kiros Posted August 11, 2013 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 60 Reputation: 9 Joined: 04/16/12 Last Seen: December 5, 2019 Share Posted August 11, 2013 today i was lurking RMS and after some readings there i cross a point that may be missing to all out there that @autoloot for it self isn't to bad but for classes with long range skills gives them a lite advantage that can be fixed with a little tweak on this command and that's the cell limit like the view range limit in the settings. so i ask here if any one know the way to put a cell limit on that command since 0 (no autoloot) will be to harsh for my taste because even other not long ranged classes have skill that do ranged attacks so maybe a cell limit will be nice. to the point: @autoloot can be cell ranged limited by the source or a setting? Thanks in advance Quote Link to comment Share on other sites More sharing options...
nicoscene Posted July 4, 2014 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 154 Reputation: 6 Joined: 04/26/12 Last Seen: January 26, 2016 Share Posted July 4, 2014 up Quote Link to comment Share on other sites More sharing options...
0 OscarScorp Posted June 28, 2019 Group: Members Topic Count: 62 Topics Per Day: 0.02 Content Count: 217 Reputation: 16 Joined: 01/28/15 Last Seen: February 25, 2022 Share Posted June 28, 2019 (edited) Interesting. Edit. Found this on src/map/atcommand.hpp //This is the distance at which @autoloot works, //if the item drops farther from the player than this, //it will not be autolooted. [Skotlex] //Note: The range is unlimited unless this define is set. //#define AUTOLOOT_DISTANCE AREA_SIZE Will test with 11 cells. Edited June 28, 2019 by OscarScorp Found it Quote Link to comment Share on other sites More sharing options...
Question
kiros
today i was lurking RMS and after some readings there i cross a point that may be missing to all out there
that @autoloot for it self isn't to bad but for classes with long range skills gives them a lite advantage
that can be fixed with a little tweak on this command and that's the cell limit like the view range limit
in the settings.
so i ask here if any one know the way to put a cell limit on that command since 0 (no autoloot) will be to harsh
for my taste because even other not long ranged classes have skill that do ranged attacks so maybe a cell limit will be nice.
to the point: @autoloot can be cell ranged limited by the source or a setting?
Thanks in advance
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