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map drop when kill a specific monster!


Question

Posted

Hi i need help!!

 

i need when i kill a specific monster in prt_fild08 in all map drops a x item
 
example when i kill a x mob in prt_fild a npc send anounce the mob is now killed the special drop is ready to catch in map
Items begin to fall all over the map
 
thx

15 answers to this question

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Posted
-	script	helloworld	-1,{
OnInit:
	.itemID = 671;	// Edit your item here
	.amount_item = 100;// amount items to throw
	monster "prt_fild08",0,0,"I'm a Poring",1002,1,strnpcinfo(0) + "::OnMyMobDead";
	end;
OnMyMobDead:
	announce "The mob is now killed, the special drop is ready to catch in all maps.", 0;
	.@map$ = strcharinfo(3);
	while( .@i < .amount_item ) {
		do {
			.@x = rand( 1,300 );
			.@y = rand( 1,300 );
		}
		while( !checkcell( .@map$,.@x,.@y,cell_chkpass ) );
		makeitem .itemID,1, .@map$, .@x, .@y;
		.@i++;
	}
	end;
}

It's a sample. The monster spawn when the server start..

Posted


- script helloworld -1,{

OnInit:

monster "prt_fild08",0,0,"I'm a Poring",1002,1,strnpcinfo(0) + "::OnMyMobDead";

end;

L_Create:

.@itemID = 671; // Edit your item here

announce "The mob is now killed, the special drop is ready to catch in all maps.", 0;

freeloop(1);

.@size = getargcount();

for (.@i = 0; .@i < .@size; .@i++) {

.@map$ = getarg(.@i);

if (getmapusers(.@map$) < 0)

continue;

makeitem .@itemID,1,.@map$,0,0;

}

freeloop(0);

end;

OnMyMobDead:

