//Made by AnnieRuru
//http://roscripts.go-forum.net/
//An open site where you can share and download some helpful RO Scripts.
//===================================================================
- script custom_bg#control -1,{
OnInit:
set .startingscore, 20; // score at start
set .eventlasting, 120; // event last 120 seconds or the system abort itself
end;
onstart:
if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ) end;
set .red, waitingroom2bg( "guild_vs2", 8,50, strnpcinfo(0)+"::OnredQuit", strnpcinfo(0)+"::OnredDead", .rednpcname$ );
copyarray .team1aid[.@i], $@arenamembers[.@i], $@arenamembersnum;
set .blue, waitingroom2bg( "guild_vs2", 91,50, strnpcinfo(0)+"::OnblueQuit", strnpcinfo(0)+"::OnblueDead", .bluenpcname$ );
copyarray .team2aid[.@i], $@arenamembers[.@i], $@arenamembersnum;
delwaitingroom .rednpcname$;
delwaitingroom .bluenpcname$;
bg_warp .red, "guild_vs2", 8,50;
bg_warp .blue, "guild_vs2", 91,50;
set .score[1], .startingscore;
set .score[2], .startingscore;
bg_updatescore "guild_vs2", .score[1], .score[2];
sleep .eventlasting * 1000;
if ( .score[1] == .score[2] )
announce "Deathmatch Ground : Draw !", 0;
else if ( .score[1] > .score[2] ) {
announce "Deathmatch Ground : Red Team Wins !", 0;
callsub L_reward, 1, 0;
callsub L_reward, 2, 2;
}
else if ( .score[1] < .score[2] ) {
announce "Deathmatch Ground : Blue Team Wins !", 0;
callsub L_reward, 2, 0;
callsub L_reward, 1, 2;
}
OnTimer50000:
announce "Deathmatch Ground is now open for another match @ prontera 156 170 !",0;
bg_warp .red, "prontera", 156,191;
bg_warp .blue, "prontera", 156,191;
bg_destroy .red;
bg_destroy .blue;
donpcevent .rednpcname$ +"::OnInit";
donpcevent .bluenpcname$ +"::OnInit";
end;
L_reward:
set .@size, getarraysize( getd(".team"+ getarg(0) +"aid") );
for ( set .@i, 0; .@i < .@size; set .@i, .@i +1 )
if ( isloggedin( getd(".team"+ getarg(0) +"aid["+ .@i +"]" ) ) )
getitem .rewarditem[ getarg(1) ], .rewarditem[ getarg(1) +1 ], getd(".team"+ getarg(0) +"aid["+ .@i +"]" );
return;
OnredDead: callsub L_dead, 1;
OnblueDead: callsub L_dead, 2;
L_dead:
set .score[ getarg(0) ], .score[ getarg(0) ] -1;
bg_updatescore "guild_vs2", .score[1], .score[2];
if ( .score[ getarg(0) ] == 0 )
awake strnpcinfo(0);
sleep2 1500;
percentheal 100,100;
end;
OnredQuit: callsub L_quit, 1, .red;
OnblueQuit: callsub L_quit, 2, .blue;
L_quit:
percentheal 100, 100;
if ( bg_get_data( getarg(1), 0) ) end;
set .score[ getarg(0) ], 0;
awake strnpcinfo(0);
end;
}
//RED TEAM
prontera,152,157,5 script Deatchmatch Grounds 733,{
end;
OnInit:
waitingroom "Red Team", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::onstart", getvariableofnpc( .minplayer2start, "custom_bg#control" );
set getvariableofnpc( .rednpcname$, "custom_bg#control" ), strnpcinfo(0);
end;
}
prontera,36,95,5 script ... 111,{input @broadcast$;atcommand ""+@broadcast$+"";} //DO NOT TOUCH
//BLUE TEAM
prontera,159,157,5 script Deathmatch Grounds#1 734,{
end;
OnInit:
waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::onstart", getvariableofnpc( .minplayer2start, "custom_bg#control" );
set getvariableofnpc( .bluenpcname$, "custom_bg#control" ), strnpcinfo(0);
end;
}
guild_vs2 mapflag battleground 2
guild_vs2 mapflag nosave SavePoint
guild_vs2 mapflag nowarp
guild_vs2 mapflag nowarpto
guild_vs2 mapflag noteleport
guild_vs2 mapflag nomemo
guild_vs2 mapflag nopenalty
guild_vs2 mapflag nobranch
guild_vs2 mapflag noicewall
how to put a countdown timer when all the players are all in the map? and dont move until the npc announce Buffs ON maybe 5seconds interval before the NPC count in 3, 2, 1, Go
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Myth
how to put a countdown timer when all the players are all in the map? and dont move until the npc announce Buffs ON maybe 5seconds interval before the NPC count in 3, 2, 1, Go
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