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Server will not kick player logged in


MiyumiChan

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So I'm trying to figure out, why my server doesn't kick the person online when someone is trying to log into the account. Example, I logged into my Admin character on my computer. Then I logged into my same Admin account using my laptop. Instead of booting out the character on the server, I only get this message:

"Server still recognizes your last log-in. Please try again after a few minutes."

Meaning I cant boot my player out trying to log-in from a separate PC. Does anyone know the problem to this. The configuration is already set to yes.. for both Login and Char servers. Still I'm stuck with this issue. Anyone have any ideas?

 

// When set to yes, the char server will refuse connections from players already online.
// When a login attempt is rejected, the account in question will be booted from all the connected map servers.
// Note that this only works within the char-server and it's connected mapservers,
// the charserver cannot know if the same account is logged on in other char servers.
// it's safe to turn off if the char-server only has a single map-server connected to it.
online_check: yes
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What SVN are you using?

 

I don't even have that option in my char_athena.conf, but I know that it will kick player on the map server when someone logs in automatically

Edited by Jasc
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Well its a old SVN, I'm still wondering why its doing this.. I know i should post stuff of eAthena boards about this issue, but there website forum is terribad and not accepting any registers. (14238 cough)

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well, I suggest you to upgrade / migrate to rAthena. it probably an old implementation, which kicking players system is a part of the updates, for security reason.

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