// Shamelessly copied from Euphy's script. :D

callsub L_Create,

"alb_ship",

"alb2trea",

"alberta",

"alberta_in",

"alde_dun01",

"alde_dun02",

"alde_dun03",

"alde_dun04",

"aldeba_in",

"aldebaran",

"anthell01",

"anthell02",

"arena_room",

"c_tower1",

"c_tower2",

"c_tower3",

"c_tower4",

"force_1-1",

"force_1-2",

"force_1-3",

"force_2-1",

"force_2-2",

"force_2-3",

"force_3-1",

"force_3-2",

"force_3-3",

"gef_dun00",

"gef_dun01",

"gef_dun02",

"gef_dun03",

"gef_fild00",

"gef_fild01",

"gef_fild02",

"gef_fild03",

"gef_fild04",

"gef_fild05",

"gef_fild06",

"gef_fild07",

"gef_fild08",

"gef_fild09",

"gef_fild10",

"gef_fild11",

"gef_fild12",

"gef_fild13",

"gef_fild14",

"gef_tower",

"geffen",

"geffen_in",

"gl_cas01",

"gl_cas02",

"gl_church",

"gl_chyard",

"gl_dun01",

"gl_dun02",

"gl_in01",

"gl_knt01",

"gl_knt02",

"gl_prison",

"gl_prison1",

"gl_sew01",

"gl_sew02",

"gl_sew03",

"gl_sew04",

"gl_step",

"glast_01",

"hunter_1-1",

"hunter_2-1",

"hunter_3-1",

"in_hunter",

"in_moc_16",

"in_orcs01",

"in_sphinx1",

"in_sphinx2",

"in_sphinx3",

"in_sphinx4",

"in_sphinx5",

"iz_dun00",

"iz_dun01",

"iz_dun02",

"iz_dun03",

"iz_dun04",

"job_sword1",

"izlu2dun",

"izlude",

"izlude_in",

"job_thief1",

"knight_1-1",

"knight_2-1",

"knight_3-1",

"mjo_dun01",

"mjo_dun02",

"mjo_dun03",

"mjolnir_01",

"mjolnir_02",

"mjolnir_03",

"mjolnir_04",

"mjolnir_05",

"mjolnir_06",

"mjolnir_07",

"mjolnir_08",

"mjolnir_09",

"mjolnir_10",

"mjolnir_11",

"mjolnir_12",

"moc_castle",

"moc_fild01",

"moc_fild02",

"moc_fild03",

"moc_fild04",

"moc_fild05",

"moc_fild06",

"moc_fild07",

"moc_fild08",

"moc_fild09",

"moc_fild10",

"moc_fild11",

"moc_fild12",

"moc_fild13",

"moc_fild14",

"moc_fild15",

"moc_fild16",

"moc_fild17",

"moc_fild18",

"moc_fild19",

"moc_pryd01",

"moc_pryd02",

"moc_pryd03",

"moc_pryd04",

"moc_pryd05",

"moc_pryd06",

"moc_prydb1",

"moc_ruins",

"monk_in",

"morocc",

"morocc_in",

"new_1-1",

"new_1-2",

"new_1-3",

"new_1-4",

"new_2-1",

"new_2-2",

"new_2-3",

"new_2-4",

"new_3-1",

"new_3-2",

"new_3-3",

"new_3-4",

"new_4-1",

"new_4-2",

"new_4-3",

"new_4-4",

"new_5-1",

"new_5-2",

"new_5-3",

"new_5-4",

"orcsdun01",

"orcsdun02",

"ordeal_1-1",

"ordeal_1-2",

"ordeal_2-1",

"ordeal_2-2",

"ordeal_3-1",

"ordeal_3-2",

"pay_arche",

"pay_dun00",

"pay_dun01",

"pay_dun02",

"pay_dun03",

"pay_dun04",

"pay_fild01",

"pay_fild02",

"pay_fild03",

"pay_fild04",

"pay_fild05",

"pay_fild06",

"pay_fild07",

"pay_fild08",

"pay_fild09",

"pay_fild10",

"pay_fild11",

"payon",

"payon_in01",

"payon_in02",

"priest_1-1",

"priest_2-1",

"priest_3-1",

"prontera",

"prt_are_in",

"prt_are01",

"pvp_room",

"prt_castle",

"prt_church",

"prt_fild00",

"prt_fild01",

"prt_fild02",

"prt_fild03",

"prt_fild04",

"prt_fild05",

"prt_fild06",

"prt_fild07",

"prt_fild08",

"prt_fild09",

"prt_fild10",

"prt_fild11",

"prt_in",

"prt_maze01",

"prt_maze02",

"prt_maze03",

"prt_monk",

"prt_sewb1",

"prt_sewb2",

"prt_sewb3",

"prt_sewb4",

"pvp_2vs2",

