "mora", "bif_fild01", "bif_fild02", "1@mist", "dewata", "dew_in01", "dew_fild01", "dew_dun01", "dew_dun02", "que_house_s", "malangdo", "mal_in01", "mal_in02", "mal_dun01", "1@pump", "2@pump", "1@cash", "iz_dun05", "evt_mobroom", "alde_tt03", "dic_dun03", "1@lhz", "lhz_dun04", "que_lhz", "evt_swar_b", "evt_swar_r", "evt_swar_s", "evt_swar_t", "gld2_ald", "gld2_gef", "gld2_pay", "gld2_prt", "gld_dun01_2", "gld_dun02_2", "gld_dun03_2", "gld_dun04_2", "malaya", "job_ko", "ma_scene01", "1@ma_b", "1@ma_c", "1@ma_h", "ma_in01", "ma_dun01", "ma_fild01", "ma_fild02", "ma_zif01", "ma_zif02", "ma_zif03", "ma_zif04", "ma_zif05", "ma_zif06", "ma_zif07", "ma_zif08", "ma_zif09", "new_event", "eclage", "ecl_fild01", "ecl_tdun01", "ecl_tdun02", "ecl_tdun03", "ecl_tdun04", "que_avan01", "1@ecl", "ecl_in01", "ecl_in02", "ecl_in03", "ecl_in04", "ecl_hub01", "moc_prydn1", "moc_prydn2", "iz_ac01", "iz_ac02", "treasure_n1", "treasure_n2", "iz_int", "iz_ng01", "iz_int01", "iz_int02", "iz_int03", "iz_int04", "iz_ac01_a", "iz_ac02_a", "iz_ac01_b", "iz_ac02_b", "iz_ac01_c", "iz_ac02_c", "iz_ac01_d", "iz_ac02_d", "te_prtcas01", "te_prtcas02", "te_prtcas03", "te_prtcas04", "te_prtcas05", "te_aldecas1", "te_aldecas2", "te_aldecas3", "te_aldecas4", "te_aldecas5", "prt_fild08a", "prt_fild08b", "prt_fild08c", "prt_fild08d", "izlude_a", "izlude_b", "izlude_c", "izlude_d", "te_prt_gld", "te_alde_gld", "teg_dun01", "teg_dun02", "1@gl_k", "2@gl_k", "gl_chyard_", "gl_cas02_", "evt_bomb", "1@def01", "1@def02", "1@def03", "1@gef", "1@face", "1@sara", "1@gef_in", "dali"; end; } 1 Quote Link to comment Share on other sites More sharing options...
Capuche Posted August 29, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted August 29, 2013 or with addrid *stole a part of Joseph's script* - script helloworld -1,{ OnInit: .itemID = 671; // Edit your item here monster "prt_fild08",0,0,"I'm a Poring",1002,1,strnpcinfo(0) + "::OnMyMobDead"; end; OnMyMobDead: announce "The mob is now killed, the special drop is ready to catch in all maps.", 0; donpcevent strnpcinfo(0) + "::OnInit"; addrid 0; if ( checkvending() ) end; makeitem .itemID,1,"this",0,0; end; } Quote Link to comment Share on other sites More sharing options...
williamII Posted August 29, 2013 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 343 Reputation: 15 Joined: 11/21/11 Last Seen: 13 hours ago Author Share Posted August 29, 2013 sorry but the items do not appear when you kill the mob Quote Link to comment Share on other sites More sharing options...
Patskie Posted August 29, 2013 Group: Members Topic Count: 50 Topics Per Day: 0.01 Content Count: 1702 Reputation: 241 Joined: 09/05/12 Last Seen: 10 hours ago Share Posted August 29, 2013 sorry but the items do not appear when you kill the mob The item will not drop on the place where the mob has been killed Quote Link to comment Share on other sites More sharing options...
williamII Posted August 29, 2013 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 343 Reputation: 15 Joined: 11/21/11 Last Seen: 13 hours ago Author Share Posted August 29, 2013 ohh! can do to make them more? say to be 100 items that fall all over the map individually Quote Link to comment Share on other sites More sharing options...
