//Made by Light from MoonlightRO
//quiz_01,45,180,5 script Poring Summoner 99,{
- script Poring Summoner -1,{
OnInit:
//---- NPC Config -----
set .ItemID, 7539;
set .SpecialPorings, 30;
set .NormalPorings, 150;
set .Map$, "morocc";
//setarray .Map$[0], "morocc";
//setarray .Map$[0], "lighthalzen","louyang","comodo","xmas","aldebaran","izlude","payon","geffen","morocc","prontera";
//---------------------
end;
OnWhisperGlobal:
mes "[Poring Summoner]";
if(getgmlevel() < 99) {
if(.Event) mes "There is no Poring Summon Event on now.";
else {
mes "There is a Poring Summon Event on now!";
mes "Location: " + .Map$;
mes "Special Porings: " + .SpecialPorings[1];
mes "Normal Porings: " + .NormalPorings[0];
}
close;
}
mes "Please customize the Poring Summon Event:";
Main:
next;
mes "[Poring Summoner]";
switch(select("Item [" + getitemname(.ItemID) + "]:Location [" + .Map$ + "]:Special Porings [" + .SpecialPorings + "]:Normal Porings [" + .NormalPorings + "]:Start Event:End Event")) {
case 1:
mes "Which item would you like Special Porings to drop?";
mes "Please input the item ID:";
input .ItemID;
goto Main;
case 2:
mes "Which map would you like me to host this event?";
input .Map$;
goto Main;
case 3:
mes "How many Special Porings would you like me to summon?";
input .SpecialPorings;
goto Main;
case 4:
mes "How many Normal Porings would you like me to summon?";
input .NormalPorings;
goto Main;
case 5:
mes "Starting the event now...";
OnMinute17:
set .Event,1;
monster .Map$,0,0,"Poring",1725,.SpecialPorings,"Poring Summoner::OnSpecialKill";
monster .Map$,0,0,"Poring",1725,.NormalPorings,"Poring Summoner::OnNormalKill";
set .SpecialPorings[1],.SpecialPorings;
set .NormalPorings[1],.NormalPorings;
announce "The Poring Event has begun!",bc_all;
announce "Location: " + .Map$,bc_all;
announce "Special Porings: " + .SpecialPorings,bc_all;
announce "Normal Porings: " + .NormalPorings,bc_all;
close;
case 6:
mes "Ending the event now...";
goto EndEvent;
}
OnSpecialKill:
set .SpecialPorings[1],.SpecialPorings[1]-1;
announce strcharinfo(0) + " got a " + getitemname(.ItemID) + "!",bc_map;
getitem .ItemID,5;
goto PoringCount;
OnNormalKill:
set .NormalPorings[1],.NormalPorings[1]-1;
goto PoringCount;
PoringCount:
announce "Special Porings: " + .SpecialPorings[1] + " || Normal Porings: " + .NormalPorings[1],bc_map;
if(!.SpecialPorings[1]) goto EndEvent;
end;
EndEvent:
if(.Event) announce "The Poring Summon Event is now over!",bc_all;
killmonster .Map$,"All";
set .Event,0;
set .SpecialPorings[1],0;
set .NormalPorings[1],0;
close;
}
morocc mapflag nowarp
morocc mapflag noteleport
morocc mapflag nomemo
morocc mapflag nosave SavePoint
morocc mapflag nobranch
morocc mapflag noskill
This is the error at map-server :
[22/Jul 11:17][Error]: script_rid2sd: fatal error ! player not attached!
[22/Jul 11:17][Debug]: Function: close (no parameters)
[22/Jul 11:17][Debug]: Source (NPC): Poring Summoner (invisible/not on a map)
Question
uDe
Hello, I've got some error for this script :
This is the error at map-server :
Edited by uDe9 answers to this question
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