"pvp_c_room",

"pvp_n_1-1",

"pvp_n_1-2",

"pvp_n_1-3",

"pvp_n_1-4",

"pvp_n_1-5",

"pvp_n_2-1",

"pvp_n_2-2",

"pvp_n_2-3",

"pvp_n_2-4",

"pvp_n_2-5",

"pvp_n_3-1",

"pvp_n_3-2",

"pvp_n_3-3",

"pvp_n_3-4",

"pvp_n_3-5",

"pvp_n_4-1",

"pvp_n_4-2",

"pvp_n_4-3",

"pvp_n_4-4",

"pvp_n_4-5",

"pvp_n_5-1",

"pvp_n_5-2",

"pvp_n_5-3",

"pvp_n_5-4",

"pvp_n_5-5",

"pvp_n_6-1",

"pvp_n_6-2",

"pvp_n_6-3",

"pvp_n_6-4",

"pvp_n_6-5",

"pvp_n_7-1",

"pvp_n_7-2",

"pvp_n_7-3",

"pvp_n_7-4",

"pvp_n_7-5",

"pvp_n_8-1",

"pvp_n_8-2",

"pvp_n_8-3",

"pvp_n_8-4",

"pvp_n_8-5",

"pvp_n_room",

"pvp_y_1-1",

"pvp_y_1-2",

"pvp_y_1-3",

"pvp_y_1-4",

"pvp_y_1-5",

"pvp_y_2-1",

"pvp_y_2-2",

"pvp_y_2-3",

"pvp_y_2-4",

"pvp_y_2-5",

"pvp_y_3-1",

"pvp_y_3-2",

"pvp_y_3-3",

"pvp_y_3-4",

"pvp_y_3-5",

"pvp_y_4-1",

"pvp_y_4-2",

"pvp_y_4-3",

"pvp_y_4-4",

"pvp_y_4-5",

"pvp_y_5-1",

"pvp_y_5-2",

"pvp_y_5-3",

"pvp_y_5-4",

"pvp_y_5-5",

"pvp_y_6-1",

"pvp_y_6-2",

"pvp_y_6-3",

"pvp_y_6-4",

"pvp_y_6-5",

"pvp_y_7-1",

"pvp_y_7-2",

"pvp_y_7-3",

"pvp_y_7-4",

"pvp_y_7-5",

"pvp_y_8-1",

"pvp_y_8-2",

"pvp_y_8-3",

"pvp_y_8-4",

"pvp_y_8-5",

"pvp_y_room",

"sword_1-1",

"sword_2-1",

"sword_3-1",

"treasure01",

"treasure02",

"wizard_1-1",

"wizard_2-1",

"wizard_3-1",

"xmas",

"xmas_dun01",

"xmas_dun02",

"xmas_fild01",

"xmas_in",

"beach_dun",

"beach_dun2",

"beach_dun3",

"cmd_fild01",

"cmd_fild02",

"cmd_fild03",

"cmd_fild04",

"cmd_fild05",

"cmd_fild06",

"cmd_fild07",

"cmd_fild08",

"cmd_fild09",

"cmd_in01",

"cmd_in02",

"comodo",

"quiz_00",

"quiz_01",

"g_room1-1",

"g_room1-2",

"g_room1-3",

"g_room2",

"tur_dun01",

"tur_dun02",

"tur_dun03",

"tur_dun04",

"tur_dun05",

"tur_dun06",

"alde_gld",

"aldeg_cas01",

"aldeg_cas02",

"aldeg_cas03",

"aldeg_cas04",

"aldeg_cas05",

"gefg_cas01",

"gefg_cas02",

"gefg_cas03",

"gefg_cas04",

"gefg_cas05",

"gld_dun01",

"gld_dun02",

"gld_dun03",

"gld_dun04",

"guild_room",

"guild_vs1",

"guild_vs2",

"guild_vs3",

"guild_vs4",

"guild_vs5",

"guild_vs1-1",

"guild_vs1-2",

"guild_vs1-3",

"guild_vs1-4",

"guild_vs2-1",

"guild_vs2-2",

"job_hunte",

"job_knt",

"job_prist",

"job_wiz",

"pay_gld",

"payg_cas01",

"payg_cas02",

"payg_cas03",

"payg_cas04",

"payg_cas05",

"prt_gld",

"prtg_cas01",

"prtg_cas02",

"prtg_cas03",

"prtg_cas04",

"prtg_cas05",

"alde_alche",

"in_rogue",

"job_cru",

"job_duncer",

"job_monk",

"job_sage",

"mag_dun01",

"mag_dun02",

"monk_test",

"quiz_test",

"yuno",

"yuno_fild01",

"yuno_fild02",

"yuno_fild03",

"yuno_fild04",

"yuno_in01",

"yuno_in02",

"yuno_in03",

"yuno_in04",

"yuno_in05",

"ama_dun01",

"ama_dun02",

"ama_dun03",

"ama_fild01",

"ama_in01",

"ama_in02",

"ama_test",

"amatsu",

"gon_dun01",

"gon_dun02",

"gon_dun03",

"gon_fild01",

"gon_in",

"gon_test",

"gonryun",

"sec_in01",

"sec_in02",

"sec_pri",

"umbala",

"um_dun01",

"um_dun02",

"um_fild01",

"um_fild02",

"um_fild03",

"um_fild04",

"um_in",

"niflheim",

"nif_fild01",

"nif_fild02",

"nif_in",

"yggdrasil01",

"valkyrie",

"himinn",

"lou_in01",

"lou_in02",