Joseph Posted August 29, 2013 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 341 Reputation: 43 Joined: 01/10/12 Last Seen: June 29, 2020 Share Posted August 29, 2013 or with addrid *stole a part of Joseph's script* - script helloworld -1,{ OnInit: .itemID = 671; // Edit your item here monster "prt_fild08",0,0,"I'm a Poring",1002,1,strnpcinfo(0) + "::OnMyMobDead"; end; OnMyMobDead: announce "The mob is now killed, the special drop is ready to catch in all maps.", 0; donpcevent strnpcinfo(0) + "::OnInit"; addrid 0; if ( checkvending() ) end; makeitem .itemID,1,"this",0,0; end; } Brilliant! But what if there are more than one players in a specific map? /me hugs Capuche ohh! can do to make them more? say to be 100 items that fall all over the map individually makeitem .itemID,100,"this",0,0; Quote Link to comment Share on other sites More sharing options...
Capuche Posted August 29, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted August 29, 2013 /me return the hugs xD From my test makeitem doesn't allow randoms coordinates (create nothing)... but I have a doubt about the request. i need when i kill a specific monster in prt_fild08 in all map drops a x item You want throw some items in all maps of the game even if there is none player? Quote Link to comment Share on other sites More sharing options...
williamII Posted August 29, 2013 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 343 Reputation: 15 Joined: 11/21/11 Last Seen: 13 hours ago Author Share Posted August 29, 2013 (edited) I need map drop same to King Poring event Edited August 29, 2013 by williamII Quote Link to comment Share on other sites More sharing options...
williamII Posted August 30, 2013 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 343 Reputation: 15 Joined: 11/21/11 Last Seen: 13 hours ago Author Share Posted August 30, 2013 Thx Capuchethe script work fine sorry for the inconvenience Quote Link to comment Share on other sites More sharing options...
kennethroxas99 Posted December 27, 2013 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 1 Reputation: 0 Joined: 12/27/13 Last Seen: December 27, 2013 Share Posted December 27, 2013 hey guys what is the king poring script? //2538,E_KING_PORING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,//2539,HIDDEN_MOB5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,//2540,FACEWORM_EGG,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,//2541,FACEWORM_LARVA,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,//2542,IRENE_ELDER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,//2543,PAYONSOLDIER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,i dont have it yet pls Quote Link to comment Share on other sites More sharing options...
Jupiter Posted May 26, 2014 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 14 Reputation: 0 Joined: 06/03/13 Last Seen: August 31, 2014 Share Posted May 26, 2014 Thank you, Capuche. This script will do temporary. I'm wondering if anyone actually has the official King Poring script files? Including the mob_db, mob_skill_db, and other NPCs that are relative. That would be wonderful to have. Quote Link to comment Share on other sites More sharing options...
Unknown Posted May 26, 2014 Group: Members Topic Count: 43 Topics Per Day: 0.01 Content Count: 109 Reputation: 2 Joined: 09/07/12 Last Seen: October 21, 2016 Share Posted May 26, 2014 what happens when the mob is killed? How long should I wait before it spawns again? >< Quote Link to comment Share on other sites More sharing options...
Capuche Posted May 26, 2014 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted May 26, 2014 what happens when the mob is killed? How long should I wait before it spawns again? >< When the mob is killed, there is an announce and 100 items are dropped on the map. In this script the mob doesn't respawn.. you can use Permanent_Monster_Spawn to set the spawn Quote Link to comment Share on other sites More sharing options...
Unknown Posted May 27, 2014 Group: Members Topic Count: 43 Topics Per Day: 0.01 Content Count: 109 Reputation: 2 Joined: 09/07/12 Last Seen: October 21, 2016 Share Posted May 27, 2014 what happens when the mob is killed? How long should I wait before it spawns again? >< When the mob is killed, there is an announce and 100 items are dropped on the map. In this script the mob doesn't respawn.. you can use Permanent_Monster_Spawn to set the spawn I tried with jupe_ele,0,0,0,0 monster Poring 1002,1,0,0,"helloworld::OnMyMobDead"; But I'm having errors :| Quote Link to comment Share on other sites More sharing options...
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williamII
Hi i need help!!
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