"lou_dun03",

"lou_dun02",

"lou_dun01",

"lou_fild01",

"louyang",

"siege_test",

"n_castle",

"nguild_gef",

"nguild_prt",

"nguild_pay",

"nguild_alde",

"jawaii",

"jawaii_in",

"gefenia01",

"gefenia02",

"gefenia03",

"gefenia04",

"new_zone01",

"new_zone02",

"new_zone03",

"new_zone04",

"payon_in03",

"ayothaya",

"ayo_in01",

"ayo_in02",

"ayo_fild01",

"ayo_fild02",

"ayo_dun01",

"ayo_dun02",

"que_god01",

"que_god02",

"yuno_fild05",

"yuno_fild07",

"yuno_fild08",

"yuno_fild09",

"yuno_fild11",

"yuno_fild12",

"alde_tt02",

"turbo_n_1",

"turbo_n_4",

"turbo_n_8",

"turbo_n_16",

"turbo_e_4",

"turbo_e_8",

"turbo_e_16",

"turbo_room",

"airplane",

"airport",

"einbech",

"einbroch",

"ein_dun01",

"ein_dun02",

"ein_fild06",

"ein_fild07",

"ein_fild08",

"ein_fild09",

"ein_fild10",

"ein_in01",

"que_sign01",

"que_sign02",

"ein_fild03",

"ein_fild04",

"lhz_fild02",

"lhz_fild03",

"yuno_pre",

"lhz_fild01",

"lighthalzen",

"lhz_in01",

"lhz_in02",

"lhz_in03",

"lhz_que01",

"lhz_dun01",

"lhz_dun02",

"lhz_dun03",

"lhz_cube",

"juperos_01",

"juperos_02",

"jupe_area1",

"jupe_area2",

"jupe_core",

"jupe_ele",

"jupe_ele_r",

"jupe_gate",

"y_airport",

"lhz_airport",

"airplane_01",

"jupe_cave",

"quiz_02",

"hu_fild07",

"hu_fild05",

"hu_fild04",

"hu_fild01",

"yuno_fild06",

"job_soul",

"job_star",

"que_job01",

"que_job02",

"que_job03",

"abyss_01",

"abyss_02",

"abyss_03",

"thana_step",

"thana_boss",

"tha_scene01",

"tha_t01",

"tha_t02",

"tha_t03",

"tha_t04",

"tha_t07",

"tha_t05",

"tha_t06",

"tha_t08",

"tha_t09",

"tha_t10",

"tha_t11",

"tha_t12",

"auction_01",

"auction_02",

"hugel",

"hu_in01",

"que_bingo",

"que_hugel",

"p_track01",

"p_track02",

"odin_tem01",

"odin_tem02",

"odin_tem03",

"hu_fild02",

"hu_fild03",

"hu_fild06",

"ein_fild01",

"ein_fild02",

"ein_fild05",

"yuno_fild10",

"kh_kiehl02",

"kh_kiehl01",

"kh_dun02",

"kh_dun01",

"kh_mansion",

"kh_rossi",

"kh_school",

"kh_vila",

"force_map1",

"force_map2",

"force_map3",

"job_hunter",

"job_knight",

"job_priest",

"job_wizard",

"ve_in02",

"rachel",

"ra_in01",

"ra_fild01",

"ra_fild02",

"ra_fild03",

"ra_fild04",

"ra_fild05",

"ra_fild06",

"ra_fild07",

"ra_fild08",

"ra_fild09",

"ra_fild10",

"ra_fild11",

"ra_fild12",

"ra_fild13",

"ra_san01",

"ra_san02",

"ra_san03",

"ra_san04",

"ra_san05",

"ra_temin",

"ra_temple",

"ra_temsky",

"que_rachel",

"ice_dun01",

"ice_dun02",

"ice_dun03",

"ice_dun04",

"que_thor",

"thor_camp",

"thor_v01",

"thor_v02",

"thor_v03",

"veins",

"ve_in",

"ve_fild01",

"ve_fild02",

"ve_fild03",

"ve_fild04",

"ve_fild05",

"ve_fild06",

"ve_fild07",

"poring_c01",

"poring_c02",

"que_ng",

"nameless_i",

"nameless_n",

"nameless_in",

"abbey01",

"abbey02",

"abbey03",

"poring_w01",

"poring_w02",

"que_san04",

"moscovia",

"mosk_in",

"mosk_ship",

"mosk_fild01",

"mosk_fild02",

"mosk_dun01",

"mosk_dun02",

"mosk_dun03",

"mosk_que",

"force_4-1",

"force_5-1",

"06guild_r",

"06guild_01",

"06guild_02",

"06guild_03",

"06guild_04",

"06guild_05",

"06guild_06",

"06guild_07",

"06guild_08",

"z_agit",

"que_temsky",

"itemmall",

"bossnia_01",

"bossnia_02",

"bossnia_03",

"bossnia_04",

"schg_cas01",

"schg_cas02",

"schg_cas03",

"schg_cas04",

"schg_cas05",

"sch_gld",

"cave",

"moc_fild20",

"moc_fild21",

"moc_fild22",

"que_ba",

"que_moc_16",

"que_moon",

"arug_cas01",

"arug_cas02",

"arug_cas03",

"arug_cas04",

"arug_cas05",

"aru_gld",

"bat_room",

"bat_a01",

"bat_a02",

"bat_b01",

"bat_b02",

"que_qsch01",

"que_qsch02",

"que_qsch03",

"que_qsch04",

"que_qsch05",

"que_qaru01",

"que_qaru02",

"que_qaru03",

"que_qaru04",

"que_qaru05",

"1@cata",

"2@cata",

"e_tower",

"1@tower",

"2@tower",

"3@tower",

"4@tower",

"5@tower",

"6@tower",

"mid_camp",

"mid_campin",

"man_fild01",

"man_fild03",

"spl_fild02",

"spl_fild03",

"moc_fild22b",

"que_dan01",

"que_dan02",

"schg_que01",

"schg_dun01",

"arug_que01",

"arug_dun01",

"1@orcs",

"2@orcs",

"1@nyd",

"2@nyd",

"nyd_dun01",

"nyd_dun02",

"manuk",

"man_fild02",

"man_in01",

"splendide",

"spl_fild01",

"spl_in01",

"spl_in02",

"bat_c01",

"bat_c02",

"bat_c03",

"moc_para01",

"job3_arch01",

"job3_arch02",

"job3_arch03",

"job3_guil01",

"job3_guil02",

"job3_guil03",

"job3_rang01",

"job3_rang02",

"job3_rune01",

"job3_rune02",

"job3_rune03",

"job3_war01",

"job3_war02",

"jupe_core2",

"brasilis",

"bra_in01",

"bra_fild01",

"bra_dun01",

"bra_dun02",

"dicastes01",

"dicastes02",

"dic_in01",

"dic_fild01",

"dic_fild02",

"dic_dun01",

"dic_dun02",

"job3_gen01",

"s_atelier",

"job3_sha01",

"mora",

"bif_fild01",

"bif_fild02",

"1@mist",

"dewata",

"dew_in01",

"dew_fild01",

"dew_dun01",

"dew_dun02",

"que_house_s",

"malangdo",

"mal_in01",

"mal_in02",

"mal_dun01",

"1@pump",

"2@pump",

"1@cash",

"iz_dun05",

"evt_mobroom",

"alde_tt03",

"dic_dun03",

"1@lhz",

"lhz_dun04",

"que_lhz",

"evt_swar_b",

"evt_swar_r",

"evt_swar_s",

"evt_swar_t",

"gld2_ald",

"gld2_gef",

"gld2_pay",

"gld2_prt",

"gld_dun01_2",

"gld_dun02_2",

"gld_dun03_2",

"gld_dun04_2",

"malaya",

"job_ko",

"ma_scene01",

"1@ma_b",

"1@ma_c",

"1@ma_h",

"ma_in01",

"ma_dun01",

"ma_fild01",

"ma_fild02",

"ma_zif01",

"ma_zif02",

"ma_zif03",

"ma_zif04",

"ma_zif05",

"ma_zif06",

"ma_zif07",

"ma_zif08",

"ma_zif09",

"new_event",

"eclage",

"ecl_fild01",

"ecl_tdun01",

"ecl_tdun02",

"ecl_tdun03",

"ecl_tdun04",

"que_avan01",

"1@ecl",

"ecl_in01",

"ecl_in02",

"ecl_in03",

"ecl_in04",

"ecl_hub01",

"moc_prydn1",

"moc_prydn2",

"iz_ac01",

"iz_ac02",

"treasure_n1",

"treasure_n2",

"iz_int",

"iz_ng01",

"iz_int01",

"iz_int02",

"iz_int03",

"iz_int04",

"iz_ac01_a",

"iz_ac02_a",

"iz_ac01_b",

"iz_ac02_b",

"iz_ac01_c",

"iz_ac02_c",

"iz_ac01_d",

"iz_ac02_d",

"te_prtcas01",

"te_prtcas02",

"te_prtcas03",

"te_prtcas04",

"te_prtcas05",

"te_aldecas1",

"te_aldecas2",

"te_aldecas3",

"te_aldecas4",

"te_aldecas5",

"prt_fild08a",

"prt_fild08b",

"prt_fild08c",

"prt_fild08d",

"izlude_a",

"izlude_b",

"izlude_c",

"izlude_d",

"te_prt_gld",

"te_alde_gld",

"teg_dun01",

"teg_dun02",

"1@gl_k",

"2@gl_k",

"gl_chyard_",

"gl_cas02_",

"evt_bomb",

"1@def01",

"1@def02",

"1@def03",

"1@gef",

"1@face",

"1@sara",

"1@gef_in",

"dali";

end;

}

  • Upvote 1
Posted

or with addrid *stole a part of Joseph's script*

-	script	helloworld	-1,{
OnInit:
	.itemID = 671;	// Edit your item here
	monster "prt_fild08",0,0,"I'm a Poring",1002,1,strnpcinfo(0) + "::OnMyMobDead";
	end;
OnMyMobDead:
	announce "The mob is now killed, the special drop is ready to catch in all maps.", 0;
	donpcevent strnpcinfo(0) + "::OnInit";
	addrid 0;
	if ( checkvending() ) end;
	makeitem .itemID,1,"this",0,0;
	end;
}
Posted

or with addrid *stole a part of Joseph's script*

-	script	helloworld	-1,{
OnInit:
	.itemID = 671;	// Edit your item here
	monster "prt_fild08",0,0,"I'm a Poring",1002,1,strnpcinfo(0) + "::OnMyMobDead";
	end;
OnMyMobDead:
	announce "The mob is now killed, the special drop is ready to catch in all maps.", 0;
	donpcevent strnpcinfo(0) + "::OnInit";
	addrid 0;
	if ( checkvending() ) end;
	makeitem .itemID,1,"this",0,0;
	end;
}

 

Brilliant!

But what if there are more than one players in a specific map?

 

/me hugs Capuche

 

 

ohh! can do to make them more? say to be 100 items that fall all over the map individually

 

makeitem .itemID,100,"this",0,0; 
Posted

/me return the hugs xD

 

From my test makeitem doesn't allow randoms coordinates (create nothing)... but I have a doubt about the request.

 

i need when i kill a specific monster in prt_fild08 in all map drops a x item

You want throw some items in all maps of the game even if there is none player?

Posted

hey guys what is the king poring script?

//2538,E_KING_PORING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,//2539,HIDDEN_MOB5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,//2540,FACEWORM_EGG,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,//2541,FACEWORM_LARVA,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,//2542,IRENE_ELDER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,//2543,PAYONSOLDIER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,i dont have it yet pls
Posted

Thank you, Capuche. This script will do temporary.

 

I'm wondering if anyone actually has the official King Poring script files? Including the mob_db, mob_skill_db, and other NPCs that are relative.

 

That would be wonderful to have.

Posted

what happens when the mob is killed? How long should I wait before it spawns again? ><

When the mob is killed, there is an announce and 100 items are dropped on the map. In this script the mob doesn't respawn.. you can use Permanent_Monster_Spawn to set the spawn

Posted

 

what happens when the mob is killed? How long should I wait before it spawns again? ><

When the mob is killed, there is an announce and 100 items are dropped on the map. In this script the mob doesn't respawn.. you can use Permanent_Monster_Spawn to set the spawn

 

I tried with

jupe_ele,0,0,0,0    monster    Poring    1002,1,0,0,"helloworld::OnMyMobDead";

But I'm having errors :|

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